public static ShaderMaterial FromX3DMaterial(Material material) { ShaderMaterial m = new ShaderMaterial() { diffuseColor = new Vector4(material._diffuseColor, 1.0f), emissiveColor = new Vector4(material._emissiveColor, 1.0f), specularColor = new Vector4(material._specularColor, 1.0f), ambientIntensity = material.ambientIntensity, shininess = material.shininess, transparency = material.transparency, //test = new Vector4(0, 1, 0, 1), //test2 = new Vector4(1, 1, 0, 1) }; return(m); }
public void CollectMaterials() { ShaderMaterial shaderMaterial; List <Material> materials; Appearance appearance; materials = new List <Material>(); appearance = this.ItemsByType <Appearance>().FirstOrDefault(); if (appearance != null) { materials = appearance.ItemsByType <Material>(); } shaderMaterials = new List <ShaderMaterial>(); foreach (Material material in materials) { shaderMaterial = ShaderMaterial.FromX3DMaterial(material); shaderMaterials.Add(shaderMaterial); } }