A class defining a color array of 256 values
		public UncompressedCollection(int imgWid, int imgHei, System.IO.Stream inFile, Palette pal)
		{
			System.IO.BinaryReader sr = new System.IO.BinaryReader(inFile);
			int i=0;
			while(sr.BaseStream.Position<sr.BaseStream.Length)
				Add(new XCImage(sr.ReadBytes(imgWid*imgHei),imgWid,imgHei,pal,i++));
		}
示例#2
0
		public PckFile GetPckFile(Palette p)
		{
			if(pckTab[p]==null)			
				pckTab[p] = GameInfo.CachePck(basePath,basename,2,p);//new PckFile(File.OpenRead(basePath+basename+".PCK"),File.OpenRead(basePath+basename+".TAB"),2,p,screen);//GameInfo.GetPckFile(basename,basePath,p,2,screen);
			
			return (PckFile)pckTab[p];
		}
示例#3
0
		internal PckImage(int imageNum,byte[] idx,Palette pal,PckFile pFile,int height,int width)
		{
			Palette=pal;
			pckFile = pFile;
			this.fileNum=imageNum;
			//this.imageNum=imageNum;
			//this.idx=idx;
			staticID=globalStaticID++;

			Height=height;
			Width=width;

			//image = new Bitmap(Width,Height,PixelFormat.Format8bppIndexed);
			expanded = new byte[Width*Height];

			for(int i=0;i<expanded.Length;i++)
				expanded[i] = TransparentIndex;

			int ex=0;
			int startIdx=0;

			if(idx[0]!=254)
				ex = idx[startIdx++]*Width;		

			for(int i=startIdx;i<idx.Length;i++)
			{
				switch(idx[i])
				{
					case 254: //skip required pixels
					{
						if(moveIdx==-1)
						{
							moveIdx=i+1;
							moveVal=idx[i+1];
						}
						ex+=idx[i+1];
						i++;
					}
						break;
					case 255: //end of image
						break;
					default:
						expanded[ex++]=idx[i];
						break;
				}					
			}
			this.idx=expanded;
		
			image = Bmp.MakeBitmap8(Width,Height,expanded,pal.Colors);
			gray = Bmp.MakeBitmap8(Width,Height,expanded,pal.Grayscale.Colors);
		}
示例#4
0
		public PckFile(Stream pckFile, Stream tabFile,int bpp,Palette pal,int imgHeight,int imgWidth)
		{
			if(tabFile!=null)
				tabFile.Position=0;

			pckFile.Position=0;

			byte[] info = new byte[pckFile.Length];
			pckFile.Read(info,0,info.Length);
			pckFile.Close();

			this.bpp=bpp;

			Pal=pal;

			uint[] offsets;
			
			if(tabFile!=null)
			{
				offsets= new uint[(tabFile.Length/bpp)+1];
				BinaryReader br = new BinaryReader(tabFile);

				if(bpp==2)
					for(int i=0;i<tabFile.Length/bpp;i++)
						offsets[i] = br.ReadUInt16();
				else
					for(int i=0;i<tabFile.Length/bpp;i++)
						offsets[i] = br.ReadUInt32();
				br.Close();
			}
			else
			{
				offsets = new uint[2];
				offsets[0]=0;
			}

			offsets[offsets.Length-1] = (uint)info.Length;

			for(int i=0;i<offsets.Length-1;i++)
			{
				byte[] imgDat = new byte[offsets[i+1]-offsets[i]];
				for(int j=0;j<imgDat.Length;j++)			
					imgDat[j] = info[offsets[i]+j];

				Add(new PckImage(i,imgDat,pal,this,imgHeight,imgWidth));
			}

			pckFile.Close();
			if(tabFile!=null)
				tabFile.Close();
		}
示例#5
0
		public SPKImage(Palette p, Stream s, int width, int height)
		{
			//int transparent=254;	
			idx = new byte[width*height];
			for(int i=0;i<idx.Length;i++)
				idx[i]=254;

			long pix=0;

