示例#1
0
        public static void DrawArrow(VertexHelper vh, Vector3 startPos, Vector3 arrowPos, float width,
                                     float height, float offset, float dent, Color32 color)
        {
            var dir = (arrowPos - startPos).normalized;

            var sharpPos = arrowPos + (offset + height / 2) * dir;
            var middle   = sharpPos + (dent - height) * dir;
            var diff     = Vector3.Cross(dir, Vector3.forward).normalized *width / 2;
            var left     = sharpPos - height * dir + diff;
            var right    = sharpPos - height * dir - diff;

            ChartHelper.DrawTriangle(vh, middle, sharpPos, left, color);
            ChartHelper.DrawTriangle(vh, middle, sharpPos, right, color);
        }
示例#2
0
        protected void DrawSymbol(VertexHelper vh, SerieSymbolType type, float symbolSize,
                                  float tickness, Vector3 pos, Color color)
        {
            switch (type)
            {
            case SerieSymbolType.None:
                break;

            case SerieSymbolType.Circle:
                ChartHelper.DrawCricle(vh, pos, symbolSize, color, GetSymbolCricleSegment(symbolSize));
                break;

            case SerieSymbolType.EmptyCircle:
                int segment = GetSymbolCricleSegment(symbolSize);
                ChartHelper.DrawCricle(vh, pos, symbolSize, m_ThemeInfo.backgroundColor, segment);
                ChartHelper.DrawDoughnut(vh, pos, symbolSize - tickness, symbolSize, 0, 360, color, segment);
                break;

            case SerieSymbolType.Rect:
                ChartHelper.DrawPolygon(vh, pos, symbolSize, color);
                break;

            case SerieSymbolType.Triangle:
                var x  = symbolSize * Mathf.Cos(30 * Mathf.PI / 180);
                var y  = symbolSize * Mathf.Sin(30 * Mathf.PI / 180);
                var p1 = new Vector2(pos.x - x, pos.y - y);
                var p2 = new Vector2(pos.x, pos.y + symbolSize);
                var p3 = new Vector2(pos.x + x, pos.y - y);
                ChartHelper.DrawTriangle(vh, p1, p2, p3, color);
                break;

            case SerieSymbolType.Diamond:
                p1 = new Vector2(pos.x - symbolSize, pos.y);
                p2 = new Vector2(pos.x, pos.y + symbolSize);
                p3 = new Vector2(pos.x + symbolSize, pos.y);
                var p4 = new Vector2(pos.x, pos.y - symbolSize);
                ChartHelper.DrawPolygon(vh, p1, p2, p3, p4, color);
                break;
            }
        }
 private void DrawYAxisLine(VertexHelper vh)
 {
     if (m_YAxis.show && m_YAxis.axisLine.show)
     {
         var lineX = zeroX;
         if (m_YAxis.type == Axis.AxisType.Value)
         {
             lineX = coordinateX;
         }
         var top = new Vector3(lineX, coordinateY + coordinateHig + m_Coordinate.tickness);
         ChartHelper.DrawLine(vh, new Vector3(lineX, coordinateY - m_Coordinate.tickness),
             top, m_Coordinate.tickness, m_ThemeInfo.axisLineColor);
         if (m_YAxis.axisLine.symbol)
         {
             var axisLine = m_YAxis.axisLine;
             top.y += m_YAxis.axisLine.symbolOffset;
             var middle = new Vector3(lineX, top.y - axisLine.symbolHeight + axisLine.symbolDent);
             var left = new Vector3(lineX - axisLine.symbolWidth / 2, top.y - axisLine.symbolHeight);
             var right = new Vector3(lineX + axisLine.symbolWidth / 2, top.y - axisLine.symbolHeight);
             ChartHelper.DrawTriangle(vh, middle, top, left, m_ThemeInfo.axisLineColor);
             ChartHelper.DrawTriangle(vh, middle, top, right, m_ThemeInfo.axisLineColor);
         }
     }
 }
 private void DrawXAxisLine(VertexHelper vh)
 {
     if (m_XAxis.show && m_XAxis.axisLine.show)
     {
         var lineY = zeroY;
         if (m_XAxis.type == Axis.AxisType.Value)
         {
             lineY = coordinateY;
         }
         var top = new Vector3(coordinateX + coordinateWid + m_Coordinate.tickness, lineY);
         ChartHelper.DrawLine(vh, new Vector3(coordinateX - m_Coordinate.tickness, lineY),
             top, m_Coordinate.tickness, m_ThemeInfo.axisLineColor);
         if (m_XAxis.axisLine.symbol)
         {
             var axisLine = m_XAxis.axisLine;
             top.x += m_XAxis.axisLine.symbolOffset;
             var middle = new Vector3(top.x - axisLine.symbolHeight + axisLine.symbolDent, lineY);
             var left = new Vector3(top.x - axisLine.symbolHeight, lineY - axisLine.symbolWidth / 2);
             var right = new Vector3(top.x - axisLine.symbolHeight, lineY + axisLine.symbolWidth / 2);
             ChartHelper.DrawTriangle(vh, middle, top, left, m_ThemeInfo.axisLineColor);
             ChartHelper.DrawTriangle(vh, middle, top, right, m_ThemeInfo.axisLineColor);
         }
     }
 }
示例#5
0
        private void DrawYLineSerie(VertexHelper vh, int serieIndex, Serie serie, ref int dataCount,
                                    ref List <Vector3> points, ref List <Color> colors, ref Dictionary <int, float> seriesHig)
        {
            if (!IsActive(serie.name))
            {
                return;
            }
            List <Vector3> lastPoints       = new List <Vector3>();
            List <Vector3> lastSmoothPoints = new List <Vector3>();
            List <Vector3> smoothPoints     = new List <Vector3>();

            Color   color = m_ThemeInfo.GetColor(serieIndex);
            Vector3 lp    = Vector3.zero;
            Vector3 np    = Vector3.zero;
            var     xAxis = m_XAxises[serie.axisIndex];
            var     yAxis = m_YAxises[serie.axisIndex];

            if (!yAxis.show)
            {
                yAxis = m_YAxises[(serie.axisIndex + 1) % m_YAxises.Count];
            }
            float scaleWid = yAxis.GetDataWidth(coordinateHig, m_DataZoom);
            float startY   = coordinateY + (yAxis.boundaryGap ? scaleWid / 2 : 0);
            int   maxCount = maxShowDataNumber > 0 ?
                             (maxShowDataNumber > serie.yData.Count ? serie.yData.Count : maxShowDataNumber)
                : serie.yData.Count;

            dataCount = (maxCount - minShowDataNumber);
            if (m_Line.area && points.Count > 0)
            {
                if (!m_Line.smooth && points.Count > 0)
                {
                    for (int m = points.Count - dataCount; m < points.Count; m++)
                    {
                        lastPoints.Add(points[m]);
                    }
                }
                else if (m_Line.smooth && smoothPoints.Count > 0)
                {
                    for (int m = 0; m < smoothPoints.Count; m++)
                    {
                        lastSmoothPoints.Add(smoothPoints[m]);
                    }
                    smoothPoints.Clear();
                }
            }
            int smoothPointCount = 1;

            for (int i = minShowDataNumber; i < maxCount; i++)
            {
                if (!seriesHig.ContainsKey(i))
                {
                    seriesHig[i] = 0;
                }
                float value   = serie.yData[i];
                float pY      = startY + i * scaleWid;
                float pX      = seriesHig[i] + coordinateX + m_Coordinate.tickness;
                float dataHig = (value - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
                np = new Vector3(pX + dataHig, pY);

                if (i > 0)
                {
                    if (m_Line.step)
                    {
                        Vector2 middle1, middle2;
                        switch (m_Line.stepTpe)
                        {
                        case Line.StepType.Start:
                            middle1 = new Vector2(np.x, lp.y);
                            middle2 = new Vector2(np.x, lp.y - m_Line.tickness);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                            if (m_Line.area)
                            {
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, middle1.y), middle1, np,
                                                        new Vector2(coordinateX, np.y), areaColor);
                            }
                            break;

