void FpsRenderer_KeyDown(object sender, KeyEventArgs e) { FpsCam.KeyDown(e); if (e.KeyCode == Keys.M || e.KeyCode == Keys.Escape) { if (e.KeyCode == Keys.Escape) { MouseLook = false; } else { MouseLook = !MouseLook; } if (MouseLook) { Cursor.Hide(); } else { Cursor.Show(); } Cursor.Position = PointToScreen(MidWindow); } Model.View_KeyDown(e); }
void GLRenderer_KeyDown(object sender, KeyEventArgs e) { Model.View_KeyDown(e); }
void GdiRenderer_KeyDown(object sender, System.Windows.Forms.KeyEventArgs e) { Model.View_KeyDown(e); }