			BinaryReader data = new BinaryReader(s);

			try
			{
				while(data.BaseStream.Position < data.BaseStream.Length)
				{
					int cas = data.ReadUInt16();
					switch(cas)
					{
						case 0xFFFF:
						{
							long val = data.ReadUInt16()*2;
							pix+=val;
							break;
						}
						case 0xFFFE:
						{
							long val = data.ReadUInt16()*2;
							while((val--)>0)
							{							
								idx[pix++] = data.ReadByte();							
							}
							break;
						}
						case 0xFFFD:
						{
							image = Bmp.MakeBitmap8(width,height,idx,p.Colors);
							Palette=p;
							data.Close();
							return;
						}
					}
				}
			}
			catch{}

			image = Bmp.MakeBitmap8(width,height,idx,p.Colors);
			Palette=p;
			data.Close();
		}
示例#6
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		//protected string tileset;

		public XCMapDesc(
			string basename,
			string basePath,
			string blankPath,
			//string tileset,
			string rmpPath,
			string[] dependencies,
			Palette myPal):base(basename)
		{
			this.myPal = myPal;
			this.basename = basename;
			this.basePath = basePath;
			this.rmpPath = rmpPath;
			this.blankPath = blankPath;
			//this.tileset = tileset;
			this.dependencies = dependencies;
			isStatic = false;
		}
示例#7
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		public override IUnit GetNewUnit(Palette p)
		{
			if(myFile==null)
			{
				PckFile myPck;
				try
				{
					myPck = GameInfo.CachePck(basePath,basename,4,p);
				}
				catch
				{
					myPck = GameInfo.CachePck(basePath,basename,2,p);
				}
				myFile = new Type4File(this);
				myFile.ImageFile=myPck;
			}
			
			return new HumanSoldier1((Type4File)myFile,p);
		}
示例#8
0
		public override IUnit GetNewUnit(Palette p)
		{
			if(myFile==null)
			{
				PckFile myPck;
				try
				{
					myPck = GameInfo.CachePck(basePath,basename,4,p);
				}
				catch
				{
					myPck = GameInfo.CachePck(basePath,basename,2,p);
				}
				myFile = new Type0File(this,myPck.Count);
				myFile.ImageFile=myPck;
			}
			
			AlienSoldier a = new AlienSoldier((Type0File)myFile,p);
			a.Name = basename;
			return a;
		}
示例#9
0
		public static void Init(Palette p, DSShared.PathInfo paths)
		{
			currentPalette = p;
			pckHash = new Dictionary<Palette, Dictionary<string, PckFile>>();		

			VarCollection vars = new VarCollection(new StreamReader(File.OpenRead(paths.ToString())));

			Directory.SetCurrentDirectory(paths.Path);

			xConsole.Init(20);
			KeyVal kv = null;

			while((kv=vars.ReadLine())!=null)
			{
				switch (kv.Keyword)
				{					
		/* mapedit */case "mapdata":
						tileInfo = new TilesetDesc(kv.Rest, vars);
						break;
		/* mapedit */case "images": 
						imageInfo = new ImageInfo(kv.Rest, vars); 
						break;
					case "useBlanks":
						Globals.UseBlanks = bool.Parse(kv.Rest);
						break;
					default:
						if (ParseLine != null)
							ParseLine(kv, vars);
						else
							xConsole.AddLine("Error in paths file: " + kv);
						break;
				}
			}

			vars.BaseStream.Close();
		}
示例#10
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		public BDYImage(Palette p,Stream s,int width, int height)
		{
			BinaryReader data = new BinaryReader(s);

			idx = new byte[width*height];
			for(int i=0;i<idx.Length;i++)
				idx[i]=254;

			int x = 0;

			while(data.BaseStream.Position<data.BaseStream.Length)
			{
				int space = data.ReadByte();
				byte c = data.ReadByte();

				if(space>=129)
				{
					space = 256-space+1;
					for(int i=0;i<space;i++)
						idx[x++]=c;
				}
				else
				{
					idx[x++]=c;
					for(int i=0;i<space;i++)
					{
						c=data.ReadByte();
						idx[x++]=c;
					}
				}
			}
			image = Bmp.MakeBitmap8(320,200,idx,p.Colors);
			Palette=p;