                        case Line.StepType.Middle:
                            middle1 = new Vector2(lp.x, (lp.y + np.y) / 2 + m_Line.tickness);
                            middle2 = new Vector2(np.x, (lp.y + np.y) / 2 - m_Line.tickness);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, new Vector2(middle1.x, middle1.y - m_Line.tickness),
                                                 new Vector2(middle2.x, middle2.y + m_Line.tickness), m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                            if (m_Line.area)
                            {
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, lp.y), lp, middle1,
                                                        new Vector2(coordinateX, middle1.y), areaColor);
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, middle2.y + 2 * m_Line.tickness),
                                                        new Vector2(middle2.x, middle2.y + 2 * m_Line.tickness), np,
                                                        new Vector2(coordinateX, np.y), areaColor);
                            }
                            break;

                        case Line.StepType.End:
                            middle1 = new Vector2(np.x, lp.y);
                            middle2 = new Vector2(np.x, lp.y - m_Line.tickness);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                            if (m_Line.area)
                            {
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, lp.y), middle1,
                                                        new Vector2(np.x, np.y),
                                                        new Vector2(coordinateX, np.y), areaColor);
                            }
                            break;
                        }
                    }
                    else if (m_Line.smooth)
                    {
                        var     list = ChartHelper.GetBezierListVertical(lp, np, m_Line.smoothStyle);
                        Vector3 start, to;
                        start = list[0];
                        for (int k = 1; k < list.Length; k++)
                        {
                            smoothPoints.Add(list[k]);
                            to = list[k];
                            ChartHelper.DrawLine(vh, start, to, m_Line.tickness, color);

                            if (m_Line.area)
                            {
                                Vector3 alp = new Vector3(start.x, start.y - m_Line.tickness);
                                Vector3 anp = new Vector3(to.x, to.y - m_Line.tickness);
                                Vector3 tnp = serieIndex > 0 ?
                                              (smoothPointCount > lastSmoothPoints.Count - 1 ?
                                               new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 1].x,
                                                           lastSmoothPoints[lastSmoothPoints.Count - 1].y + m_Line.tickness) :
                                               new Vector3(lastSmoothPoints[smoothPointCount].x,
                                                           lastSmoothPoints[smoothPointCount].y + m_Line.tickness)) :
                                              new Vector3(coordinateX + m_Coordinate.tickness, to.y);
                                Vector3 tlp = serieIndex > 0 ?
                                              (smoothPointCount > lastSmoothPoints.Count - 1 ?
                                               new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 2].x,
                                                           lastSmoothPoints[lastSmoothPoints.Count - 2].y + m_Line.tickness) :
                                               new Vector3(lastSmoothPoints[smoothPointCount - 1].x,
                                                           lastSmoothPoints[smoothPointCount - 1].y + m_Line.tickness)) :
                                              new Vector3(coordinateX + m_Coordinate.tickness, start.y);
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                            }
                            smoothPointCount++;
                            start = to;
                        }
                    }
                    else
                    {
                        ChartHelper.DrawLine(vh, lp, np, m_Line.tickness, color);
                        if (m_Line.area)
                        {
                            Vector3 alp       = new Vector3(lp.x, lp.y - m_Line.tickness);
                            Vector3 anp       = new Vector3(np.x, np.y - m_Line.tickness);
                            Color   areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                            var     cross     = ChartHelper.GetIntersection(lp, np, new Vector3(coordinateX, coordinateY),
                                                                            new Vector3(coordinateX, coordinateY + coordinateHig));
                            if (cross == Vector3.zero)
                            {
                                Vector3 tnp = serieIndex > 0 ?
                                              new Vector3(lastPoints[i].x, lastPoints[i].y + m_Line.tickness) :
                                              new Vector3(coordinateX + m_Coordinate.tickness, np.y);
                                Vector3 tlp = serieIndex > 0 ?
                                              new Vector3(lastPoints[i - 1].x, lastPoints[i - 1].y + m_Line.tickness) :
                                              new Vector3(coordinateX + m_Coordinate.tickness, lp.y);
                                ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                            }
                            else
                            {
                                Vector3 cross1 = new Vector3(cross.x + (alp.x > coordinateX ? m_Coordinate.tickness : -m_Coordinate.tickness), cross.y);
                                Vector3 cross2 = new Vector3(cross.x + (anp.x > coordinateX ? m_Coordinate.tickness : -m_Coordinate.tickness), cross.y);
                                Vector3 xp1    = new Vector3(coordinateX + (alp.x > coordinateX ? m_Coordinate.tickness : -m_Coordinate.tickness), alp.y);
                                Vector3 xp2    = new Vector3(coordinateX + (anp.x > coordinateX ? m_Coordinate.tickness : -m_Coordinate.tickness), anp.y);
                                ChartHelper.DrawTriangle(vh, alp, cross1, xp1, areaColor);
                                ChartHelper.DrawTriangle(vh, anp, cross2, xp2, areaColor);
                            }
                        }
                    }
                }
                if (m_Line.point)
                {
                    points.Add(np);
                    colors.Add(color);
                }
                seriesHig[i] += dataHig;
                lp            = np;
            }
        }
示例#6
0
        private void DrawData(VertexHelper vh)
        {
            Vector3 startPoint = Vector3.zero;
            Vector3 toPoint    = Vector3.zero;
            Vector3 firstPoint = Vector3.zero;

            serieNameSet.Clear();
            int serieNameCount = -1;

            for (int i = 0; i < m_Series.Count; i++)
            {
                var     serie        = m_Series.series[i];
                var     radar        = m_Radars[serie.radarIndex];
                int     indicatorNum = radar.indicatorList.Count;
                var     angle        = 2 * Mathf.PI / indicatorNum;
                Vector3 p            = radar.centerPos;
                if (!IsActive(i))
                {
                    continue;
                }
                for (int j = 0; j < serie.data.Count; j++)
                {
                    var serieData = serie.data[j];
                    int key       = i * 100 + j;
                    if (!radar.dataPosList.ContainsKey(key))
                    {
                        radar.dataPosList.Add(i * 100 + j, new List <Vector3>(serieData.data.Count));
                    }
                    else
                    {
                        radar.dataPosList[key].Clear();
                    }
                    string dataName   = serieData.name;
                    int    serieIndex = 0;
                    if (string.IsNullOrEmpty(dataName))
                    {
                        serieNameCount++;
                        serieIndex = serieNameCount;
                    }
                    else if (!serieNameSet.ContainsKey(dataName))
                    {
                        serieNameSet.Add(dataName, serieNameCount);
                        serieNameCount++;
                        serieIndex = serieNameCount;
                    }
                    else
                    {
                        serieIndex = serieNameSet[dataName];
                    }
                    if (!serieData.show)
                    {
                        continue;
                    }
                    var isHighlight = serie.highlighted || serieData.highlighted ||
                                      (m_Tooltip.show && m_Tooltip.dataIndex[0] == i && m_Tooltip.dataIndex[1] == j);
                    var            areaColor = serie.GetAreaColor(m_ThemeInfo, serieIndex, isHighlight);
                    var            lineColor = serie.GetLineColor(m_ThemeInfo, serieIndex, isHighlight);
                    int            dataCount = radar.indicatorList.Count;
                    List <Vector3> pointList = radar.dataPosList[key];
                    for (int n = 0; n < dataCount; n++)
                    {
                        if (n >= serieData.data.Count)
                        {
                            break;
                        }
                        float min   = radar.GetIndicatorMin(n);
                        float max   = radar.GetIndicatorMax(n);
                        float value = serieData.data[n];
                        if (max == 0)
                        {
                            serie.GetMinMaxData(n, out min, out max);
                            min = radar.GetIndicatorMin(n);
                        }
                        var radius = max < 0 ? radar.actualRadius - radar.actualRadius * value / max
                        : radar.actualRadius * value / max;
                        var currAngle = n * angle;
                        if (n == 0)
                        {
                            startPoint = new Vector3(p.x + radius * Mathf.Sin(currAngle),
                                                     p.y + radius * Mathf.Cos(currAngle));
                            firstPoint = startPoint;
                        }
                        else
                        {
                            toPoint = new Vector3(p.x + radius * Mathf.Sin(currAngle),
                                                  p.y + radius * Mathf.Cos(currAngle));
                            if (serie.areaStyle.show)
                            {
                                ChartHelper.DrawTriangle(vh, p, startPoint, toPoint, areaColor);
                            }
                            if (serie.lineStyle.show)
                            {
                                ChartHelper.DrawLine(vh, startPoint, toPoint, serie.lineStyle.width, lineColor);
                            }
                            startPoint = toPoint;
                        }
                        pointList.Add(startPoint);
                    }
                    if (serie.areaStyle.show)
                    {
                        ChartHelper.DrawTriangle(vh, p, startPoint, firstPoint, areaColor);
                    }
                    if (serie.lineStyle.show)
                    {
                        ChartHelper.DrawLine(vh, startPoint, firstPoint, serie.lineStyle.width, lineColor);
                    }
                    if (serie.symbol.type != SerieSymbolType.None)
                    {
                        var   symbolSize   = (isHighlight ? serie.symbol.selectedSize : serie.symbol.size);
                        float symbolRadius = symbolSize - serie.lineStyle.width * 2;
                        var   symbolColor  = serie.symbol.color != Color.clear ? serie.symbol.color : lineColor;
                        symbolColor.a *= serie.symbol.opacity;
                        foreach (var point in pointList)
                        {
                            DrawSymbol(vh, serie.symbol.type, symbolSize, serie.lineStyle.width, point, symbolColor);
                        }
                    }
                }
            }
        }
示例#7
0
        private void DrawData(VertexHelper vh)
        {
            int     indicatorNum = m_Radar.indicatorList.Count;
            var     angle        = 2 * Mathf.PI / indicatorNum;
            var     p            = new Vector3(m_RadarCenterX, m_RadarCenterY);
            Vector3 startPoint   = Vector3.zero;
            Vector3 toPoint      = Vector3.zero;
            Vector3 firstPoint   = Vector3.zero;

