示例#1
0
        public static MiniRoomBase CreateRoom(Character pOwner, byte pType, Packet pPacket, bool pTournament, int pRound)
        {
            switch ((RoomType)pType)
            {
            case RoomType.Trade:
            {
                Trade trade = new Trade(pOwner);
                trade.AddPlayer(pOwner);
                return(trade);
            }

            case RoomType.Omok:
            {
                Omok omok = new Omok(pOwner)
                {
                    Title   = pPacket.ReadString(),
                    Private = pPacket.ReadBool()
                };
                if (omok.Private == true)
                {
                    omok.Password = pPacket.ReadString();
                }

                pPacket.Skip(7);         //Important ? :S
                omok.PieceType = pPacket.ReadByte();
                omok.AddOwner(pOwner);
                omok.mWinnerIndex = 1;
                Omoks.Add(omok.ID, omok);
                return(omok);
            }

            case RoomType.PersonalShop:
            {
                PlayerShop ps = new PlayerShop(pOwner)
                {
                    Title   = pPacket.ReadString(),
                    Private = pPacket.ReadBool()
                };
                short x = pPacket.ReadShort();         // might be type of shop (different shops had different outer designs/looks)? unused var. not sure what it's purpose it serves.
                ps.ObjectID = pPacket.ReadInt();
                PlayerShops.Add(ps.ID, ps);
                return(ps);
            }

            default:
            {
                return(null);
            }
            }
        }
示例#2
0
        public static void PersonalShopRefresh(Character pCharacter, PlayerShop ps)
        {
            Packet pw = new Packet(ServerMessages.MINI_ROOM_BASE);

            pw.WriteByte(0x15);
            pw.WriteByte((byte)ps.Items.Count);
            foreach (KeyValuePair <byte, PlayerShopItem> pst in ps.Items)
            {
                pw.WriteShort(pst.Value.Bundles);
                pw.WriteShort(pst.Value.BundleAmount);
                pw.WriteInt(pst.Value.Price);
                pw.WriteByte(WvsBeta.Common.Constants.getItemTypeInPacket(pst.Value.sItem.ItemID));
                PacketHelper.AddItemData(pw, pst.Value.sItem, 0, false);
            }
            ps.BroadcastPacket(pw);
        }
示例#3
0
        public void RemovePlayerFromShop(Character pCharacter)
        {
            MiniRoomBase mrb = pCharacter.Room;

            if (pCharacter == Users[0])
            {
                // Kick all players
                for (int i = 0; i < EnteredUsers; i++)
                {
                    if (pCharacter != Users[i])
                    {
                        PlayerShopPackets.CloseShop(Users[i], 2);
                        EnteredUsers--;
                        Users[i].Room       = null;
                        Users[i].RoomSlotId = 0;
                    }
                }

                PlayerShop ps = PlayerShops[mrb.ID];
                ps.RevertItems(pCharacter);
                MiniGamePacket.RemoveAnnounceBox(pCharacter);
                PlayerShops.Remove(mrb.ID);
                pCharacter.Field.PlayerShops.Remove(mrb.ID);
                pCharacter.Room       = null;
                pCharacter.RoomSlotId = 0;
            }

            else
            {
                PlayerShopPackets.RemovePlayer(pCharacter, mrb);
                EnteredUsers--;
                Users[pCharacter.RoomSlotId] = null;
                pCharacter.Room       = null;
                pCharacter.RoomSlotId = 0;
            }
        }
示例#4
0
        private static void EnterMiniRoom(Character chr, Packet packet)
        {
            if (chr.Room != null)
            {
                miniroomLog.Info($"{chr.Name} cannot enter miniroom: already in one.");
                return; // Already in a Mini Room
            }


            //MessagePacket.SendNotice("PACKET: " + packet.ToString(), chr);
            int roomId = packet.ReadInt();

            if (!MiniRoomBase.MiniRooms.TryGetValue(roomId, out var mrb))
            {
                ReportManager.FileNewReport("Tried entering a trade room without a proper ID.", chr.ID, 0);
                return; // Invalid Room ID
            }

            if (mrb.EnteredUsers == 0)
            {
                return;
            }

            if (mrb.IsFull())
            {
                miniroomLog.Info($"{chr.Name} cannot enter miniroom: already full.");
                return; // Error msg if full?
            }

            if (mrb.Users.ToList().Exists(u => u != null && u.MapID != chr.MapID))
            {
                InviteResult(chr, 1); // must be on same map. Show "not found" msg
                return;
            }

            chr.Room = mrb;
            byte nType = (byte)chr.Room.Type;