			data.Close();
		}
示例#11
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		public PckImage8 Clone(Palette pal)
		{
			byte[] b = new byte[idx.Length];
			for(int i=0;i<b.Length;i++)
				b[i]=idx[i];
			return new PckImage8(imageNum,b,pal);
		}
示例#12
0
		internal PckImage8(int imageNum,byte[] bytes,Palette pal)
		{
			this.pal=pal;
			this.imageNum=imageNum;
			idx=bytes;
			image = new Bitmap(IMAGE_WIDTH,IMAGE_HEIGHT,PixelFormat.Format8bppIndexed);
			byte[] expanded = new byte[IMAGE_WIDTH*IMAGE_HEIGHT];

			for(int i=0;i<expanded.Length;i++)
				expanded[i] = TRANSPARENT_COLOR_INDEX;

			int ex = idx[0]*IMAGE_WIDTH;
			for(int i=1;i<idx.Length;i++)
			{
				switch(idx[i])
				{
					case 254: //skip required pixels
						ex+=idx[i+1];
						i++;
						break;
					case 255: //end of image
						break;
					default:
						expanded[ex++]=idx[i];
						break;
				}					
			}
			
			Rectangle   rect = new Rectangle(0, 0, IMAGE_WIDTH, IMAGE_HEIGHT);
			BitmapData bitmapData = image.LockBits(rect,ImageLockMode.WriteOnly,PixelFormat.Format8bppIndexed);

			// Write to the temporary buffer that is provided by LockBits.
			// Copy the pixels from the source image in this loop.
			// Because you want an index, convert RGB to the appropriate
			// palette index here.
			IntPtr pixels = bitmapData.Scan0;

			unsafe 
			{ 
				// Get the pointer to the image bits.
				// This is the unsafe operation.
				byte *  pBits;
				if (bitmapData.Stride > 0)
					pBits = (byte *)pixels.ToPointer();
				else
					// If the Stide is negative, Scan0 points to the last 
					// scanline in the buffer. To normalize the loop, obtain
					// a pointer to the front of the buffer that is located 
					// (Height-1) scanlines previous.
					pBits = (byte *)pixels.ToPointer() + bitmapData.Stride*(IMAGE_HEIGHT-1);
				uint stride = (uint)Math.Abs(bitmapData.Stride);

				ex=0;
				for ( uint row = 0; row < IMAGE_HEIGHT; ++row )
					for ( uint col = 0; col < IMAGE_WIDTH; ++col )
					{
						// The destination pixel.
						// The pointer to the color index byte of the
						// destination; this real pointer causes this
						// code to be considered unsafe.
						byte * p8bppPixel = pBits + row*stride + col;
						*p8bppPixel = expanded[ex++];
					}
			}
			image.UnlockBits(bitmapData);
			image.Palette = pal.Colors;
		}
示例#13
0
		public static PckImage8 FromBMP(Bitmap b,int num,Palette pal,int startX,int startY)
		{
			int count=0;
			bool flag=true;
			ArrayList bytes = new ArrayList();
			ArrayList entries = new ArrayList(b.Palette.Entries);
			//bool trans = pal.Transparent;
			//pal.Transparent=false;

			for(int r=startY;r<startY+PckImage.IMAGE_HEIGHT;r++)
				for(int c=startX;c<startX+PckImage.IMAGE_WIDTH;c++)
				{
					byte idx = (byte)entries.IndexOf(b.GetPixel(c,r));

					if(idx==PckImage.TRANSPARENT_COLOR_INDEX)
						count++;
					else
					{
						if(count!=0)
						{
							if(flag)
							{
								bytes.Add((byte)(count/PckImage.IMAGE_WIDTH));
								count = (byte)(count%PckImage.IMAGE_WIDTH);
								flag=false;
								//Console.WriteLine("count, lines: {0}, cells {1}",count/PckImage.IMAGE_WIDTH,count%PckImage.IMAGE_WIDTH);
							}

							bytes.Add((byte)PckImage.TRANSPARENT_COLOR_INDEX);
							bytes.Add((byte)count);
							count=0;
						}
						bytes.Add((byte)idx);
					}
				}

			while(count>=255)
			{
				bytes.Add((byte)254);
				bytes.Add((byte)255);
				count-=255;
			}

			bytes.Add((byte)255);
			//pal.Transparent=trans;
			return new PckImage8(num,(byte[])bytes.ToArray(typeof(byte)),pal);
		}
示例#14
0
        public PckFile(
            Stream pckFile,
            Stream tabFile,
            int bpp, Palette pal,
            int imgHeight,
            int imgWidth)
        {
            if (tabFile != null)
            {
                tabFile.Position = 0;
            }

            pckFile.Position = 0;

            byte[] info = new byte[pckFile.Length];
            pckFile.Read(info, 0, info.Length);

            this.bpp = bpp;

