示例#1
0
        /// <summary>
        /// 创建圆柱形区域
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="point"> 圆心点 </param>
        /// <param name="radius"> 半径 </param>
        /// <param name="height"> 高度 </param>
        public void CreateCylinder(Vector3 point, float radius, float height, Color color)
        {
            Mesh mesh = GLDraw.CreateCylinder(point, radius, height, color.Int32());    // 画出图形

            m_GrahicsManager.AddGraphics(Camera.main, () =>
            {
                ShapeMaterial.SetPass(0);
                Graphics.DrawMeshNow(mesh, Matrix4x4.identity);
            });
        }
示例#2
0
        /// <summary>
        /// 创建两个圆柱,近距火力支援等待空域
        /// </summary>
        /// <param name="id"> 命令ID,用作字典key </param>
        /// <param name="point">低点圆柱的底面圆心点</param>
        /// <param name="radius">半径</param>
        /// <param name="height">圆柱高度</param>
        /// <param name="heightDifference">两个圆柱的高度差</param>
        public void DoubleCylinder(Vector3 point, float radius, float height, float heightDifference, Color color)
        {
            // 下面圆柱
            Mesh meshUp = GLDraw.CreateCylinder(point, radius, height, color.Int32());

            // 上面圆柱
            Vector3 highPoint = point + Vector3.up * (height + heightDifference);
            Mesh    meshDown  = GLDraw.CreateCylinder(highPoint, radius, height);

            m_GrahicsManager.AddGraphics(Camera.main, () =>
            {
                ShapeMaterial.SetPass(0);
                Graphics.DrawMeshNow(meshUp, Matrix4x4.identity);
                Graphics.DrawMeshNow(meshDown, Matrix4x4.identity);
            });
        }