            switch (nType)
            {
            case 1:     // Omok
            {
                bool usePassword = packet.ReadBool();
                Omok omok        = MiniRoomBase.Omoks[chr.Room.ID];

                if (usePassword)
                {
                    string password = packet.ReadString();
                    if (password != omok.Password)
                    {
                        miniroomLog.Info($"{chr.Name} cannot enter omok: invalid password");
                        MiniGamePacket.ErrorMessage(chr, MiniGamePacket.MiniGameError.IncorrectPassword);
                        chr.Room = null;
                        break;
                    }
                }
                if (chr.Inventory.Mesos >= 100)
                {
                    omok.AddPlayer(chr);
                    MiniGamePacket.AddVisitor(chr, mrb);
                    MiniGamePacket.ShowWindow(chr, mrb, omok.OmokType);
                    chr.AddMesos(-100);
                    miniroomLog.Info($"{chr.Name} entered omok");
                }
                else
                {
                    miniroomLog.Info($"{chr.Name} cannot enter omok: not enough mesos");
                    MiniGamePacket.ErrorMessage(chr, MiniGamePacket.MiniGameError.NotEnoughMesos);
                }
                break;
            }

            case 3:     // Trade
            {
                miniroomLog.Info($"{chr.Name} entered trade");
                mrb.AddPlayer(chr);
                MiniRoomPacket.ShowJoin(mrb, chr);
                MiniRoomPacket.ShowWindow(mrb, chr);
                break;
            }

            case 4:     // Player Shop
            {
                miniroomLog.Info($"{chr.Name} entered playershop");
                PlayerShop shop = MiniRoomBase.PlayerShops[roomId];
                for (int i = 0; i < shop.EnteredUsers; i++)
                {
                    Character shopUser = mrb.Users[i];
                    if (shopUser != null && shopUser != chr)
                    {
                        shop.AddPlayer(chr);
                        PlayerShopPackets.AddPlayer(chr, shopUser);
                        PlayerShopPackets.OpenPlayerShop(chr, mrb);
                        PlayerShopPackets.PersonalShopRefresh(chr, shop);         //Show items
                    }
                }
                break;
            }
            }
        }
示例#5
0
        public static void HandlePacket(Character pCharacter, Packet pPacket)
        {
            //MessagePacket.SendNotice("PACKET: " + pPacket.ToString(), pCharacter);
            byte Type = pPacket.ReadByte();

            switch (Type)
            {
            case 0:     // Create miniroom
            {
                if (pCharacter.AssertForHack(!pCharacter.CanAttachAdditionalProcess, "Trying to create a miniroom while he cannot attach additional process."))
                {
                    return;
                }
                CreateMiniRoomBase(pCharacter, pPacket);
                break;
            }

            case 2:     // Invite To miniroom
            {
                if (pCharacter.Room == null)
                {
                    InviteResult(pCharacter, 1);
                    return;         // NOT OPENED OR FULL
                }

                int       playerid = pPacket.ReadInt();
                Character victim   = pCharacter.Field.GetPlayer(playerid);

                if (victim == null)
                {
                    miniroomLog.Info($"{pCharacter.Name} fails to invite charid {playerid}: not found?");
                    // Not found!
                    InviteResult(pCharacter, 1);
                }
                else if (pCharacter.Room.IsFull())
                {
                    miniroomLog.Info($"{pCharacter.Name} fails to invite charid {playerid}: room already full?");
                    InviteResult(pCharacter, 2, victim.Name);         // DEM REAL DEAL
                }
                else if ((pCharacter.IsGM == false && victim.IsGM) ||
                         (pCharacter.IsGM && victim.IsGM == false))
                {
                    miniroomLog.Info($"{pCharacter.Name} fails to invite charid {playerid}: non-admin tried to invite admin or vice versa");

                    InviteResult(pCharacter, 1);
                }
                else
                {
                    miniroomLog.Info($"{pCharacter.Name} invited {victim.Name} (charid {playerid})");
                    Invite(pCharacter.Room, pCharacter, victim);
                }

                break;
            }

            case 3:     // Decline Invite
            {
                int roomid = pPacket.ReadInt();

                miniroomLog.Info($"{pCharacter.Name} declined invite.");
                if (!MiniRoomBase.MiniRooms.ContainsKey(roomid))
                {
                    // REPORT
                    //ReportManager.FileNewReport("Tried opening a trade room without a proper ID.", pCharacter.ID, 0);
                    //MessagePacket.SendNotice("Tried opening a trade room without a proper ID. ID was: " + roomid.ToString(), pCharacter);
                    return;
                }