            dataPosList.Clear();
            dataPosList.Capacity = m_Series.Count;
            for (int i = 0; i < m_Series.Count; i++)
            {
                if (!IsActive(i))
                {
                    dataPosList.Add(new List <Vector3>());
                    continue;
                }
                var dataList  = m_Series.series[i].yData;
                var color     = m_ThemeInfo.GetColor(i);
                var areaColor = color;
                areaColor.a = (byte)m_Radar.areaAipha;

                List <Vector3> pointList = new List <Vector3>(dataList.Count);
                dataPosList.Add(pointList);
                for (int j = 0; j < dataList.Count; j++)
                {
                    var max = m_Radar.GetIndicatorMax(j) > 0 ?
                              m_Radar.GetIndicatorMax(j) :
                              GetMaxValue(j);
                    var radius = max < 0 ? m_Radar.radius - m_Radar.radius * dataList[j] / max
                        : m_Radar.radius * dataList[j] / max;
                    var currAngle = j * angle;
                    if (j == 0)
                    {
                        startPoint = new Vector3(p.x + radius * Mathf.Sin(currAngle),
                                                 p.y + radius * Mathf.Cos(currAngle));
                        firstPoint = startPoint;
                    }
                    else
                    {
                        toPoint = new Vector3(p.x + radius * Mathf.Sin(currAngle),
                                              p.y + radius * Mathf.Cos(currAngle));
                        if (m_Radar.area)
                        {
                            ChartHelper.DrawTriangle(vh, p, startPoint, toPoint, areaColor);
                        }
                        ChartHelper.DrawLine(vh, startPoint, toPoint, m_Radar.lineTickness, color);
                        startPoint = toPoint;
                    }
                    pointList.Add(startPoint);
                }
                if (m_Radar.area)
                {
                    ChartHelper.DrawTriangle(vh, p, startPoint, firstPoint, areaColor);
                }
                ChartHelper.DrawLine(vh, startPoint, firstPoint, m_Radar.lineTickness, color);
                foreach (var point in pointList)
                {
                    float radius = m_Radar.linePointSize - m_Radar.lineTickness * 2;

                    ChartHelper.DrawCricle(vh, point, radius, Color.white);
                    ChartHelper.DrawDoughnut(vh, point, radius, m_Radar.linePointSize, 0, 360, color);
                }
            }
        }
示例#8
0
        private void DrawXCategory(VertexHelper vh)
        {
            var            stackSeries  = m_Series.GetStackSeries();
            int            seriesCount  = stackSeries.Count;
            float          scaleWid     = m_XAxis.GetDataWidth(coordinateWid, m_DataZoom);
            int            serieCount   = 0;
            List <Vector3> points       = new List <Vector3>();
            List <Vector3> smoothPoints = new List <Vector3>();
            List <Color>   colorList    = new List <Color>();
            int            dataCount    = 0;

            for (int j = 0; j < seriesCount; j++)
            {
                var seriesCurrHig = new Dictionary <int, float>();
                var serieList     = stackSeries[j];

                for (int n = 0; n < serieList.Count; n++)
                {
                    Serie serie = serieList[n];
                    if (!IsActive(serie.name))
                    {
                        continue;
                    }
                    List <Vector3> lastPoints       = new List <Vector3>();
                    List <Vector3> lastSmoothPoints = new List <Vector3>();
                    List <float>   serieData        = serie.GetData(m_DataZoom);

                    Color   color    = m_ThemeInfo.GetColor(serieCount);
                    Vector3 lp       = Vector3.zero;
                    Vector3 np       = Vector3.zero;
                    float   startX   = zeroX + (m_XAxis.boundaryGap ? scaleWid / 2 : 0);
                    int     maxCount = maxShowDataNumber > 0 ?
                                       (maxShowDataNumber > serieData.Count ? serieData.Count : maxShowDataNumber)
                        : serieData.Count;
                    dataCount = (maxCount - minShowDataNumber);
                    if (m_Line.area && points.Count > 0)
                    {
                        if (!m_Line.smooth && points.Count > 0)
                        {
                            for (int m = points.Count - dataCount; m < points.Count; m++)
                            {
                                lastPoints.Add(points[m]);
                            }
                        }
                        else if (m_Line.smooth && smoothPoints.Count > 0)
                        {
                            for (int m = 0; m < smoothPoints.Count; m++)
                            {
                                lastSmoothPoints.Add(smoothPoints[m]);
                            }
                            smoothPoints.Clear();
                        }
                    }
                    int smoothPointCount = 1;
                    for (int i = minShowDataNumber; i < maxCount; i++)
                    {
                        if (!seriesCurrHig.ContainsKey(i))
                        {
                            seriesCurrHig[i] = 0;
                        }
                        float value   = serieData[i];
                        float pX      = startX + i * scaleWid;
                        float pY      = seriesCurrHig[i] + zeroY + m_Coordinate.tickness;
                        float dataHig = value / (maxValue - minValue) * coordinateHig;

                        np = new Vector3(pX, pY + dataHig);

                        if (i > 0)
                        {
                            if (m_Line.step)
                            {
                                Vector2 middle1, middle2;
                                switch (m_Line.stepTpe)
                                {
                                case Line.StepType.Start:
                                    middle1 = new Vector2(lp.x, np.y + m_Line.tickness);
                                    middle2 = new Vector2(lp.x - m_Line.tickness, np.y);
                                    ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                                    ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                                    if (m_Line.area)
                                    {
                                        Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                        ChartHelper.DrawPolygon(vh, new Vector2(middle1.x, zeroY), middle1, np,
                                                                new Vector2(np.x, zeroY), areaColor);
                                    }
                                    break;

                                case Line.StepType.Middle:
                                    middle1 = new Vector2((lp.x + np.x) / 2 + m_Line.tickness, lp.y);
                                    middle2 = new Vector2((lp.x + np.x) / 2 - m_Line.tickness, np.y);
                                    ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                                    ChartHelper.DrawLine(vh, new Vector2(middle1.x - m_Line.tickness, middle1.y),
                                                         new Vector2(middle2.x + m_Line.tickness, middle2.y), m_Line.tickness, color);
                                    ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                                    if (m_Line.area)
                                    {
                                        Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                        ChartHelper.DrawPolygon(vh, new Vector2(lp.x, zeroY), lp, middle1,
                                                                new Vector2(middle1.x, zeroY), areaColor);
                                        ChartHelper.DrawPolygon(vh, new Vector2(middle2.x + 2 * m_Line.tickness, zeroY),
                                                                new Vector2(middle2.x + 2 * m_Line.tickness, middle2.y), np,
                                                                new Vector2(np.x, zeroY), areaColor);
                                    }
                                    break;

