示例#1
0
        void UpdateLocalMod(ModEntry m)
        {
            Log.Debug("Processing local information for " + m.ID);

            m.DateCreated = Directory.GetCreationTime(m.Path);
            m.DateUpdated = Directory.GetLastWriteTime(m.Path);

            // Update directory size
            // slow, but necessary ?
            m.RealizeSize(Directory.EnumerateFiles(m.Path, "*", SearchOption.AllDirectories).Sum(fileName => new FileInfo(fileName).Length));

            // Update Name and Description
            // look for .XComMod file
            try
            {
                // Parse .XComMod file
                var modInfo = new ModInfo(m.GetModInfoFile());

                if (!m.ManualName || m.Name == "")
                {
                    m.Name = modInfo.Title;
                }

                m.Description = modInfo.Description;
                m.SetRequiresWOTC(modInfo.RequiresXPACK);
            }
            catch (InvalidOperationException ex)
            {
                Log.Error("Failed parsing XComMod file for " + m.ID, ex);
                Debug.Fail(ex.Message);
            }
        }
示例#2
0
        void UpdateSteamMod(ModEntry m, SteamUGCDetails_t workshopDetails)
        {
            if (m == null || m.WorkshopID <= 0)
            {
                return;
            }

            if (workshopDetails.m_eResult != EResult.k_EResultOK)
            {
                return;
            }

            Log.Debug("Processing Workshop details for " + m.ID);

            if (!m.ManualName)
            {
                m.Name = workshopDetails.m_rgchTitle;
            }

            m.DateCreated = DateTimeOffset.FromUnixTimeSeconds(workshopDetails.m_rtimeCreated).DateTime;
            m.DateUpdated = DateTimeOffset.FromUnixTimeSeconds(workshopDetails.m_rtimeUpdated).DateTime;

            if (workshopDetails.m_rtimeAddedToUserList > 0)
            {
                m.DateAdded = DateTimeOffset.FromUnixTimeSeconds(workshopDetails.m_rtimeAddedToUserList).DateTime;
            }

            // Update directory size
            m.RealizeSize(workshopDetails.m_nFileSize);
            if (m.Size < 0)
            {
                m.RealizeSize(Directory.EnumerateFiles(m.Path, "*", SearchOption.AllDirectories).Sum(fileName => new FileInfo(fileName).Length));
            }

            if (string.IsNullOrEmpty(m.Description))
            {
                m.Description = workshopDetails.m_rgchDescription;
            }

            // Request mod author name if necessary.
            if (string.IsNullOrEmpty(m.Author) || m.Author == ModEntry.DEFAULT_AUTHOR_NAME)
            {
                if (workshopDetails.m_ulSteamIDOwner > 0)
                {
                    string newAuthorName = Workshop.GetUsername(workshopDetails.m_ulSteamIDOwner);

                    // Getusername() sometimes returns null, an empty string or "[unknown]".
                    // We do not want to overwrite a potentially already correct author name in that case.
                    if (!string.IsNullOrEmpty(newAuthorName) && newAuthorName != "[unknown]")
                    {
                        m.Author = newAuthorName;
                    }
                }
            }

            // We buffer the Steam tags so we do nor require another full UGC workshop request when the user chooses to use them.
            m.SteamTags = workshopDetails.m_rgchTags.Split(',').Select(s => s.TrimStart(' ').TrimEnd(' ')).Where(s => !string.IsNullOrWhiteSpace(s)).ToList();

            // If the mod has dependencies, request the workshop id's of those mods.
            if (workshopDetails.m_unNumChildren > 0)
            {
                var dependencies = Workshop.GetDependencies(workshopDetails);

                if (dependencies != null)
                {
                    m.Dependencies.Clear();
                    m.Dependencies.AddRange(dependencies.ConvertAll(val => (long)val));
                }
                else
                {
                    Log.Warn($"Dependency request for {m.WorkshopID} failed.");
                }
            }

            // Check Workshop for updates
            if (Workshop.GetDownloadStatus((ulong)m.WorkshopID).HasFlag(EItemState.k_EItemStateNeedsUpdate))
            {
                Log.Info("Update available for " + m.ID);
                m.AddState(ModState.UpdateAvailable);
            }

            // Check if it is built for WOTC
            try
            {
                // Parse .XComMod file
                var modInfo = new ModInfo(m.GetModInfoFile());
                m.SetRequiresWOTC(modInfo.RequiresXPACK);
            }
            catch (InvalidOperationException ex)
            {
                Log.Error("Failed parsing XComMod file for " + m.ID, ex);
                Debug.Fail(ex.Message);
            }
        }
示例#3
0
        internal void UpdateMod(ModEntry m, Settings settings)
        {
            // Check if mod directory exists
            if (!Directory.Exists(m.Path))
            {
                Log.Warn($"Hiding mod {m.ID} because the directory {m.Path} no longer exists.");
                m.AddState(ModState.NotInstalled);
                m.AddState(ModState.NotLoaded);
                m.isHidden = true;
                return;
            }