            Pal = pal;

            uint[] offsets;

            if (tabFile != null)
            {
                offsets = new uint[(tabFile.Length / bpp) + 1];
                BinaryReader br = new BinaryReader(tabFile);

                if (bpp == 2)
                {
                    for (int i = 0; i < tabFile.Length / bpp; i++)
                    {
                        offsets[i] = br.ReadUInt16();
                    }
                }
                else
                {
                    for (int i = 0; i < tabFile.Length / bpp; i++)
                    {
                        offsets[i] = br.ReadUInt32();
                    }
                }
                br.Close();
            }
            else
            {
                offsets    = new uint[2];
                offsets[0] = 0;
            }

            offsets[offsets.Length - 1] = (uint)info.Length;

            for (int i = 0; i < offsets.Length - 1; i++)
            {
                byte[] imgDat = new byte[offsets[i + 1] - offsets[i]];
                for (int j = 0; j < imgDat.Length; j++)
                {
                    imgDat[j] = info[offsets[i] + j];
                }

                Add(new PckImage(
                        i,
                        imgDat,
                        pal,
                        this,
                        imgHeight,
                        imgWidth));
            }
        }
示例#15
0
		public AlienSoldier(Type0File file,Palette p):base(file,p)
		{
			images=file;
		}
示例#16
0
		public McdFile GetMcdFile(Palette p)
		{
			if(mcdTab[p]==null)
				mcdTab[p] = new McdFile(basename,basePath,GetPckFile(p));//GameInfo.GetMcdFile(basename,basePath,GetPckFile(p));
			return (McdFile)mcdTab[p];
		}
示例#17
0
		public Type1Unit(Type1File file,Palette p):base(file,p)
		{
			images=file;

			//curr = DXTimer.RandInt()%bob.Length;
		}
示例#18
0
		public static PckFile CachePck(string basePath,string basename,int bpp, Palette p)		
		{
			if (pckHash == null)
				pckHash = new Dictionary<Palette, Dictionary<string, PckFile>>();

			if (!pckHash.ContainsKey(p))
				pckHash.Add(p, new Dictionary<string, PckFile>());

			//if(pckHash[p][basePath+basename]==null)
			if(!pckHash[p].ContainsKey(basePath+basename))
				pckHash[p].Add(basePath+basename,new PckFile(File.OpenRead(basePath+basename+".PCK"),File.OpenRead(basePath+basename+".TAB"),bpp,p));

			return pckHash[p][basePath+basename];
		}
示例#19
0
		public Type6Unit(Type6File file,Palette p):base(file,p)
		{
			images=file;
			//curr = DXTimer.RandInt()%8;
			big=true;
		}
示例#20
0
 public HumanSoldier2(Type4File file, Palette p) : base(file, p)
 {
     images = file;
 }
示例#21
0
		public PckFile(Stream pckFile, Stream tabFile,int bpp,Palette pal):this(pckFile,tabFile,bpp,pal,40,32)
		{}
示例#22
0
		public Type2Unit(Type2File file,Palette p):base(file,p)
		{
			images=file;
		}
示例#23
0
        /// <summary>
        /// Loads a given spriteset for UFO or TFTD. This could go in Descriptor
        /// except the XCOM cursor-sprites load w/out a descriptor. So do the
        /// 'ExtraSprites'.
        /// @note Both UFO and TFTD use 2-byte Tab-offsetLengths for 32x40 terrain pcks
        /// (TFTD unitsprites use 4-byte Tab-offsetLengths although Bigobs 32x48 uses 2-byte)
        /// (the UFO cursor uses 2-byte but the TFTD cursor uses 4-byte)
        /// </summary>
        /// <param name="terrain">the terrain file w/out extension</param>
        /// <param name="dirTerrain">path to the directory of the terrain file</param>
        /// <param name="offsetLength"></param>
        /// <param name="pal"></param>
        /// <returns>a SpriteCollection containing all the sprites for a given Terrain</returns>
        public static SpriteCollection LoadSpriteset(
            string terrain,
            string dirTerrain,
            int offsetLength,
            Palette pal)
        {
            //LogFile.WriteLine("");
            //LogFile.WriteLine("ResourceInfo.LoadSpriteset");

