private void DrawSuit() { if (fashionInfo.Length <= suit_select) { suit_select = 0; } FashionSuit.RowData rowData = fashionInfo[suit_select]; FashionUtil.DrawSuit(go, rowData, (uint)presentid, 1); paint.Initial(go, shape); bone.Initial(go, shape); }
public static void DrawRoleWithPresentID(uint presentid, GameObject go) { var role = FindRole(presentid); if (role != null) { for (int i = 0; i < _suit.Table.Length; i++) { if (_suit.Table[i].id == role.SuitID) { FashionUtil.DrawSuit(go, _suit.Table[i], presentid, 1); break; } } } }