                                case Line.StepType.End:
                                    middle1 = new Vector2(np.x + m_Line.tickness, lp.y);
                                    middle2 = new Vector2(np.x, lp.y);
                                    ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                                    ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                                    if (m_Line.area)
                                    {
                                        Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                        ChartHelper.DrawPolygon(vh, new Vector2(lp.x, zeroY), lp,
                                                                new Vector2(middle1.x - m_Line.tickness, middle1.y),
                                                                new Vector2(middle1.x - m_Line.tickness, zeroY), areaColor);
                                    }
                                    break;
                                }
                            }
                            else if (m_Line.smooth)
                            {
                                var     list = ChartHelper.GetBezierList(lp, np, m_Line.smoothStyle);
                                Vector3 start, to;
                                start = list[0];
                                for (int k = 1; k < list.Length; k++)
                                {
                                    smoothPoints.Add(list[k]);
                                    to = list[k];
                                    ChartHelper.DrawLine(vh, start, to, m_Line.tickness, color);

                                    if (m_Line.area)
                                    {
                                        Vector3 alp = new Vector3(start.x, start.y - m_Line.tickness);
                                        Vector3 anp = new Vector3(to.x, to.y - m_Line.tickness);
                                        Vector3 tnp = serieCount > 0 ?
                                                      (smoothPointCount > lastSmoothPoints.Count - 1 ?
                                                       new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 1].x,
                                                                   lastSmoothPoints[lastSmoothPoints.Count - 1].y + m_Line.tickness) :
                                                       new Vector3(lastSmoothPoints[smoothPointCount].x,
                                                                   lastSmoothPoints[smoothPointCount].y + m_Line.tickness)) :
                                                      new Vector3(to.x, zeroY + m_Coordinate.tickness);
                                        Vector3 tlp = serieCount > 0 ?
                                                      (smoothPointCount > lastSmoothPoints.Count - 1 ?
                                                       new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 2].x,
                                                                   lastSmoothPoints[lastSmoothPoints.Count - 2].y + m_Line.tickness) :
                                                       new Vector3(lastSmoothPoints[smoothPointCount - 1].x,
                                                                   lastSmoothPoints[smoothPointCount - 1].y + m_Line.tickness)) :
                                                      new Vector3(start.x, zeroY + m_Coordinate.tickness);
                                        Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                        ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                                    }
                                    smoothPointCount++;
                                    start = to;
                                }
                            }
                            else
                            {
                                ChartHelper.DrawLine(vh, lp, np, m_Line.tickness, color);
                                if (m_Line.area)
                                {
                                    Vector3 alp       = new Vector3(lp.x, lp.y - m_Line.tickness);
                                    Vector3 anp       = new Vector3(np.x, np.y - m_Line.tickness);
                                    Color   areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                    var     cross     = ChartHelper.GetIntersection(lp, np, new Vector3(zeroX, zeroY),
                                                                                    new Vector3(zeroX + coordinateWid, zeroY));
                                    if (cross == Vector3.zero)
                                    {
                                        Vector3 tnp = serieCount > 0 ?
                                                      new Vector3(lastPoints[i].x, lastPoints[i].y + m_Line.tickness) :
                                                      new Vector3(np.x, zeroY + m_Coordinate.tickness);
                                        Vector3 tlp = serieCount > 0 ?
                                                      new Vector3(lastPoints[i - 1].x, lastPoints[i - 1].y + m_Line.tickness) :
                                                      new Vector3(lp.x, zeroY + m_Coordinate.tickness);
                                        ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                                    }
                                    else
                                    {
                                        Vector3 cross1 = new Vector3(cross.x, cross.y + (alp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                        Vector3 cross2 = new Vector3(cross.x, cross.y + (anp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                        Vector3 xp1    = new Vector3(alp.x, zeroY + (alp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                        Vector3 xp2    = new Vector3(anp.x, zeroY + (anp.y > zeroY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                        ChartHelper.DrawTriangle(vh, alp, cross1, xp1, areaColor);
                                        ChartHelper.DrawTriangle(vh, anp, cross2, xp2, areaColor);
                                    }
                                }
                            }
                        }
                        if (m_Line.point)
                        {
                            points.Add(np);
                            colorList.Add(color);
                        }
                        seriesCurrHig[i] += dataHig;
                        lp = np;
                    }
                    if (serie.show)
                    {
                        serieCount++;
                    }
                }
                // draw point
                if (m_Line.point)
                {
                    for (int i = 0; i < points.Count; i++)
                    {
                        Vector3 p        = points[i];
                        float   pointWid = m_Line.pointWidth;
                        if (m_Tooltip.show && i % dataCount == m_Tooltip.dataIndex - 1)
                        {
                            pointWid = pointWid * 1.8f;
                        }
                        if (m_Theme == Theme.Dark)
                        {
                            ChartHelper.DrawCricle(vh, p, pointWid, colorList[i],
                                                   (int)m_Line.pointWidth * 5);
                        }
                        else
                        {
                            ChartHelper.DrawCricle(vh, p, pointWid, Color.white);
                            ChartHelper.DrawDoughnut(vh, p, pointWid - m_Line.tickness,
                                                     pointWid, 0, 360, colorList[i]);
                        }
                    }
                }
            }

            //draw tooltip line
            if (m_Tooltip.show && m_Tooltip.dataIndex > 0)
            {
                float splitWidth = m_XAxis.GetSplitWidth(coordinateWid, m_DataZoom);
                float px         = zeroX + (m_Tooltip.dataIndex - 1) * splitWidth
                                   + (m_XAxis.boundaryGap ? splitWidth / 2 : 0);
                Vector2 sp = new Vector2(px, coordinateY);
                Vector2 ep = new Vector2(px, coordinateY + coordinateHig);
                ChartHelper.DrawLine(vh, sp, ep, m_Coordinate.tickness, m_ThemeInfo.tooltipLineColor);
                if (m_Tooltip.crossLabel)
                {
                    sp = new Vector2(zeroX, m_Tooltip.pointerPos.y);
                    ep = new Vector2(zeroX + coordinateWid, m_Tooltip.pointerPos.y);
                    DrawSplitLine(vh, true, Axis.SplitLineType.Dashed, sp, ep, m_ThemeInfo.tooltipLineColor);
                }
            }
        }
示例#9
0
        private void DrawXLineSerie(VertexHelper vh, int serieIndex, Color color, Serie serie, ref int dataCount,
                                    ref List <Vector3> points, ref List <int> pointSerieIndexs, ref List <float> seriesHig)
        {
            if (!IsActive(serie.index))
            {
                return;
            }
            lastPoints.Clear();
            lastSmoothPoints.Clear();
            smoothPoints.Clear();
            List <float> yData = serie.GetYDataList(m_DataZoom);
            List <float> xData = serie.GetXDataList(m_DataZoom);