            if (!String.IsNullOrEmpty(dirTerrain))
            {
                //LogFile.WriteLine(". dirTerrain= " + dirTerrain);
                //LogFile.WriteLine(". terrain= " + terrain);

                var pfSpriteset = Path.Combine(dirTerrain, terrain);
                //LogFile.WriteLine(". pfSpriteset= " + pfSpriteset);

                string pfePck = pfSpriteset + GlobalsXC.PckExt;
                string pfeTab = pfSpriteset + GlobalsXC.TabExt;

                if (File.Exists(pfePck) && File.Exists(pfeTab))
                {
                    if (!_palSpritesets.ContainsKey(pal))
                    {
                        _palSpritesets.Add(pal, new Dictionary <string, SpriteCollection>());
                    }

                    var spritesets = _palSpritesets[pal];

                    if (ReloadSprites)                     // used by XCMainWindow.OnPckSavedEvent <- TileView's pck-editor
                    {
                        //LogFile.WriteLine(". ReloadSprites");

                        if (spritesets.ContainsKey(pfSpriteset))
                        {
                            spritesets.Remove(pfSpriteset);
                        }
                    }

                    if (!spritesets.ContainsKey(pfSpriteset))
                    {
                        //LogFile.WriteLine(". . key not found in spriteset dictionary -> add new SpriteCollection");

                        using (var fsPck = File.OpenRead(pfePck))
                            using (var fsTab = File.OpenRead(pfeTab))
                            {
                                var spriteset = new SpriteCollection(
                                    fsPck,
                                    fsTab,
                                    offsetLength,
                                    pal);
                                if (spriteset.Borked)
                                {
                                    MessageBox.Show(
                                        "The quantity of sprites in the PCK file does not match the"
                                        + " quantity of sprites expected by the TAB file."
                                        + Environment.NewLine + Environment.NewLine
                                        + pfePck + Environment.NewLine
                                        + pfeTab,
                                        "Error",
                                        MessageBoxButtons.OK,
                                        MessageBoxIcon.Error,
                                        MessageBoxDefaultButton.Button1,
                                        0);
                                }
                                spritesets.Add(pfSpriteset, spriteset);                         // NOTE: Add the spriteset even if it is Borked.
                            }
                    }
                    // else WARN: Spriteset already found in the collection.

                    return(_palSpritesets[pal][pfSpriteset]);
                }

                MessageBox.Show(
                    "Can't find files for the spriteset"
                    + Environment.NewLine + Environment.NewLine
                    + pfePck + Environment.NewLine
                    + pfeTab
                    + Environment.NewLine + Environment.NewLine
                    + "Open the Map in the TilesetEditor and re-assign the basepath"
                    + " for the TERRAIN folder of the .PCK and .TAB files.",
                    "Error",
                    MessageBoxButtons.OK,
                    MessageBoxIcon.Error,
                    MessageBoxDefaultButton.Button1,
                    0);
            }
            return(null);
        }
示例#24
0
/*
		private const int LeftArmStill = 0;
		private const int RightArmStill = 8;
		private const int LegsStillStand=16;
		private const int LegsStillCrouch=24;
		private const int UnderwaterHead = 32;
		private const int LeftArmMove = 40;
		private const int RightArmMove = 48;
		private const int LegsMove = 56;

		private const int LeftArmArmed2 = 232;
		private const int RightArmArmed2 = 240;
		private const int RightArmArmed1 = 248;

		private const int DeathFrames = 3;
		private const int DeathAboveWater = 256;
		private const int DeathUnderWater = 259;

