protected void OnModelChanged(ModelChangedEventArgs e) { EventHandler <ModelChangedEventArgs> handler = ModelChanged; if (handler != null) { handler(this, e); } }
private void OnRendererModelChanged(object sender, ModelChangedEventArgs e) { _model = e.Model; RecreateNormals(); }
protected void OnModelChanged(ModelChangedEventArgs e) { EventHandler<ModelChangedEventArgs> handler = ModelChanged; if (handler != null) handler(this, e); }
private void OnRendererModelChanged(object sender, ModelChangedEventArgs e) { _model = e.Model; RecreateBoundingBox(); }