public void init(Character character) { this.color = character.getColor(); XNACS1Rectangle charBox = character.getPosition(); this.box = new XNACS1Rectangle(charBox.Center, charBox.Width, charBox.Height); this.box.Color = this.color; box.AddToAutoDrawSet(); }
protected override void UpdateWorld() { #region game is going on if (gameStarted && !gameOver && !win) { int roomX = (int)theLevel.currentRoom.X; int roomY = (int)theLevel.currentRoom.Y; #region removing while testing new pause screen //if (pauseScreen == null) { //we are creating the pause screen every update! // float x = theLevel.currentOrigin.X + 50f; // float y = theLevel.currentOrigin.Y + (9f/16f)*50f; // pauseScreen = new XNACS1Rectangle(new Vector2(x, y), 100f, (9f / 16f)*100f); // pauseScreen.Color = Color.Black; // map = new Map(new Vector2(x, y));// betania added this // map.Visible = false; // map.RemoveFromAutoDrawSet();// betania added this //} #endregion if (GamePad.ButtonStartClicked() && !exiting) paused = paused ? false : true; //toggle the pause button if (theLevel.paused) World.Paused = true; if (!theLevel.paused && lostLifeScreen != null) { lostLifeScreen.RemoveFromAutoDrawSet(); lostLifeScreen = null; } if (!theLevel.paused && !paused) World.Paused = false; if (!paused && !theLevel.paused ) { //if (theLevel.paused) // World.Paused = true; if (GamePad.ButtonBackClicked() || exiting) { exiting = true; World.Paused = true; float x = theLevel.rooms[roomX, roomY].roomOrigin.X + 50f; float y = theLevel.rooms[roomX, roomY].roomOrigin.Y + 27f; if (areYouSure == null) { areYouSure = new XNACS1Rectangle(new Vector2(x, y), 50, 27f); areYouSure.Color = Color.Black; areYouSure.Label = "Are you sure you want to quit? All progress will be lost.\n" + "Press A to exit or B or cancel and return to the game"; areYouSure.LabelColor = Color.White; areYouSure.AddToAutoDrawSet(); } if (GamePad.ButtonAClicked()) { Exit(); } else if (GamePad.ButtonBClicked()) { areYouSure.RemoveFromAutoDrawSet(); areYouSure = null; World.Paused = false; exiting = false; } } else { if (!loading) { newLevel = false; newLevel = theLevel.updateLevel(GamePad.Buttons, GamePad.ThumbSticks, hero); if (newLevel) { loading = true; currentLevel++; } } if (loading) { if (currentLevel <= totalLevels) { float x = theLevel.rooms[roomX, roomY].roomOrigin.X + 50f; float y = theLevel.rooms[roomX, roomY].roomOrigin.Y + 28.2f; if (levelScreen == null) { levelScreen = new XNACS1Rectangle(new Vector2(x, y), 100f, 56f); levelScreen.Color = Color.Black; levelScreen.Label = "Level " + currentLevel; levelScreen.LabelColor = Color.White; levelScreen.AddToAutoDrawSet(); } World.Paused = true; if (tick > 0) { tick--; } else { tick = 120; levelScreen.RemoveFromAutoDrawSet(); levelScreen = null; theLevel.unloadLevel(); // delete all rooms //map.removeRoom(); switch (currentLevel) { case 1: path = @"level1.txt"; break; case 2: path = @"level2.txt"; break; case 3: path = @"level3.txt"; break; case 4: path = @"level4.txt"; break; default: win = true; break; } s = new StreamReader(path); XmlDocument xml = new XmlDocument(); theLevel = new Level(ref s, xml); theLevel.loadInitialRoom(difficulty, hero); World.Paused = false; loading = false; } } else { win = true; } } if (pauseScreen.IsInAutoDrawSet()) { pauseScreen.RemoveFromAutoDrawSet(); pauseScreen = null; if (map.IsInAutoDrawSet()) { map.RemoveFromAutoDrawSet(); map.removeRoom(); map.Visible = false; // map = null; } } } } else if (paused && !theLevel.paused) { pauseScreen.AddToAutoDrawSet(); if (!map.Visible) { map.AddToAutoDrawSet();// betania added this map.drawRoom(map.LowerLeft);// betania added this map.displayMap(theLevel);// betania added map.Visible = true; } } else { if (lostLifeScreen == null) { lostLifeScreen = new XNACS1Rectangle( new Vector2(theLevel.currentOrigin.X + 50f, theLevel.currentOrigin.Y + ((9f / 16f) * 100) / 2), 100f, 56f); lostLifeScreen.Label = "Princess Lives Left " + hero.NumTimesCaught; lostLifeScreen.Color = Color.Black; lostLifeScreen.LabelColor = Color.White; lostLifeScreen.AddToAutoDrawSet(); } theLevel.updateLevel(GamePad.Buttons, GamePad.ThumbSticks, hero); } gameOver = hero.lives < 0; //String message = "Number of Lives: " + hero.lives + " Level Number: " + currentLevel; //SetTopEchoColor(Color.White); //EchoToTopStatus(message); theLevel.rooms[(int)theLevel.currentRoom.X, (int)theLevel.currentRoom.Y].wand.UpdateWand(currentLevel); //if (w == null) // w = new Wizard(Vector2.One); //w.Update(hero, theLevel.rooms[(int)theLevel.currentRoom.X, (int)theLevel.currentRoom.Y].wand); } #endregion #region game is won or lost else if (gameOver || win) { World.SetWorldCoordinate(new Vector2(0, 0), 100f); if (gameOver) { #region duplicate check //if (gameOverText == null) //{ // cover = new XNACS1Rectangle( // new Vector2(50f, ((9f / 16f) * 100f) / 2f), 100, (9f / 16f) * 100f); // cover.Color = Color.Black; //} #endregion if (gameOverText == null) { gameOverText = new XNACS1Rectangle(new Vector2(50, 40), 40, 10); gameOverText.Label = "GAME OVER \n A TO RESTART \n B TO EXIT"; gameOverText.Color = Color.Black; gameOverText.LabelColor = Color.White; } } else { if (winScreen == null) { winScreen = new XNACS1Rectangle( new Vector2(50f, ((9f / 16f) * 100f) / 2f), 100, (9f / 16f) * 100f); winScreen.Color = Color.Black; winScreen.Label = "You've escaped the evil wizard's castle!\n You're free at last!"; winScreen.LabelColor = Color.White; } } //unload everything if(theLevel != null) theLevel.unloadLevel(); theLevel = null; if(hero != null) hero.RemoveFromAutoDrawSet(); hero = null; if (GamePad.ButtonAClicked()) { gameOverText.RemoveFromAutoDrawSet(); gameOverText = null; cover.RemoveFromAutoDrawSet(); cover = null; setupGame(); } if (GamePad.ButtonBClicked()) { Exit(); } } #endregion #region game hasn't been started yet else if (!gameStarted) { if (GamePad.ButtonAClicked()) { if (selected.Center == easy.Center) difficulty = 1; else if (selected.Center == medium.Center) difficulty = 2; else difficulty = 3; hero = new Hero(new Vector2(0f, 0f), difficulty); theLevel.loadInitialRoom(difficulty, hero); //EchoToTopStatus(difficulty.ToString()); gameStarted = true; selected.RemoveFromAutoDrawSet(); } if (tick > 0) tick--; else { if (GamePad.ThumbSticks.Left.Y > 0) { if (selected.Center != easy.Center) if (selected.Center != medium.Center) selected.Center = medium.Center; else selected.Center = easy.Center; tick = 8; } else if (GamePad.ThumbSticks.Left.Y < 0) { if (selected.Center != hard.Center) if (selected.Center != medium.Center) selected.Center = medium.Center; else selected.Center = hard.Center; tick = 8; } } } #endregion }