            // Check if in ModPaths
            if (!settings.ModPaths.Any(modPath => m.IsInModPath(modPath)))
            {
                Log.Warn($"The mod {m.ID} is not located in any of the configured mod directories -> ModState.NotLoaded");
                m.AddState(ModState.NotLoaded);
            }

            // Update Source
            if (m.Source == ModSource.Unknown)
            {
                if (m.Path.IndexOf(@"\SteamApps\workshop\", StringComparison.OrdinalIgnoreCase) != -1)
                {
                    m.SetSource(ModSource.SteamWorkshop);
                }
                else
                {
                    // in workshop path but not loaded via steam
                    m.SetSource(ModSource.Manual);
                }

                Log.Info("Updated unknown mod source to " + m.Source);
            }

            // Ensure source ID exists
            if (m.WorkshopID <= 0)
            {
                if (m.Source == ModSource.SteamWorkshop && long.TryParse(Path.GetFileName(m.Path), out var sourceID))
                {
                    m.WorkshopID = sourceID;
                }
                else
                {
                    m.WorkshopID = new ModInfo(m.GetModInfoFile()).PublishedFileID;
                }

                if (m.WorkshopID > 0)
                {
                    Log.Info("Updated uninitialized WorkShop Id to " + m.WorkshopID);
                }
            }

            // Fill Date Added
            if (!m.DateAdded.HasValue)
            {
                m.DateAdded = DateTime.Now;
            }

            SteamUGCDetails_t workshopDetails = new SteamUGCDetails_t();

            // Check Workshop for infos
            if (m.WorkshopID != 0)
            {
                workshopDetails = Workshop.GetDetails((ulong)m.WorkshopID, string.IsNullOrEmpty(m.Description));
            }

            if (workshopDetails.m_eResult == EResult.k_EResultOK)
            {
                Log.Debug("Processing Workshop details for " + m.ID);

                if (!m.ManualName)
                {
                    m.Name = workshopDetails.m_rgchTitle;
                }

                m.DateCreated = DateTimeOffset.FromUnixTimeSeconds(workshopDetails.m_rtimeCreated).DateTime;
                m.DateUpdated = DateTimeOffset.FromUnixTimeSeconds(workshopDetails.m_rtimeUpdated).DateTime;

                if (workshopDetails.m_rtimeAddedToUserList > 0)
                {
                    m.DateAdded = DateTimeOffset.FromUnixTimeSeconds(workshopDetails.m_rtimeAddedToUserList).DateTime;
                }

                //m.Author = SteamWorkshop.GetUsername(value.m_ulSteamIDOwner);
                //MessageBox.Show(m.Author);

                // Update directory size
                m.RealizeSize(workshopDetails.m_nFileSize);
                if (m.Size < 0)
                {
                    m.RealizeSize(Directory.EnumerateFiles(m.Path, "*", SearchOption.AllDirectories).Sum(fileName => new FileInfo(fileName).Length));
                }

                if (string.IsNullOrEmpty(m.Description))
                {
                    m.Description = workshopDetails.m_rgchDescription;
                }

                if (workshopDetails.m_ulSteamIDOwner > 0)
                {
                    string newAuthorName = Workshop.GetUsername(workshopDetails.m_ulSteamIDOwner);

                    // Getusername() sometimes returns null, an empty string or "[unknown]".
                    // We do not want to overwrite a potentially already correct author name in that case.
                    if (!string.IsNullOrEmpty(newAuthorName) && newAuthorName != "[unknown]")
                    {
                        m.Author = newAuthorName;
                    }
                }

                // Check Workshop for updates
                if (m.Source == ModSource.SteamWorkshop)
                {
                    if (Workshop.GetDownloadStatus((ulong)m.WorkshopID).HasFlag(EItemState.k_EItemStateNeedsUpdate))
                    {
                        Log.Info("Update available for " + m.ID);
                        m.AddState(ModState.UpdateAvailable);
                    }
                }

                // Check if it is built for WOTC
                try
                {
                    // Parse .XComMod file
                    var modInfo = new ModInfo(m.GetModInfoFile());
                    m.SetRequiresWOTC(modInfo.RequiresXPACK);
                }
                catch (InvalidOperationException ex)
                {
                    Log.Error("Failed parsing XComMod file for " + m.ID, ex);
                    Debug.Fail(ex.Message);
                }
            }
            else
            {
                Log.Debug("Processing local information for " + m.ID);

                m.DateCreated = Directory.GetCreationTime(m.Path);
                m.DateUpdated = Directory.GetLastWriteTime(m.Path);

                // Update directory size
                // slow, but necessary ?
                m.RealizeSize(Directory.EnumerateFiles(m.Path, "*", SearchOption.AllDirectories).Sum(fileName => new FileInfo(fileName).Length));

