private void OnEnable() { suit_select = 0; suit_pre = -1; shape = RoleShape.FEMALE; if (fData == null) { fData = AssetDatabase.LoadAssetAtPath <FaceData>("Assets/BundleRes/Config/FaceData.asset"); } if (paint == null) { paint = new FacePaint(fData); } if (bone == null) { bone = new FaceBone(fData); } }