            Vector3 lp    = Vector3.zero;
            Vector3 np    = Vector3.zero;
            var     yAxis = m_YAxises[serie.axisIndex];
            var     xAxis = m_XAxises[serie.axisIndex];

            if (!xAxis.show)
            {
                xAxis = m_XAxises[(serie.axisIndex + 1) % m_XAxises.Count];
            }
            float scaleWid = xAxis.GetDataWidth(coordinateWid, m_DataZoom);
            float startX   = coordinateX + (xAxis.boundaryGap ? scaleWid / 2 : 0);
            int   maxCount = maxShowDataNumber > 0 ?
                             (maxShowDataNumber > yData.Count ? yData.Count : maxShowDataNumber)
                : yData.Count;

            dataCount = (maxCount - minShowDataNumber);
            if (m_Line.area && points.Count > 0)
            {
                if (!m_Line.smooth && points.Count > 0)
                {
                    for (int m = points.Count - dataCount; m < points.Count; m++)
                    {
                        lastPoints.Add(points[m]);
                    }
                }
                else if (m_Line.smooth && smoothPoints.Count > 0)
                {
                    for (int m = 0; m < smoothPoints.Count; m++)
                    {
                        lastSmoothPoints.Add(smoothPoints[m]);
                    }
                    smoothPoints.Clear();
                }
            }
            int smoothPointCount = 1;

            if (seriesHig.Count < minShowDataNumber)
            {
                for (int i = 0; i < minShowDataNumber; i++)
                {
                    seriesHig.Add(0);
                }
            }
            for (int i = minShowDataNumber; i < maxCount; i++)
            {
                if (i >= seriesHig.Count)
                {
                    seriesHig.Add(0);
                }
                float yValue = yData[i];
                float yDataHig;
                if (xAxis.IsValue())
                {
                    float xValue   = i > xData.Count - 1 ? 0 : xData[i];
                    float pX       = coordinateX + m_Coordinate.tickness;
                    float pY       = seriesHig[i] + coordinateY + m_Coordinate.tickness;
                    float xDataHig = (xValue - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
                    yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig;
                    np       = new Vector3(pX + xDataHig, pY + yDataHig);
                }
                else
                {
                    float pX = startX + i * scaleWid;
                    float pY = seriesHig[i] + coordinateY + m_Coordinate.tickness;
                    yDataHig = (yValue - yAxis.minValue) / (yAxis.maxValue - yAxis.minValue) * coordinateHig;
                    np       = new Vector3(pX, pY + yDataHig);
                }

                if (i > 0)
                {
                    if (m_Line.step)
                    {
                        Vector2 middle1, middle2;
                        switch (m_Line.stepTpe)
                        {
                        case Line.StepType.Start:
                            middle1 = new Vector2(lp.x, np.y + m_Line.tickness);
                            middle2 = new Vector2(lp.x - m_Line.tickness, np.y);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                            if (m_Line.area)
                            {
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, new Vector2(middle1.x, coordinateY), middle1, np,
                                                        new Vector2(np.x, coordinateY), areaColor);
                            }
                            break;

                        case Line.StepType.Middle:
                            middle1 = new Vector2((lp.x + np.x) / 2 + m_Line.tickness, lp.y);
                            middle2 = new Vector2((lp.x + np.x) / 2 - m_Line.tickness, np.y);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, new Vector2(middle1.x - m_Line.tickness, middle1.y),
                                                 new Vector2(middle2.x + m_Line.tickness, middle2.y), m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                            if (m_Line.area)
                            {
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, new Vector2(lp.x, coordinateY), lp, middle1,
                                                        new Vector2(middle1.x, coordinateY), areaColor);
                                ChartHelper.DrawPolygon(vh, new Vector2(middle2.x + 2 * m_Line.tickness, coordinateY),
                                                        new Vector2(middle2.x + 2 * m_Line.tickness, middle2.y), np,
                                                        new Vector2(np.x, coordinateY), areaColor);
                            }
                            break;

                        case Line.StepType.End:
                            middle1 = new Vector2(np.x + m_Line.tickness, lp.y);
                            middle2 = new Vector2(np.x, lp.y);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, color);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, color);
                            if (m_Line.area)
                            {
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, new Vector2(lp.x, coordinateY), lp,
                                                        new Vector2(middle1.x - m_Line.tickness, middle1.y),
                                                        new Vector2(middle1.x - m_Line.tickness, coordinateY), areaColor);
                            }
                            break;
                        }
                    }
                    else if (m_Line.smooth)
                    {
                        if (xAxis.IsValue())
                        {
                            ChartHelper.GetBezierListVertical(ref smoothSegmentPoints, lp, np, m_Line.smoothStyle);
                        }
                        else
                        {
                            ChartHelper.GetBezierList(ref smoothSegmentPoints, lp, np, m_Line.smoothStyle);
                        }
                        Vector3 start, to;
                        start = smoothSegmentPoints[0];
                        for (int k = 1; k < smoothSegmentPoints.Count; k++)
                        {
                            smoothPoints.Add(smoothSegmentPoints[k]);
                            to = smoothSegmentPoints[k];
                            ChartHelper.DrawLine(vh, start, to, m_Line.tickness, color);

                            if (m_Line.area)
                            {
                                Vector3 alp = new Vector3(start.x, start.y - m_Line.tickness);
                                Vector3 anp = new Vector3(to.x, to.y - m_Line.tickness);
                                Vector3 tnp = serieIndex > 0 ?
                                              (smoothPointCount > lastSmoothPoints.Count - 1 ?
                                               new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 1].x,
                                                           lastSmoothPoints[lastSmoothPoints.Count - 1].y + m_Line.tickness) :
                                               new Vector3(lastSmoothPoints[smoothPointCount].x,
                                                           lastSmoothPoints[smoothPointCount].y + m_Line.tickness)) :
                                              new Vector3(to.x, coordinateY + m_Coordinate.tickness);
                                Vector3 tlp = serieIndex > 0 ?
                                              (smoothPointCount > lastSmoothPoints.Count - 1 ?
                                               new Vector3(lastSmoothPoints[lastSmoothPoints.Count - 2].x,
                                                           lastSmoothPoints[lastSmoothPoints.Count - 2].y + m_Line.tickness) :
                                               new Vector3(lastSmoothPoints[smoothPointCount - 1].x,
                                                           lastSmoothPoints[smoothPointCount - 1].y + m_Line.tickness)) :
                                              new Vector3(start.x, coordinateY + m_Coordinate.tickness);
                                Color areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                                ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                            }
                            smoothPointCount++;
                            start = to;
                        }
                    }
                    else
                    {
                        ChartHelper.DrawLine(vh, lp, np, m_Line.tickness, color);
                        if (m_Line.area)
                        {
                            Vector3 alp       = new Vector3(lp.x, lp.y - m_Line.tickness);
                            Vector3 anp       = new Vector3(np.x, np.y - m_Line.tickness);
                            Color   areaColor = new Color(color.r, color.g, color.b, color.a * 0.75f);
                            var     cross     = ChartHelper.GetIntersection(lp, np, new Vector3(coordinateX, coordinateY),
                                                                            new Vector3(coordinateX + coordinateWid, coordinateY));
                            if (cross == Vector3.zero)
                            {
                                Vector3 tnp = serieIndex > 0 ?
                                              new Vector3(lastPoints[i].x, lastPoints[i].y + m_Line.tickness) :
                                              new Vector3(np.x, coordinateY + m_Coordinate.tickness);
                                Vector3 tlp = serieIndex > 0 ?
                                              new Vector3(lastPoints[i - 1].x, lastPoints[i - 1].y + m_Line.tickness) :
                                              new Vector3(lp.x, coordinateY + m_Coordinate.tickness);
                                ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                            }
                            else
                            {
                                Vector3 cross1 = new Vector3(cross.x, cross.y + (alp.y > coordinateY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                Vector3 cross2 = new Vector3(cross.x, cross.y + (anp.y > coordinateY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                Vector3 xp1    = new Vector3(alp.x, coordinateY + (alp.y > coordinateY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                Vector3 xp2    = new Vector3(anp.x, coordinateY + (anp.y > coordinateY ? m_Coordinate.tickness : -m_Coordinate.tickness));
                                ChartHelper.DrawTriangle(vh, alp, cross1, xp1, areaColor);
                                ChartHelper.DrawTriangle(vh, anp, cross2, xp2, areaColor);
                            }
                        }
                    }
                }
                if (serie.symbol.type != SerieSymbolType.None || m_Line.area)
                {
                    points.Add(np);
                    pointSerieIndexs.Add(serie.index);
                }
                seriesHig[i] += yDataHig;
                lp            = np;
            }
        }
示例#10
0
        private void DrawYLineSerie(VertexHelper vh, int serieIndex, Color lineColor, Serie serie, ref List <float> seriesHig)
        {
            if (!IsActive(serie.index))
            {
                return;
            }
            var     showData  = serie.GetDataList(m_DataZoom);
            Vector3 lp        = Vector3.zero;
            Vector3 np        = Vector3.zero;
            Color   areaColor = new Color(lineColor.r, lineColor.g, lineColor.b, lineColor.a * 0.75f);
            var     xAxis     = m_XAxises[serie.axisIndex];
            var     yAxis     = m_YAxises[serie.axisIndex];
            var     lastSerie = m_Series.GetSerie(serieIndex - 1);
            var     isStack   = m_Series.IsStack(serie.stack);