		private const int FemaleHead = 262;
		private const int MaleHead = 270;
		private const int ZombieHead = 278;*/
		#endregion

		public HumanSoldier1(Type4File file,Palette p):base(file,p)
		{
			images=file;
		}
示例#25
0
 public Type7Unit(Type7File file, Palette p) : base(file, p)
 {
     images = file;
     //curr = DXTimer.RandInt()%8;
     big = true;
 }
示例#26
0
		/// <summary>
		/// Loads a previously saved sprite sheet as a generic collection to be saved later
		/// </summary>
		/// <param name="b">bitmap containing sprites</param>
		/// <returns></returns>
		public static XCImageCollection Load(Bitmap b,Palette pal,int imgWid,int imgHei,int space)
		{
			XCImageCollection list = new XCImageCollection();

			int cols = (b.Width+space)/(imgWid+space);
			int rows = (b.Height+space)/(imgHei+space);

			int num=0;

			//Console.WriteLine("Image: {0},{1} -> {2},{3}",b.Width,b.Height,cols,rows);
			for(int i=0;i<cols*rows;i++)
			{
				int x = (i%cols)*(imgWid+space);
				int y = (i/cols)*(imgHei+space);
				//Console.WriteLine("{0}: {1},{2} -> {3}",num,x,y,PckImage.Width);
				list.Add(LoadTile(b,num++,pal,x,y,imgWid,imgHei));
				FireLoadingEvent(num,rows*cols);
			}

			list.Pal=pal;

			return list;
		}
示例#27
0
 public AlienSoldier(Type0File file, Palette p) : base(file, p)
 {
     images = file;
 }
示例#28
0
 public Type2Unit(Type2File file, Palette p) : base(file, p)
 {
     images = file;
 }
示例#29
0
		public Type3Unit(Type3File file,Palette p):base(file,p)
		{
			images=file;
			//curr = DXTimer.RandInt()%8;
		}
示例#30
0
		public static McdFile GetMcdFile(string imageSet,Palette p)
		{
			return imageInfo.Images[imageSet].GetMcdFile(p);
		}
示例#31
0
        internal PckImage(
            int imageNum,
            byte[] idx,
            Palette pal,
            PckFile pFile,
            int height,
            int width)
        {
            Palette      = pal;
            pckFile      = pFile;
            this.fileNum = imageNum;
//			this.imageNum = imageNum;
//			this.idx = idx;
            staticID = globalStaticID++;

            Height = height;
            Width  = width;

//			image = new Bitmap(Width,Height,PixelFormat.Format8bppIndexed);
            expanded = new byte[Width * Height];

            for (int i = 0; i < expanded.Length; i++)
            {
                expanded[i] = TransparentIndex;
            }

            int ex       = 0;
            int startIdx = 0;

            if (idx[0] != 254)
            {
                ex = idx[startIdx++] * Width;
            }

            for (int i = startIdx; i < idx.Length; i++)
            {
                switch (idx[i])
                {
                case 254:                         // skip required pixels
                    if (moveIdx == -1)
                    {
                        moveIdx = i + 1;
                        moveVal = idx[i + 1];
                    }
                    ex += idx[i + 1];
                    i++;
                    break;

                case 255:                         // end of image
                    break;

                default:
                    expanded[ex++] = idx[i];
                    break;
                }
            }
            this.idx = expanded;

            image = Bmp.MakeBitmap8(
                Width,
                Height,
                expanded,
                pal.Colors);
            gray = Bmp.MakeBitmap8(
                Width,
                Height,
                expanded,
                pal.Grayscale.Colors);
        }
示例#32
0
		public static Palette GetPalette(string name)
		{
			if(palHash[name]==null)
			{
				Assembly thisAssembly = Assembly.GetExecutingAssembly();
				try
				{
					palHash[name] = new Palette(thisAssembly.GetManifestResourceStream(embedPath+name+".pal"));
				}
				catch{palHash[name]=null;}
			}
			return (Palette)palHash[name];
		}
示例#33
0
		/// <summary>
		/// Saves an image collection as a bmp sprite sheet
		/// </summary>
		/// <param name="file">output file name</param>
		/// <param name="collection">image collection</param>
		/// <param name="pal">Palette to color the images with</param>
		/// <param name="across">number of columns to use for images</param>
		public static void SaveBMP(string file,XCImageCollection collection,Palette pal,int across,int space)
		{
			if (collection.Count == 1)
				across = 1;

			int mod=1;
			if(collection.Count%across==0)
				mod=0;

