/// <summary> /// /// </summary> void OnGUI() { if (GUILayoutHelper.DrawHeader("常规", "1", true, false)) { DrawGeneral(); } if (GUILayoutHelper.DrawHeader("场景(" + EditorCommon.SCENE_START_PATH + ")", "2", true, false)) { DrawScenes(); } if (GUILayoutHelper.DrawHeader("资源(" + EditorCommon.ASSET_START_PATH + ")", "3", true, false)) { DrawAssets(); } }
/// <summary> /// /// </summary> void OnGUI() { GUI.color = Color.white; GUILayout.BeginHorizontal(); GUILayout.Label("Current Resources Package", GUILayout.Width(176f)); current_pack_name_ = GUILayout.TextField(current_pack_name_); if (GUILayout.Button("新建", GUILayout.Width(40f))) { ResourcesPackagesData.Package pack = new ResourcesPackagesData.Package() { Name = current_pack_name_ }; AddPack(pack); } if (lastest_pack_ != null) { if (lastest_pack_.Name != current_pack_name_) { if (GUILayout.Button("更新", GUILayout.Width(40f))) { UpdatePackName(lastest_pack_.Name, current_pack_name_); } } else { if (GUILayout.Button("删除", GUILayout.Width(40f))) { DeletePack(lastest_pack_.Name); } } } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.BeginVertical(); scroll_ = GUILayout.BeginScrollView(scroll_); foreach (var pack in Packages.Data.Packages) { GUI.color = Color.white; bool state = EditorPrefs.GetBool(pack.Key, true); string head = pack.Key; if (lastest_pack_ != null && head == lastest_pack_.Name) { head = "<color=green>" + head + "</color>"; } bool show = GUILayoutHelper.DrawHeader(head, pack.Key, true, false); if (show != state) { lastest_pack_ = pack.Value; current_pack_name_ = pack.Key; } if (show) { GUILayout.BeginHorizontal(); GUILayout.Space(10f); GUILayout.BeginVertical(); List <string> temp = new List <string>(pack.Value.AssetList); foreach (var asset in temp) { string path = EditorCommon.ProjectDirectory + asset; bool exist = System.IO.File.Exists(path) || System.IO.Directory.Exists(path); GUI.color = exist ? Color.white : Color.red; GUILayout.BeginHorizontal("AS TextArea", GUILayout.MinHeight(20f)); GUI.backgroundColor = Color.white; GUILayout.Label(asset); if (!exist) { GUILayout.Label("?", GUILayout.Width(22f)); } if (GUILayout.Button("X", GUILayout.Width(22f))) { RemoveAsset(pack.Value, asset); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUI.color = Color.white; GUILayout.BeginHorizontal(); GUILayout.Space(10f); if (GUILayout.Button("添加选中的资源", GUILayout.Width(160f))) { AddSelectionAsset(pack.Value); } GUILayout.EndHorizontal(); } } GUILayout.EndScrollView(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); GUILayout.Space(8f); if (GUILayout.Button("保存文件")) { SaveData(); BuildAssetBundle.CopyResourcesPackageFileToStreamingAssets(); } }