            if (!yAxis.show)
            {
                yAxis = m_YAxises[(serie.axisIndex + 1) % m_YAxises.Count];
            }
            float scaleWid = yAxis.GetDataWidth(coordinateHig, m_DataZoom);
            float startY   = coordinateY + (yAxis.boundaryGap ? scaleWid / 2 : 0);
            int   maxCount = maxShowDataNumber > 0 ?
                             (maxShowDataNumber > showData.Count ? showData.Count : maxShowDataNumber)
                : showData.Count;

            if (seriesHig.Count < minShowDataNumber)
            {
                for (int i = 0; i < minShowDataNumber; i++)
                {
                    seriesHig.Add(0);
                }
            }
            for (int i = minShowDataNumber; i < maxCount; i++)
            {
                if (i >= seriesHig.Count)
                {
                    seriesHig.Add(0);
                }
                float value   = showData[i].data[1];
                float pY      = startY + i * scaleWid;
                float pX      = seriesHig[i] + coordinateX + yAxis.axisLine.width;
                float dataHig = (value - xAxis.minValue) / (xAxis.maxValue - xAxis.minValue) * coordinateWid;
                np = new Vector3(pX + dataHig, pY);
                if (i > 0)
                {
                    if (m_Line.step)
                    {
                        Vector2 middle1, middle2;
                        switch (m_Line.stepTpe)
                        {
                        case Line.StepType.Start:
                            middle1 = new Vector2(np.x, lp.y);
                            middle2 = new Vector2(np.x, lp.y - m_Line.tickness);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, lineColor);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, lineColor);
                            if (m_Line.area)
                            {
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, middle1.y), middle1, np,
                                                        new Vector2(coordinateX, np.y), areaColor);
                            }
                            break;

                        case Line.StepType.Middle:
                            middle1 = new Vector2(lp.x, (lp.y + np.y) / 2 + m_Line.tickness);
                            middle2 = new Vector2(np.x, (lp.y + np.y) / 2 - m_Line.tickness);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, lineColor);
                            ChartHelper.DrawLine(vh, new Vector2(middle1.x, middle1.y - m_Line.tickness),
                                                 new Vector2(middle2.x, middle2.y + m_Line.tickness), m_Line.tickness, lineColor);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, lineColor);
                            if (m_Line.area)
                            {
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, lp.y), lp, middle1,
                                                        new Vector2(coordinateX, middle1.y), areaColor);
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, middle2.y + 2 * m_Line.tickness),
                                                        new Vector2(middle2.x, middle2.y + 2 * m_Line.tickness), np,
                                                        new Vector2(coordinateX, np.y), areaColor);
                            }
                            break;

                        case Line.StepType.End:
                            middle1 = new Vector2(np.x, lp.y);
                            middle2 = new Vector2(np.x, lp.y - m_Line.tickness);
                            ChartHelper.DrawLine(vh, lp, middle1, m_Line.tickness, lineColor);
                            ChartHelper.DrawLine(vh, middle2, np, m_Line.tickness, lineColor);
                            if (m_Line.area)
                            {
                                ChartHelper.DrawPolygon(vh, new Vector2(coordinateX, lp.y), middle1,
                                                        new Vector2(np.x, np.y),
                                                        new Vector2(coordinateX, np.y), areaColor);
                            }
                            break;
                        }
                    }
                    else if (m_Line.smooth)
                    {
                        DrawSmoothAreaPoints(vh, serieIndex, serie, yAxis, lp, np, i, lineColor, areaColor, isStack);
                    }
                    else
                    {
                        ChartHelper.DrawLine(vh, lp, np, m_Line.tickness, lineColor);
                        if (m_Line.area)
                        {
                            Vector3 alp   = new Vector3(lp.x, lp.y);
                            Vector3 anp   = new Vector3(np.x, np.y);
                            var     cross = ChartHelper.GetIntersection(lp, np, new Vector3(coordinateX, coordinateY),
                                                                        new Vector3(coordinateX, coordinateY + coordinateHig));
                            if (cross == Vector3.zero)
                            {
                                Vector3 tnp = serieIndex > 0 ?
                                              new Vector3(lastSerie.dataPoints[i].x + yAxis.axisLine.width, lastSerie.dataPoints[i].y) :
                                              new Vector3(coordinateX + yAxis.axisLine.width, np.y);
                                Vector3 tlp = serieIndex > 0 ?
                                              new Vector3(lastSerie.dataPoints[i - 1].x + yAxis.axisLine.width, lastSerie.dataPoints[i - 1].y) :
                                              new Vector3(coordinateX + yAxis.axisLine.width, lp.y);
                                ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                            }
                            else
                            {
                                Vector3 cross1 = new Vector3(cross.x + (alp.x > coordinateX ? yAxis.axisLine.width : -yAxis.axisLine.width), cross.y);
                                Vector3 cross2 = new Vector3(cross.x + (anp.x > coordinateX ? yAxis.axisLine.width : -yAxis.axisLine.width), cross.y);
                                Vector3 xp1    = new Vector3(coordinateX + (alp.x > coordinateX ? yAxis.axisLine.width : -yAxis.axisLine.width), alp.y);
                                Vector3 xp2    = new Vector3(coordinateX + (anp.x > coordinateX ? yAxis.axisLine.width : -yAxis.axisLine.width), anp.y);
                                ChartHelper.DrawTriangle(vh, alp, cross1, xp1, areaColor);
                                ChartHelper.DrawTriangle(vh, anp, cross2, xp2, areaColor);
                            }
                        }
                    }
                }
                serie.dataPoints.Add(np);
                seriesHig[i] += dataHig;
                lp            = np;
            }
        }
示例#11
0
        private void DrawSmoothAreaPoints(VertexHelper vh, int serieIndex, Serie serie, Axis xAxis, Vector3 lp,
                                          Vector3 np, int dataIndex, Color lineColor, Color areaColor, bool isStack)
        {
            bool isYAxis = xAxis is YAxis;

            if (isYAxis)
            {
                ChartHelper.GetBezierListVertical(ref smoothSegmentPoints, lp, np, m_Line.smoothStyle);
            }
            else
            {
                ChartHelper.GetBezierList(ref smoothSegmentPoints, lp, np, m_Line.smoothStyle);
            }
            Vector3 start, to;

            start = smoothSegmentPoints[0];

            var smoothPoints = serie.GetSmoothList(dataIndex, smoothSegmentPoints.Count);

            smoothPoints.Clear();
            var lastSerie        = m_Series.GetSerie(serie.index - 1);
            var lastSmoothPoints = lastSerie != null?lastSerie.GetSmoothList(dataIndex, smoothSegmentPoints.Count) : new List <Vector3>();

            smoothPoints.Add(start);
            var lastCount = 1;

            for (int k = 1; k < smoothSegmentPoints.Count; k++)
            {
                smoothPoints.Add(smoothSegmentPoints[k]);
                to = smoothSegmentPoints[k];
                ChartHelper.DrawLine(vh, start, to, m_Line.tickness, lineColor);
                if (m_Line.area)
                {
                    Vector3 alp, anp, tnp, tlp;
                    if (isYAxis)
                    {
                        alp = new Vector3(start.x - m_Line.tickness, start.y);
                        anp = new Vector3(to.x - m_Line.tickness, to.y);
                    }
                    else
                    {
                        alp = new Vector3(start.x, start.y - m_Line.tickness);
                        anp = new Vector3(to.x, to.y - m_Line.tickness);
                    }
                    if (serieIndex > 0 && isStack)
                    {
                        if (k == smoothSegmentPoints.Count - 1)
                        {
                            if (k < lastSmoothPoints.Count - 1)
                            {
                                tnp = lastSmoothPoints[lastCount - 1];
                                if (isYAxis)
                                {
                                    tnp.x += m_Line.tickness;
                                }
                                else
                                {
                                    tnp.y += m_Line.tickness;
                                }
                                ChartHelper.DrawTriangle(vh, alp, anp, tnp, areaColor);
                                while (lastCount < lastSmoothPoints.Count)
                                {
                                    tlp = lastSmoothPoints[lastCount];
                                    if (isYAxis)
                                    {
                                        tlp.x += m_Line.tickness;
                                    }
                                    else
                                    {
                                        tlp.y += m_Line.tickness;
                                    }
                                    ChartHelper.DrawTriangle(vh, tnp, anp, tlp, areaColor);
                                    lastCount++;
                                    tnp = tlp;
                                }
                                start = to;
                                continue;
                            }
                        }
                        if (lastCount >= lastSmoothPoints.Count)
                        {
                            tlp = lastSmoothPoints[lastSmoothPoints.Count - 1];
                            if (isYAxis)
                            {
                                tlp.x += m_Line.tickness;
                            }
                            else
                            {
                                tlp.y += m_Line.tickness;
                            }
                            ChartHelper.DrawTriangle(vh, anp, alp, tlp, areaColor);
                            start = to;
                            continue;
                        }
                        if (isYAxis)
                        {
                            tnp = new Vector3(lastSmoothPoints[lastCount].x + m_Line.tickness, lastSmoothPoints[lastCount].y);
                        }
                        else
                        {
                            tnp = new Vector3(lastSmoothPoints[lastCount].x, lastSmoothPoints[lastCount].y + m_Line.tickness);
                        }

