}// private void button_delete_MouseClick //“提交”按钮 private void button_commit_MouseClick(object sender, MouseEventArgs e) { //若端口参数表格无表项,则直接关闭端口配置表单窗口,并退出函数 if (listView1.Items.Count == 0) { this.Close(); return; } //若组件端口不为空,则先删除组件端口,后面依据表格内容重新创建端口 if (component.inout_ports != null) { for (int i = 0; i < component.inout_ports.Length; i++) { //component.graphControl.RemoveShape(component.inout_ports[i]); component.graphControl.Shapes.Remove(component.inout_ports[i]); } component.inout_ports = null; //component.graphControl.Refresh(); //foreach (Inout_port inout_port in component.inout_ports) // component.graphControl.RemoveShape(inout_port); } if (component.input_ports != null) { for (int i = 0; i < component.input_ports.Length; i++) { //component.graphControl.RemoveShape(component.input_ports[i]); component.graphControl.Shapes.Remove(component.input_ports[i]); } component.input_ports = null; } if (component.output_ports != null) { for (int i = 0; i < component.output_ports.Length; i++) { //component.graphControl.RemoveShape(component.output_ports[i]); component.graphControl.Shapes.Remove(component.output_ports[i]); } component.output_ports = null; } //创建端口数组对象,数组长度对应端口参数表格行数 //Port[] ports = new Port[listView1.Items.Count]; int input_num = 0; //记录Input_port端口数量 int output_num = 0; //记录Output_port端口数量 int inout_num = 0; //记录Inout_port端口数量 for (int i = 0; i < listView1.Items.Count; i++) { ListViewItem item = listView1.Items[i]; //若端口方向为input if (item.SubItems[1].Text == "input") { input_num++; } //若端口方向为output else if (item.SubItems[1].Text == "output") { output_num++; } //若端口方向为inout else if (item.SubItems[1].Text == "inout") { inout_num++; }//for (int i = 0; i < listView1.Items.Count; i++) } int j = 0; int n1 = 1; int k = 0; int n2 = 1; int l = 0; int n3 = 1; Inout_port[] inout_ports = null; Input_port[] input_ports = null; Output_port[] output_ports = null; if (inout_num > 0) { inout_ports = new Inout_port[inout_num]; } if (input_num > 0) { input_ports = new Input_port[input_num]; } if (output_num > 0) { output_ports = new Output_port[output_num]; } for (int i = 0; i < listView1.Items.Count; i++) { ListViewItem item = listView1.Items[i]; //若为inout类型 if (item.SubItems[1].Text == "inout") { //创建Inout端口对象 //inout_ports[j] = new Inout_port(); //inout_ports[j].Port_ID1 = item.SubItems[0].Text; //inout_ports[j].Port_type1 = item.SubItems[2].Text; inout_ports[j] = new Inout_port(item.SubItems[0].Text, this.component.name + "Port", item.SubItems[1].Text, item.SubItems[2].Text, this.component); //计算组件当前inout端口位置以及大小 int inout_ports_LocationX = (int)(component.Location.X + n1 * (component.Width / (inout_num + 1)) - inout_ports[j].Width / 2); //int inout_ports_LocationY = (int)(component.Location.Y + component.Height - inout_ports[j].Height / 2); int inout_ports_LocationY = (int)(component.Location.Y + component.Height - inout_ports[j].Height / 3); //component.inout_ports[j].Rectangle = new RectangleF(inout_ports_LocationX, inout_ports_LocationY, 12, 8); inout_ports[j].Rectangle = new RectangleF(inout_ports_LocationX, inout_ports_LocationY, 12, 8); //component.graphControl.AddShape(component.inout_ports[j], new Point(inout_ports_LocationX, inout_ports_LocationY)); component.graphControl.AddShape(inout_ports[j], new Point(inout_ports_LocationX, inout_ports_LocationY)); n1++; j++; }// if (item.SubItems[1].Text=="inout") //若为input类型 