public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.maxTime = cfg.GetInt32("maxTime", 0); this.name = "MaxTime"; this.title = "Max <maxTime>ms"; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.parameters = new Dictionary <string, string>(); this.properties = new Dictionary <string, string>(); this.category = Constants.ACTION; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.endTime = cfg.GetInt32("milliseconds", 0); this.name = "Wait"; this.title = "Wait <milliseconds>ms "; }
public virtual void Initialize(Behavior3NodeCfg cfg) { this.id = cfg.id; this.name = cfg.name; this.description = cfg.description; this.title = cfg.title; this.parameters = new Dictionary <string, string>(); this.properties = new Dictionary <string, string>(); this.parameters = cfg.parameters; this.properties = cfg.properties; }
public override void Initialize(Behavior3NodeCfg cfg) { base.Initialize(cfg); this.children = new List <BaseNode>(); this.category = Constants.COMPOSITE; }