                MiniRoomBase mrb = MiniRoomBase.MiniRooms[roomid];
                //if (mrb.IsFull())
                //{

                //}
                break;
            }

            case 4:     // Enter Room
            {
                EnterMiniRoom(pCharacter, pPacket);
                break;
            }

            case 0x06:     // Chat
            {
                if (pCharacter.Room == null)
                {
                    return;
                }

                var text = pPacket.ReadString();

                var chatLogLine = pCharacter.Name + ": " + text;
                if (MessagePacket.ShowMuteMessage(pCharacter))
                {
                    miniroomChatLog.Info("[MUTED] " + chatLogLine);
                }
                else
                {
                    miniroomChatLog.Info(chatLogLine);
                    Chat(pCharacter.Room, pCharacter, text, -1);
                }

                break;
            }

            case 0x12:     //Add item to Player Shop
            {
                if (pCharacter.Room == null)
                {
                    return;
                }

                byte  inventory       = pPacket.ReadByte();
                short inventoryslot   = pPacket.ReadShort();
                short bundleamount    = pPacket.ReadShort();
                short AmountPerBundle = pPacket.ReadShort();
                int   price           = pPacket.ReadInt();
                PlayerShop.HandleShopUpdateItem(pCharacter, inventory, inventoryslot, bundleamount, AmountPerBundle, price);
                break;
            }

            case 0x13:     //Buy item from shop
            {
                if (pCharacter.Room == null)
                {
                    return;
                }

                byte       slot         = pPacket.ReadByte();
                short      bundleamount = pPacket.ReadShort();
                PlayerShop ps           = MiniRoomBase.PlayerShops[pCharacter.Room.ID];

                if (ps != null)
                {
                    ps.BuyItem(pCharacter, slot, bundleamount);
                }

                break;
            }

            case 0xA:     //Leave
            {
                MiniRoomBase mr = pCharacter.Room;
                if (mr == null)
                {
                    return;
                }

                miniroomLog.Info($"{pCharacter.Name} declined invite.");

                if (mr.Type == MiniRoomBase.RoomType.Trade)
                {
                    for (int i = 0; i < 2; i++)
                    {
                        Character chr    = mr.Users[i];
                        Character leader = mr.Users[0];

                        if (chr == null)
                        {
                            continue;
                        }

                        mr.RemovePlayer(chr, 1);
                        //mr.Users[i] = null; //send this after all characters are removed
                    }
                }

                else if (mr.Type == MiniRoomBase.RoomType.PersonalShop)
                {
                    mr.RemovePlayerFromShop(pCharacter);
                }

                else if (mr.Type == MiniRoomBase.RoomType.Omok)
                {
                    //MessagePacket.SendNotice("leave omok", pCharacter);
                    Omok omok = MiniRoomBase.Omoks[pCharacter.Room.ID];

                    if (pCharacter == omok.Users[0])
                    {
                        omok.CloseOmok(pCharacter);
                    }
                    else
                    {
                        ShowLeaveRoom(pCharacter.Room, pCharacter, 2);
                        omok.RemovePlayer(pCharacter, 1);
                    }
                }

                break;
            }

            case 0xB:     //Add announce box
            {
                if (pCharacter.Room == null)
                {
                    return;
                }
                MiniGamePacket.AddAnnounceBox(pCharacter, (byte)pCharacter.Room.Type, pCharacter.Room.ID, pCharacter.Room.Title, pCharacter.Room.Private, 0, false);
                byte RoomType = (byte)pCharacter.Room.Type;

                switch (RoomType)
                {
                case 1:
                {
                    pCharacter.Field.Omoks.Add(pCharacter.Room.ID, MiniRoomBase.Omoks[pCharacter.Room.ID]);
                    break;
                }

                case 4:
                {
                    pCharacter.Field.PlayerShops.Add(pCharacter.Room.ID, MiniRoomBase.PlayerShops[pCharacter.Room.ID]);
                    break;
                }
                }
                break;
            }

            case 0x17:     //Move Item from player shop to inventory
            {
                return;

                if (pCharacter.AssertForHack(!(pCharacter.Room is PlayerShop), "PlayerShop hack: taking back item while not in playershop"))
                {
                    return;
                }
                byte       slot = pPacket.ReadByte();   //reads as byte, sends as short... wtf lol
                PlayerShop ps   = pCharacter.Room as PlayerShop;
                if (pCharacter.AssertForHack(ps.Owner != pCharacter, "PlayerShop hack: taking back item while not owner"))
                {
                    return;
                }

                ps.HandleMoveItemBack(pCharacter, slot);
                ps.Items.Remove(slot);
                break;
            }

