public ViewSoldierStatistics(Battle battle, BattleSoldier soldier)
 {
     this.battle = battle;
     AddControl(new Overlay(Overlays.SoldierStatistics, 4));
     AddControl(new Label(4, Label.Center, $"{soldier.Rank} {soldier.Name}", Font.Large, ColorScheme.Green));
     AddRow(31, "TIME UNITS", soldier.TimeUnits, soldier.MaxTimeUnits, 48);
     AddRow(41, "ENERGY", soldier.Energy, soldier.MaxEnergy, 144);
     AddRow(51, "HEALTH", soldier.Health, soldier.MaxHealth, 32);
     AddRow(61, "FATAL WOUNDS", soldier.TotalFatalWounds, soldier.TotalFatalWounds, 32);
     AddRow(71, "BRAVERY", soldier.Bravery, soldier.Soldier.Statistics.Bravery, 247, 249);
     AddRow(81, "MORALE", soldier.Morale, soldier.MaxMorale, 247, 249);
     AddRow(91, "REACTIONS", soldier.Reactions, soldier.Soldier.Statistics.Reactions, 96);
     AddRow(101, "FIRING ACCURACY", soldier.FiringAccuracy, soldier.Soldier.Statistics.FiringAccuracy, 128);
     AddRow(111, "THROWING ACCURACY", soldier.ThrowingAccuracy, soldier.Soldier.Statistics.ThrowingAccuracy, 160);
     AddRow(121, "STRENGTH", soldier.Strength, soldier.Soldier.Statistics.Strength, 147);
     if (soldier.Soldier.HasPsiSkill)
     {
         AddRow(131, "PSIONIC STRENGTH", soldier.PsionicStrength, soldier.Soldier.Statistics.PsionicStrength, 176);
         AddRow(141, "PSIONIC SKLIL", soldier.PsionicSkill, soldier.Soldier.Statistics.PsionicSkill, 176);
     }
     AddRow(151, "FRONT ARMOR", soldier.FrontArmor, soldier.Soldier.FrontArmor, 1);
     AddRow(161, "LEFT ARMOR", soldier.LeftArmor, soldier.Soldier.LeftArmor, 1);
     AddRow(171, "RIGHT ARMOR", soldier.RightArmor, soldier.Soldier.RightArmor, 1);
     AddRow(181, "REAR ARMOR", soldier.RearArmor, soldier.Soldier.RearArmor, 1);
     AddRow(191, "UNDER ARMOR", soldier.UnderArmor, soldier.Soldier.UnderArmor, 1);
 }
示例#2
0
        public Inventory(Battle battle, BattleSoldier soldier, List<BattleItem> ground, bool isInitialInventory)
        {
            this.battle = battle;
            this.soldier = soldier;
            this.ground = ground;
            this.isInitialInventory = isInitialInventory;
            CalculateGroundViews();

            AddControl(new Overlay(Overlays.Tactical, 4));
            AddControl(new ClickArea(1, 238, 35, 23, OnOk));
            AddControl(new ClickArea(1, 274, 23, 23, OnPreviousSoldier));
            AddControl(new ClickArea(1, 298, 23, 23, OnNextSoldier));
            AddControl(new ClickArea(32, 288, 33, 26, OnUnloadWeapon));
            AddControl(new ClickArea(137, 288, 33, 15, OnNextGroundView));

            AddControl(new Label(0, 0, soldier.Soldier.Name, Font.Large, ColorScheme.Green));
            AddControl(new Label(32, 16, "RIGHT SHOULDER", Font.Normal, ColorScheme.Green));
            AddControl(new Label(32, 112, "LEFT SHOULDER", Font.Normal, ColorScheme.Green));
            AddControl(new Label(56, 0, "RIGHT HAND", Font.Normal, ColorScheme.Green));
            AddControl(new Label(56, 128, "LEFT HAND", Font.Normal, ColorScheme.Green));
            AddControl(new Label(112, 0, "RIGHT LEG", Font.Normal, ColorScheme.Green));
            AddControl(new Label(112, 128, "LEFT LEG", Font.Normal, ColorScheme.Green));
            AddControl(new Label(32, 192, "BACK PACK", Font.Normal, ColorScheme.Green));
            AddControl(new Label(96, 192, "BELT", Font.Normal, ColorScheme.Green));
            AddControl(new Label(143, 0, "GROUND", Font.Normal, ColorScheme.Green));

            AddControl(new ClickGridArea(40, 16, 2, 1, OnClickRightShoulder));
            AddControl(new ClickGridArea(40, 112, 2, 1, OnClickLeftShoulder));
            AddControl(new ClickArea(64, 0, 32, 48, OnClickRightHand));
            AddControl(new ClickArea(64, 128, 32, 48, OnClickLeftHand));
            AddControl(new ClickGridArea(120, 0, 2, 1, OnClickRightLeg));
            AddControl(new ClickGridArea(120, 128, 2, 1, OnClickLeftLeg));
            AddControl(new ClickGridArea(40, 192, 3, 3, OnClickBackPack));
            AddControl(new ClickGridArea(104, 192, 4, 2, OnClickBelt));
            AddControl(new ClickGridArea(152, 0, 20, 3, OnClickGround));

            if (!isInitialInventory)
            {
                AddControl(new Label(24, 250, "TUs>", Font.Normal, ColorScheme.Green));
                AddControl(new DynamicLabel(24, 270, () => $"{soldier.TimeUnits}", Font.Normal, ColorScheme.Orange));
            }

            AddControl(new Overlay(soldier.Soldier.Paperdoll, 4));
        }
示例#3
0
 public BattleSoldier PreviousSoldier(BattleSoldier soldier)
 {
     var index = Soldiers.IndexOf(soldier);
     var previousIndex = (index + Soldiers.Count - 1) % Soldiers.Count;
     return Soldiers[previousIndex];
 }
示例#4
0
 public BattleSoldier NextSoldier(BattleSoldier soldier)
 {
     var index = Soldiers.IndexOf(soldier);
     var nextIndex = (index + 1) % Soldiers.Count;
     return Soldiers[nextIndex];
 }