if (item.SubItems[1].Text == "input") { //创建Input端口对象 //input_ports[k] = new Input_port(); //input_ports[k].Port_ID1 = item.SubItems[0].Text; //input_ports[k].Port_type1 = item.SubItems[2].Text; input_ports[k] = new Input_port(item.SubItems[0].Text, this.component.name + "Port", item.SubItems[1].Text, item.SubItems[2].Text, this.component); //+++++++++++++++ Debug 输出input端口所附属的组件+++++++++++++++++++++++++++++++++++++++++++// //Console.WriteLine(input_ports[k].Port_ID1 + "所属的组件为:" + input_ports[k].BelongTo()); //++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //计算组件当前input端口位置以及大小 //int input_ports_LocationX = (int)(component.Location.X - input_ports[k].Width / 2); int input_ports_LocationX = (int)(component.Location.X); int input_ports_LocationY = (int)(component.Location.Y + n2 * (component.Height / (input_num + 1)) - input_ports[k].Height / 2); //component.inout_ports[j].Rectangle = new RectangleF(inout_ports_LocationX, inout_ports_LocationY, 12, 8); input_ports[k].Rectangle = new RectangleF(input_ports_LocationX, input_ports_LocationY, 15, 15); //component.graphControl.AddShape(component.inout_ports[j], new Point(inout_ports_LocationX, inout_ports_LocationY)); component.graphControl.AddShape(input_ports[k], new Point(input_ports_LocationX, input_ports_LocationY)); n2++; k++; }//if (item.SubItems[1].Text == "input") //若为output类型 if (item.SubItems[1].Text == "output") { //创建Output端口对象 //output_ports[l] = new Output_port(); //output_ports[l].Port_ID1 = item.SubItems[0].Text; //output_ports[l].Port_type1 = item.SubItems[2].Text; output_ports[l] = new Output_port(item.SubItems[0].Text, this.component.name + "Port", item.SubItems[1].Text, item.SubItems[2].Text, this.component); //计算组件当前output端口位置以及大小 //int output_ports_LocationX = (int)(component.Location.X + component.Width - output_ports[l].Width / 2); int output_ports_LocationX = (int)(component.Location.X + component.Width - 2); int output_ports_LocationY = (int)(component.Location.Y + n3 * (component.Height / (output_num + 1)) - output_ports[l].Height / 2); //component.inout_ports[j].Rectangle = new RectangleF(inout_ports_LocationX, inout_ports_LocationY, 12, 8); output_ports[l].Rectangle = new RectangleF(output_ports_LocationX, output_ports_LocationY, 15, 15); component.graphControl.AddShape(output_ports[l], new Point(output_ports_LocationX, output_ports_LocationY)); n3++; l++; } //if (item.SubItems[1].Text == "output") } // for (int i = 0; i < listView1.Items.Count; i++) //将inout端口与组件进行绑定 component.inout_ports = inout_ports; //Debug //foreach(Inout_port inout in component.inout_ports){ // Console.WriteLine(inout.Port_ID1+" "+inout.Location); //} //将input端口与组件进行绑定 component.input_ports = input_ports; //将output端口与组件进行绑定 component.output_ports = output_ports; ////若组件为血压组件,则所有端口名设置为BloodPressureOutputPort //if (component.name == "BloodPressure") //{ // if (component.inout_ports != null) // { // foreach (Inout_port inout_port in component.inout_ports) // { // inout_port.Port_name1 = "BloodPressureOutputPort"; // } // } // if (component.input_ports != null) // { // foreach (Input_port input_port in component.inout_ports) // { // input_port.Port_name1 = "BloodPressureOutputPort"; // } // } //} this.Close(); } //button_commit_MouseClick