                        var diff = isYAxis ? tnp.y - to.y : tnp.x - to.x;
                        if (Math.Abs(diff) < 1)
                        {
                            if (isYAxis)
                            {
                                tlp = new Vector3(lastSmoothPoints[lastCount - 1].x + m_Line.tickness, lastSmoothPoints[lastCount - 1].y);
                            }
                            else
                            {
                                tlp = new Vector3(lastSmoothPoints[lastCount - 1].x, lastSmoothPoints[lastCount - 1].y + m_Line.tickness);
                            }
                            ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                            lastCount++;
                        }
                        else
                        {
                            if (diff < 0)
                            {
                                if (isYAxis)
                                {
                                    tnp = new Vector3(lastSmoothPoints[lastCount - 1].x + m_Line.tickness, lastSmoothPoints[lastCount - 1].y);
                                }
                                else
                                {
                                    tnp = new Vector3(lastSmoothPoints[lastCount - 1].x, lastSmoothPoints[lastCount - 1].y + m_Line.tickness);
                                }
                                ChartHelper.DrawTriangle(vh, alp, anp, tnp, areaColor);
                                while (diff < 0 && lastCount < lastSmoothPoints.Count)
                                {
                                    if (isYAxis)
                                    {
                                        tlp = new Vector3(lastSmoothPoints[lastCount].x + m_Line.tickness, lastSmoothPoints[lastCount].y);
                                    }
                                    else
                                    {
                                        tlp = new Vector3(lastSmoothPoints[lastCount].x, lastSmoothPoints[lastCount].y + m_Line.tickness);
                                    }
                                    ChartHelper.DrawTriangle(vh, tnp, anp, tlp, areaColor);
                                    lastCount++;
                                    diff = isYAxis ? tlp.y - to.y : tlp.x - to.x;
                                    tnp  = tlp;
                                }
                            }
                            else
                            {
                                if (isYAxis)
                                {
                                    tlp = new Vector3(lastSmoothPoints[lastCount - 1].x + m_Line.tickness, lastSmoothPoints[lastCount - 1].y);
                                }
                                else
                                {
                                    tlp = new Vector3(lastSmoothPoints[lastCount - 1].x, lastSmoothPoints[lastCount - 1].y + m_Line.tickness);
                                }
                                ChartHelper.DrawTriangle(vh, alp, anp, tlp, areaColor);
                            }
                        }
                    }
                    else
                    {
                        if (isYAxis)
                        {
                            tnp = new Vector3(coordinateX + xAxis.axisLine.width, to.y);
                            tlp = new Vector3(coordinateX + xAxis.axisLine.width, start.y);
                        }
                        else
                        {
                            tnp = new Vector3(to.x, coordinateY + xAxis.axisLine.width);
                            tlp = new Vector3(start.x, coordinateY + xAxis.axisLine.width);
                        }
                        ChartHelper.DrawPolygon(vh, alp, anp, tnp, tlp, areaColor);
                    }
                }
                start = to;
            }
        }
示例#12
0
        private void DrawStackArea(VertexHelper vh, Serie serie, Axis axis, List <Vector3> smoothPoints,
                                   List <Vector3> lastSmoothPoints, Color lineColor, Color areaColor, Color areaToColor)
        {
            if (!serie.areaStyle.show || lastSmoothPoints.Count <= 0)
            {
                return;
            }
            Vector3 start, to;
            var     isYAxis = axis is YAxis;

            var lastCount = 1;

            start = smoothPoints[0];
            for (int k = 1; k < smoothPoints.Count; k++)
            {
                to = smoothPoints[k];
                Vector3 tnp, tlp;
                if (k == smoothPoints.Count - 1)
                {
                    if (k < lastSmoothPoints.Count - 1)
                    {
                        tnp = lastSmoothPoints[lastCount - 1];
                        ChartHelper.DrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor);
                        while (lastCount < lastSmoothPoints.Count)
                        {
                            tlp = lastSmoothPoints[lastCount];
                            ChartHelper.DrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor);
                            lastCount++;
                            tnp = tlp;
                        }
                        start = to;
                        continue;
                    }
                }
                if (lastCount >= lastSmoothPoints.Count)
                {
                    tlp = lastSmoothPoints[lastSmoothPoints.Count - 1];
                    ChartHelper.DrawTriangle(vh, to, start, tlp, areaColor, areaColor, areaToColor);
                    start = to;
                    continue;
                }
                tnp = lastSmoothPoints[lastCount];
                var diff = isYAxis ? tnp.y - to.y : tnp.x - to.x;
                if (Math.Abs(diff) < 1)
                {
                    tlp = lastSmoothPoints[lastCount - 1];
                    ChartHelper.DrawPolygon(vh, start, to, tnp, tlp, areaColor, areaToColor);
                    lastCount++;
                }
                else
                {
                    if (diff < 0)
                    {
                        tnp = lastSmoothPoints[lastCount - 1];
                        ChartHelper.DrawTriangle(vh, start, to, tnp, areaColor, areaColor, areaToColor);
                        while (diff < 0 && lastCount < lastSmoothPoints.Count)
                        {
                            tlp = lastSmoothPoints[lastCount];
                            ChartHelper.DrawTriangle(vh, tnp, to, tlp, areaToColor, areaColor, areaToColor);
                            lastCount++;
                            diff = isYAxis ? tlp.y - to.y : tlp.x - to.x;
                            tnp  = tlp;
                        }
                    }
                    else
                    {
                        tlp = lastSmoothPoints[lastCount - 1];
                        ChartHelper.DrawTriangle(vh, start, to, tlp, areaColor, areaColor, areaToColor);
                    }
                }
                start = to;
            }
            if (lastCount < lastSmoothPoints.Count)
            {
                var p1 = lastSmoothPoints[lastCount - 1];
                var p2 = lastSmoothPoints[lastSmoothPoints.Count - 1];
                ChartHelper.DrawTriangle(vh, p1, start, p2, areaToColor, areaColor, areaToColor);
            }
        }
示例#13
0
        private void DrawNormalLine(VertexHelper vh, int serieIndex, Serie serie, Axis axis, Vector3 lp,
                                    Vector3 np, Vector3 nnp, int dataIndex, Color lineColor, Color areaColor, Color areaToColor, Vector3 zeroPos)
        {
            bool    isYAxis = axis is YAxis;
            var     lastSerie = m_Series.GetLastStackSerie(serie);
            Vector3 dnPos, upPos1, upPos2, dir1v, dir2v;
            bool    isDown;
            var     dir1 = (np - lp).normalized;

            dir1v = Vector3.Cross(dir1, Vector3.forward).normalized *(isYAxis ? -1 : 1);
            float cut = 0;