			Bitmap b = MakeBitmap(across*(collection.IXCFile.ImageSize.Width+space)-space,(collection.Count/across+mod)*(collection.IXCFile.ImageSize.Height+space)-space,pal.Colors);

			for(int i=0;i<collection.Count;i++)
			{
				int x = i%across*(collection.IXCFile.ImageSize.Width+space);
				int y = i/across*(collection.IXCFile.ImageSize.Height+space);
				Draw(collection[i].Image,b,x,y);
			}
			Save(file,b);
		}
示例#34
0
        /// <summary>
        /// Helper for LoadSpriteset()
        /// also called by PckViewForm.OnAddSpriteClick() and .OnReplaceSpriteClick()
        /// </summary>
        /// <param name="bitmap"></param>
        /// <param name="terrainId"></param>
        /// <param name="pal"></param>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        public static XCImage CreateSprite(
            Bitmap bitmap,
            int terrainId,
            Palette pal,
            int x,
            int y,
            int width,
            int height)
        {
            //LogFile.WriteLine("BitmapService.CreateSprite");
            var bindata = new byte[width * height];             // image data in 8-bpp form

            var rect = new Rectangle(
                x, y,
                width, height);
            var locked = bitmap.LockBits(
                rect,
                ImageLockMode.ReadOnly,
                PixelFormat.Format8bppIndexed);

            var pixels = locked.Scan0;

            unsafe
            {
                byte *bits;
                if (locked.Stride > 0)
                {
                    bits = (byte *)pixels.ToPointer();
                }
                else
                {
                    bits = (byte *)pixels.ToPointer() + locked.Stride * (bitmap.Height - 1);
                }

                uint stride = (uint)Math.Abs(locked.Stride);

                int i = 0;
                for (uint row = 0; row != height; ++row)
                {
                    for (uint col = 0; col != width; ++col)
                    {
//					bindata[i++] = *(bits + row * stride + col); // bork.

                        byte palId = *(bits + row * stride + col);
                        switch (palId)
                        {
                        case PckImage.SpriteStopByte:                                           // convert #255 transparency to #0.
                            palId = 0;
                            break;

                        case PckImage.SpriteTransparencyByte:                           // drop #254 transparency-marker down to #253.
                            palId = 253;
                            break;
                        }

                        bindata[i++] = palId;
                        //LogFile.WriteLine(". " + (i-1) + ":" + palId);
                    }
                }
            }

            bitmap.UnlockBits(locked);

            return(new XCImage(bindata, width, height, pal, terrainId));
        }
示例#35
0
		public static XCImage LoadTile(Bitmap src,int imgNum,Palette p, int startX, int startY, int imgWid, int imgHei)
		{
			//image data in 8-bit form
			byte[] data = new byte[imgWid*imgHei];

			Rectangle srcRect = new Rectangle(startX, startY, imgWid,imgHei);
			BitmapData srcData = src.LockBits(srcRect,ImageLockMode.ReadOnly,PixelFormat.Format8bppIndexed);

			IntPtr srcPixels = srcData.Scan0;

			unsafe 
			{ 
				byte * sBits;
				if (srcData.Stride > 0)
					sBits = (byte *)srcPixels.ToPointer();
				else
					sBits = (byte *)srcPixels.ToPointer() + srcData.Stride*(src.Height-1);
				
				uint sStride = (uint)Math.Abs(srcData.Stride);

				for ( uint row = 0,i=0; row < imgHei; row++ )
					for ( uint col = 0; col < imgWid; col++ )
						data[i++] = *(sBits + row*sStride + col);
			}

			src.UnlockBits(srcData);

			return new XCImage(data,imgWid,imgHei,p,imgNum);
		}
示例#36
0
		internal PckImage(int imageNum,byte[] idx,Palette pal,PckFile pFile):this(imageNum,idx,pal,pFile,40,32){}