                // Update Name and Description
                // look for .XComMod file
                try
                {
                    // Parse .XComMod file
                    var modInfo = new ModInfo(m.GetModInfoFile());

                    if (!m.ManualName || m.Name == "")
                    {
                        m.Name = modInfo.Title;
                    }

                    m.Description = modInfo.Description;
                    m.SetRequiresWOTC(modInfo.RequiresXPACK);
                }
                catch (InvalidOperationException ex)
                {
                    Log.Error("Failed parsing XComMod file for " + m.ID, ex);
                    Debug.Fail(ex.Message);
                }
            }
        }
示例#4
0
        internal void UpdateMod(ModEntry m, Settings settings)
        {
            // Check if mod directory exists
            if (!Directory.Exists(m.Path))
            {
                m.AddState(ModState.NotInstalled);
                m.AddState(ModState.NotLoaded);
                m.isHidden = true;
                return;
            }

            // Check if in ModPaths
            if (!settings.ModPaths.Any(modPath => m.IsInModPath(modPath)))
            {
                m.AddState(ModState.NotLoaded);
            }

            // Update Source
            if (m.Source == ModSource.Unknown)
            {
                if (m.Path.IndexOf(@"\SteamApps\workshop\", StringComparison.OrdinalIgnoreCase) != -1)
                {
                    m.SetSource(ModSource.SteamWorkshop);
                }

                else
                {
                    // in workshop path but not loaded via steam
                    m.SetSource(ModSource.Manual);
                }
            }

            // Ensure source ID exists
            if (m.WorkshopID <= 0)
            {
                long sourceID;

                if (m.Source == ModSource.SteamWorkshop && long.TryParse(Path.GetFileName(m.Path), out sourceID))
                {
                    m.WorkshopID = sourceID;
                }
                else
                {
                    m.WorkshopID = new ModInfo(m.GetModInfoFile()).PublishedFileID;
                }
            }

            // Fill Date Added
            if (!m.DateAdded.HasValue)
            {
                m.DateAdded = DateTime.Now;
            }


            // Check Workshop for infos
            if (m.WorkshopID != 0)
            {
                var publishedID = (ulong)m.WorkshopID;

                var value = Workshop.GetDetails(publishedID, string.IsNullOrEmpty(m.Description));

                if (!m.ManualName)
                {
                    m.Name = value.m_rgchTitle;
                }

                m.DateCreated = DateTimeOffset.FromUnixTimeSeconds(value.m_rtimeCreated).DateTime;
                m.DateUpdated = DateTimeOffset.FromUnixTimeSeconds(value.m_rtimeUpdated).DateTime;

                if (value.m_rtimeAddedToUserList > 0)
                {
                    m.DateAdded = DateTimeOffset.FromUnixTimeSeconds(value.m_rtimeAddedToUserList).DateTime;
                }

                //m.Author = SteamWorkshop.GetUsername(value.m_ulSteamIDOwner);
                //MessageBox.Show(m.Author);

                // Update directory size
                m.RealizeSize(value.m_nFileSize);
                if (m.Size < 0)
                {
                    m.RealizeSize(Directory.EnumerateFiles(m.Path, "*", SearchOption.AllDirectories).Sum(fileName => new FileInfo(fileName).Length));
                }

                if (string.IsNullOrEmpty(m.Description))
                {
                    m.Description = value.m_rgchDescription;
                }

                if (value.m_ulSteamIDOwner > 0)
                {
                    m.Author = Workshop.GetUsername(value.m_ulSteamIDOwner);
                    if (string.IsNullOrEmpty(m.Author))
                    {
                        m.Author = "Unknown";
                    }
                }

                // Check Workshop for updates
                if (m.Source == ModSource.SteamWorkshop)
                {
                    if (
                        Workshop.GetDownloadStatus((ulong)m.WorkshopID)
                        .HasFlag(EItemState.k_EItemStateNeedsUpdate))
                    {
                        m.AddState(ModState.UpdateAvailable);
                    }
                }

                // Check if it is built for WOTC
                try
                {
                    // Parse .XComMod file
                    var modinfo = new ModInfo(m.GetModInfoFile());
                    m.SetRequiresWOTC(modinfo.RequiresXPACK);
                }
                catch (InvalidOperationException)
                {
                    return;
                }
            }
            else
            {
                m.DateCreated = Directory.GetCreationTime(m.Path);
                m.DateUpdated = Directory.GetLastWriteTime(m.Path);


                // Update directory size
                // slow, but necessary ?
                m.RealizeSize(Directory.EnumerateFiles(m.Path, "*", SearchOption.AllDirectories).Sum(fileName => new FileInfo(fileName).Length));

                // Update Name and Description
                // look for .XComMod file
                try
                {
                    // Parse .XComMod file
                    var modinfo = new ModInfo(m.GetModInfoFile());
                    if (!m.ManualName || m.Name == "")
                    {
                        m.Name = modinfo.Title;
                    }

                    m.Description = modinfo.Description;
                    m.SetRequiresWOTC(modinfo.RequiresXPACK);
                }
                catch (InvalidOperationException)
                {
                    return;
                }
            }
        }