public override void Draw(GameTime gameTime) { base.Draw(gameTime); if (!_initialized) { _initialized = true; _spriteBatchHelper = CreateSpriteBatchHelper(); } _spriteBatchHelper.Begin(); _snowFlakesLayer2.ForEach(s => { var alpha = 0.4f; if (s.Position.Y > ScreenHeight - 300) alpha = 0.4f*(ScreenHeight-s.Position.Y)/300; _spriteBatchHelper.Draw(s, Color.White * alpha, 0.6f, 0, 0); }); _snowFlakesLayer1.ForEach(s => { var alpha = 0.6f; if (s.Position.Y > ScreenHeight - 300) alpha = 0.6f * (ScreenHeight - s.Position.Y) / 300; _spriteBatchHelper.Draw(s, Color.White * alpha, 0.8f, 0, 0); }); _spriteBatchHelper.End(); }
public override void Draw(GameTime gameTime) { if (!_initialized) { _spriteBatchHelper = CreateSpriteBatchHelper(); PuzzleBackground.Position = Center; InitializePuzzleBrickPositions(); _initialized = true; } ClearScreen(Color.Teal); _spriteBatchHelper.Begin(); _spriteBatchHelper.Draw(PuzzleBackground, Color.White,0); PuzzleBricks.Where(x => x.Position==x.TargetLocation).ToList().ForEach(brick => _spriteBatchHelper.Draw(brick, Color.White, 0)); PuzzleBricks.Where(x => x.Position!=x.TargetLocation).ToList().ForEach(brick => { if (_carriedBrick != null && brick.Id != _carriedBrick.Id && brick.Position != brick.TargetLocation) _spriteBatchHelper.Draw(brick, Color.White * brick.Alpha, 0); else _spriteBatchHelper.Draw(brick, Color.White, 0); }); _spriteBatchHelper.End(); }
public override void Draw(GameTime gameTime) { if (!_initialized) { _initialized = true; _spriteBatchHelper = CreateSpriteBatchHelper(); } ClearScreen(Color.Teal); _spriteBatchHelper.Begin(); _puzzleButtons.ForEach(sprite => { _spriteBatchHelper.Draw(sprite,Color.White, 1f,0, -100); }); _spriteBatchHelper.End(); }