示例#1
0
        public HexTile TileAtPoint(Vector2 point)
        {
            // Return null if the point is not within the grid at all
            if (!m_GridArea.Contains(point))
            {
                return(null);
            }

            point -= TopLeft;
            int x = (int)(point.X / TileWidth);
            int y = (int)(point.Y / (TileHeight * 0.75f));

            if (x >= ArrayWidth || y >= ArrayHeight)
            {
                return(null);
            }

            return(TileArray[x, y]);
        }
示例#2
0
 /// <summary>
 /// Works.
 /// </summary>
 /// <param name="point"></param>
 /// <returns>The node with the highest depth that contains the point or null if the point is outside the QuadTree.</returns>
 public QuadTreeNode <T> GetSmallestNode(ref Vector2 point)
 {
     if (AABB.Contains(point)) // Check if this node contains the point at all
     {
         if (!IsLeaf)          // If it is divided then check if there is a sub
         {
             QuadTreeNode <T> result = null;
             result = TopLeft.GetSmallestNode(ref point);
             if (result == null)
             {
                 result = TopRight.GetSmallestNode(ref point);
                 if (result == null)
                 {
                     result = BottomRight.GetSmallestNode(ref point);
                     if (result == null)
                     {
                         result = BottomLeft.GetSmallestNode(ref point);
                         if (result == null)
                         {
                             throw new Exception("Is not possible. If the node has the point then at least one of the 4 childnodes MUST have the point too.");
                         }
                     }
                 }
             }
             return(result);
         }
         else
         {
             return(this);
         }
     }
     else
     {
         return(null);
     }
 }
示例#3
0
 public bool Collide(FRect rectangle)
 {
     return(Overlaps(rectangle) || rectangle.Contains(Center));
 }