public void LoadFromFileMainThread(MultiplayerRemotePlayerController controller) { if (this.useTexture) { controller.SetPlayerTexture(this.fileLocation, textureType, useFull); } loaded = true; }
public void LoadFromFileMainThread(MultiplayerRemotePlayerController controller) { controller.SetPlayerTexture(this.path, textureType, infoType, this.isCustom, info); loaded = true; }