            if (np != nnp)
            {
                var dir2   = (nnp - np).normalized;
                var dir3   = (dir1 + dir2).normalized;
                var normal = Vector3.Cross(dir1, dir2);
                isDown = isYAxis ? normal.z >= 0 : normal.z <= 0;
                var angle = (180 - Vector3.Angle(dir1, dir2)) * Mathf.Deg2Rad / 2;
                var diff  = serie.lineStyle.width / Mathf.Sin(angle);
                cut = serie.lineStyle.width / Mathf.Tan(angle);
                var dirDp = Vector3.Cross(dir3, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                dir2v  = Vector3.Cross(dir2, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                dnPos  = np + (isDown ? dirDp : -dirDp) * diff;
                upPos1 = np + (isDown ? -dir1v : dir1v) * serie.lineStyle.width;
                upPos2 = np + (isDown ? -dir2v : dir2v) * serie.lineStyle.width;
                if (dataIndex == 1)
                {
                    stPos1 = lp - dir1v * serie.lineStyle.width;
                    stPos2 = lp + dir1v * serie.lineStyle.width;
                }
                if (isDown)
                {
                    ChartHelper.DrawPolygon(vh, stPos1, upPos1, dnPos, stPos2, lineColor);
                    ChartHelper.DrawTriangle(vh, upPos1, upPos2, dnPos, lineColor);
                }
                else
                {
                    ChartHelper.DrawPolygon(vh, stPos1, dnPos, upPos1, stPos2, lineColor);
                    ChartHelper.DrawTriangle(vh, dnPos, upPos2, upPos1, lineColor);
                }
                lastDir = dir1;
            }
            else
            {
                isDown = Vector3.Cross(dir1, lastDir).z <= 0;
                if (isYAxis)
                {
                    isDown = !isDown;
                }
                dir1v  = Vector3.Cross(dir1, Vector3.forward).normalized *(isYAxis ? -1 : 1);
                upPos1 = np - dir1v * serie.lineStyle.width;
                upPos2 = np + dir1v * serie.lineStyle.width;
                dnPos  = isDown ? upPos2 : upPos1;
                ChartHelper.DrawPolygon(vh, stPos1, upPos1, upPos2, stPos2, lineColor);
            }
            var smoothPoints     = serie.GetUpSmoothList(dataIndex);
            var smoothDownPoints = serie.GetDownSmoothList(dataIndex);
            var dist             = Vector3.Distance(lp, np);
            var fine             = m_Series.IsAnyGradientSerie(serie.stack);
            var tick             = fine ? 3f : 30f;
            int segment          = (int)(dist / tick);

            smoothPoints.Clear();
            smoothDownPoints.Clear();
            smoothPoints.Add(stPos1);
            smoothDownPoints.Add(stPos2);
            for (int i = 1; i < segment; i++)
            {
                var cp  = lp + dir1 * dist * i / segment;
                var tp1 = cp - dir1v * serie.lineStyle.width;
                var tp2 = cp + dir1v * serie.lineStyle.width;
                if (isDown)
                {
                    if (isYAxis)
                    {
                        if (tp1.y > lastDnPos.y || dataIndex == 1)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.y < dnPos.y)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                    else
                    {
                        if (tp1.x > lastDnPos.x || dataIndex == 1)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.x < dnPos.x || dataIndex == 1)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                }
                else
                {
                    if (isYAxis)
                    {
                        if (tp1.y < dnPos.y)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.y > lastDnPos.y || dataIndex == 1)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                    else
                    {
                        if (tp1.x < dnPos.x)
                        {
                            smoothPoints.Add(tp1);
                        }
                        if (tp2.x > lastDnPos.x || dataIndex == 1)
                        {
                            smoothDownPoints.Add(tp2);
                        }
                    }
                }
            }
            if (isDown)
            {
                smoothPoints.Add(upPos1);
                smoothPoints.Add(upPos2);
                smoothDownPoints.Add(dnPos);
            }
            else
            {
                smoothPoints.Add(dnPos);
                if (isYAxis)
                {
                    smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
                    smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
                }
                else
                {
                    smoothDownPoints.Add(np != nnp ? upPos1 : upPos2);
                    smoothDownPoints.Add(np != nnp ? upPos2 : upPos1);
                }
            }

            if (serie.areaStyle.show)
            {
                if (lastSerie != null)
                {
                    var lastSmoothPoints = lastSerie.GetUpSmoothList(dataIndex);
                    DrawStackArea(vh, serie, axis, smoothDownPoints, lastSmoothPoints, lineColor, areaColor, areaToColor);
                }
                else
                {
                    Vector3 alp   = new Vector3(lp.x, lp.y - serie.lineStyle.width);
                    Vector3 anp   = new Vector3(np.x, np.y - serie.lineStyle.width);
                    Vector3 aep   = isYAxis ? new Vector3(zeroPos.x, zeroPos.y + coordinateHig) : new Vector3(zeroPos.x + coordinateWid, zeroPos.y);
                    var     cross = ChartHelper.GetIntersection(lp, np, zeroPos, aep);
                    if (cross == Vector3.zero)
                    {
                        var     points = ((isYAxis && lp.x < zeroPos.x) || (!isYAxis && lp.y < zeroPos.y)) ? smoothPoints : smoothDownPoints;
                        Vector3 sp     = points[0];
                        Vector3 ep;
                        for (int i = 1; i < points.Count; i++)
                        {
                            ep = points[i];
                            DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                            sp = ep;
                        }
                    }
                    else
                    {
                        var sp1           = smoothDownPoints[1];
                        var ep1           = smoothDownPoints[smoothDownPoints.Count - 2];
                        var axisUpStart   = zeroPos + (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
                        var axisUpEnd     = axisUpStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid);
                        var axisDownStart = zeroPos - (isYAxis ? Vector3.right : Vector3.up) * axis.axisLine.width;
                        var axisDownEnd   = axisDownStart + (isYAxis ? Vector3.up * coordinateHig : Vector3.right * coordinateWid);
                        var luPos         = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
                        var ldPos         = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
                        sp1 = smoothPoints[1];
                        ep1 = smoothPoints[smoothPoints.Count - 2];
                        var     ruPos = ChartHelper.GetIntersection(sp1, ep1, axisUpStart, axisUpEnd);
                        var     rdPos = ChartHelper.GetIntersection(sp1, ep1, axisDownStart, axisDownEnd);
                        Vector3 sp, ep;
                        if ((isYAxis && lp.x > zeroPos.x) || (!isYAxis && lp.y > zeroPos.y))
                        {
                            sp = smoothDownPoints[0];
                            for (int i = 1; i < smoothDownPoints.Count; i++)
                            {
                                ep = smoothDownPoints[i];
                                if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x))
                                {
                                    var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                sp = ep;
                            }
                            sp = smoothPoints[smoothPoints.Count - 1];
                            for (int i = smoothPoints.Count - 2; i >= 0; i--)
                            {
                                ep = smoothPoints[i];
                                if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x))
                                {
                                    DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                }
                                else
                                {
                                    var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                sp = ep;
                            }
                        }
                        else
                        {
                            sp = smoothPoints[0];
                            for (int i = 1; i < smoothPoints.Count; i++)
                            {
                                ep = smoothPoints[i];
                                if ((isYAxis && ep.y > rdPos.y) || (!isYAxis && ep.x > rdPos.x))
                                {
                                    var tp = isYAxis ? new Vector3(rdPos.x, sp.y) : new Vector3(sp.x, rdPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, rdPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                sp = ep;
                            }
                            sp = smoothDownPoints[smoothDownPoints.Count - 1];
                            for (int i = smoothDownPoints.Count - 2; i >= 0; i--)
                            {
                                ep = smoothDownPoints[i];
                                if ((isYAxis && ep.y > luPos.y) || (!isYAxis && ep.x > luPos.x))
                                {
                                    DrawPolygonToZero(vh, sp, ep, axis, zeroPos, areaColor, areaToColor);
                                }
                                else
                                {
                                    var tp = isYAxis ? new Vector3(luPos.x, sp.y) : new Vector3(sp.x, luPos.y);
                                    ChartHelper.DrawTriangle(vh, sp, luPos, tp, areaColor, areaToColor, areaToColor);
                                    break;
                                }
                                sp = ep;
                            }
                        }
                    }
                }
            }
            stPos1    = isDown ? upPos2 : dnPos;
            stPos2    = isDown ? dnPos : upPos2;
            lastDnPos = dnPos;
        }