/// <summary> /// 保存装备信息 /// </summary> /// <param name="info"></param> public void SaveEquipInfo(WlyEquipInfo info) { var current = GetEquipInfo(info.Type); current.Level = info.Level; current.Quality = info.Quality; current.EquipLevel = info.EquipLevel; }
/// <summary> /// 获取装备信息 /// </summary> /// <param name="type"></param> /// <returns></returns> public WlyEquipInfo GetEquipInfo(WlyEquipType type) { if (EquipInfoDict.ContainsKey(type)) { return(EquipInfoDict[type]); } var info = new WlyEquipInfo { Type = type, Level = 1, EquipLevel = 1, Quality = WlyQualityType.Unknow }; EquipInfoDict.Add(type, info); return(info); }