}// public void ComponentDataTransfer(Component component,Object data) /********************************************************************************* * 函数名称:PortDataTransfer() * 功能:端口数据传输函数,仅用于复合组件,若端口为output端口,output端口将数据传输 * 至相连的另一组件input端口;若端口为input端口,input端口将组件传输至相连的 * 内部组件input端口 * 参数:port 表示进行数据传输的端口 * 返回值:无 * *******************************************************************************/ public void PortDataTransfer(Port port) { try { Thread.Sleep(10); //若端口为output端口 if (port.GetType().Name == "Output_port") { Output_port output = (Output_port)port; Object temp = null; //若输出端口队列数据大于0且输出端口存在连线 if (output.Port_queue1.Count > 0 && output.PortConnector1.Connections.Count > 0) { try { temp = output.Port_queue1.Dequeue(); //++++++++++++ Debug - 读取output端口队列中的数据 +++++++++++// //Console.Write(output.Component.name + "组件" + output.Port_ID1 + "端口队列数据(出队后):"); //foreach (Object arr in output.Port_queue1) //{ // //Console.Write("[" + arr[0] + "," + arr[1] + " ];"); // Console.Write(arr.GetType().Name + " ;"); //} //Console.WriteLine(""); ////Console.WriteLine("========================="); //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++// //遍历该output端口所有连接线 foreach (Connection connection in output.PortConnector1.Connections) { //记录连接线起点 Connector start_connector = connection.From; //记录连接线终点 Connector end_connector = connection.To; //获取连接线起点所附属的端口 Port start_port = (Port)start_connector.BelongsTo; //获取连接线终点所附属的端口 Port end_port = (Port)end_connector.BelongsTo; if (temp != null) { end_port.Port_queue1.Enqueue(temp); } //++++++++++++ Debug - 读取input/inout端口队列中的数据 +++++++++++// //Console.Write(end_port.Component.name + "组件" + end_port.Port_ID1 + "端口队列数据(入队后):"); //foreach (Object arr in end_port.Port_queue1) //{ // //Console.Write("[" + arr[0] + "," + arr[1] + " ];"); // Console.Write(arr.GetType().Name + " ;"); //} //Console.WriteLine(""); //Console.WriteLine("========================="); //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++// } }catch (Exception e) { Console.WriteLine("6错误情况:" + e.Message); } } }// if (port.GetType().Name == "Output_port") //若端口为input端口 if (port.GetType().Name == "Input_port") { Input_port input = (Input_port)port; Object temp = null; //Console.WriteLine("input.Port_queue1.Count=" + input.Port_queue1.Count + " input.PortConnector1.Connections.Count=" // + input.PortConnector1.Connections.Count); //若input端口队列数据大于0且input端口存在连线 if (input.Port_queue1.Count > 0 && input.PortConnector1.Connections.Count > 0) { temp = input.Port_queue1.Dequeue(); //input端口内部队列数据出列 //遍历该input端口所有连接线 foreach (Connection connection in input.PortConnector1.Connections) { //若连接线的起点为该input端口,且连接线终点为输入端口类型 if (connection.From.BelongsTo == input && connection.To.BelongsTo.GetType().Name == "Input_port") { try { Input_port input_end = (Input_port)connection.To.BelongsTo; input_end.Port_queue1.Enqueue(temp); //++++++++++++ Debug - 读取input/inout端口队列中的数据 +++++++++++// //Console.Write(input_end.Component.name + "组件" + input_end.Port_ID1 + "端口队列数据(入队后):"); //foreach (Object arr in input_end.Port_queue1) //{ // //Console.Write("[" + arr[0] + "," + arr[1] + " ];"); // Console.Write(arr.GetType().Name + " ;"); //} //Console.WriteLine(""); //Console.WriteLine("========================="); //+++++++++++++++++++++++++++++++++++++++++++++++++++++++++// } catch (Exception e) { Console.WriteLine("7错误情况:" + e.Message); } } } } }// if (port.GetType().Name == "Input_port") } catch (Exception e1) { Console.WriteLine("8错误情况:" + e1.Message + e1.StackTrace); } }