            case 0x19:     //Request tie result
            {
                bool result = pPacket.ReadBool();
                break;
            }

            case 0x20:     //Ready
            {
                MiniGamePacket.Ready(pCharacter, pCharacter.Room);
                break;
            }

            case 0x21:
            {
                MiniGamePacket.UnReady(pCharacter, pCharacter.Room);
                break;
            }

            case 0x22:     //Expell user
            {
                //Todo : expell
                break;
            }

            case 0x23:
            {
                Omok omok = MiniRoomBase.Omoks[pCharacter.Room.ID];
                if (omok != null)
                {
                    MiniGamePacket.Start(pCharacter, pCharacter.Room);
                    omok.GameStarted = true;
                }
                break;
            }

            case 0x25:
            {
                Omok omok = MiniRoomBase.Omoks[pCharacter.Room.ID];
                omok.UpdateGame(pCharacter);
                omok.GameStarted = false;
                break;
            }

            case 0x26:     //Place omok piece
            {
                Omok omok = MiniRoomBase.Omoks[pCharacter.Room.ID];

                if (omok != null)
                {
                    int  X     = pPacket.ReadInt();
                    int  Y     = pPacket.ReadInt();
                    byte Piece = pPacket.ReadByte();

                    if (omok.Stones[X, Y] != Piece && omok.Stones[X, Y] != omok.GetOtherPiece(Piece))
                    {
                        MiniGamePacket.MoveOmokPiece(pCharacter, pCharacter.Room, X, Y, Piece);
                        omok.AddStone(X, Y, Piece, pCharacter);
                    }
                    else
                    {
                        MiniGamePacket.OmokMessage(pCharacter, pCharacter.Room, 0);
                    }
                    //MessagePacket.SendNotice("X : " + X + " Y : " + Y, pCharacter);
                    if (omok.CheckStone(Piece))
                    {
                        //MessagePacket.SendNotice("Win!", pCharacter);
                        omok.UpdateGame(pCharacter);
                        Piece            = 0xFF;
                        omok.GameStarted = false;
                    }
                }

                break;
            }

            case 0x1C:
            {
                for (int i = 0; i < 2; i++)
                {
                    if (pCharacter.Room.Users[i] != pCharacter)
                    {
                        MiniGamePacket.RequestHandicap(pCharacter.Room.Users[i], pCharacter.Room);
                    }
                }

                break;
            }

            case 0x1D:     //Request handicap result
            {
                bool result = pPacket.ReadBool();
                Omok omok   = MiniRoomBase.Omoks[pCharacter.Room.ID];

                if (omok != null)
                {
                    if (result == true)
                    {
                        for (int i = 0; i < 2; i++)
                        {
                            if (pCharacter.Room.Users[i] != pCharacter)
                            {
                                if (omok.PlacedStone[i] == false)
                                {
                                    MiniGamePacket.RequestHandicapResult(pCharacter, pCharacter.Room, result, 2);
                                    omok.TotalStones -= 2;
                                    //MessagePacket.SendNotice("removed", pCharacter);
                                }
                                else
                                {
                                    MiniGamePacket.RequestHandicapResult(pCharacter, pCharacter.Room, result, 1);
                                    omok.TotalStones--;
                                    //omok.Stones[omok.LastPlacedStone[(byte)(pCharacter.RoomSlotId + 1)].mX, omok.LastPlacedStone[(byte)(pCharacter.RoomSlotId + 1)].mY] = 0xFF;
                                    //MessagePacket.SendNotice("Removed stone", pCharacter);
                                }
                            }
                        }
                    }
                }
                break;
            }

            default:
            {
                if (pCharacter.Room != null)
                {
                    pCharacter.Room.OnPacket(pCharacter, Type, pPacket);
                }
                //MessagePacket.SendNotice("This feature is currently disabled due to maintenance.", pCharacter);
                break;
            }
            }
        }
示例#6
0
        public void BuyItem(Character pCharacter, byte slot, short quantity)
        {
            //This may seem confusing, but the client calculates the amount left itself.
            //The formula is bundles * bundleamount, so if you have 2 bundles with 25 in each, it will obviously show 50. If you have 100 items in 1 bundle, it will show you 100
            PlayerShopItem pst = Items[slot];
            PlayerShop     ps  = MiniRoomBase.PlayerShops[pCharacter.Room.ID];

            if (pst == null)
            {
                return;
            }

            if (pCharacter.AssertForHack(
                    quantity < 0,
                    $"PlayerShop hack: trying to buy negative amount. Requested {quantity}"
                    ))
            {
                return;
            }

            if (pst.sItem.Amount <= 0)
            {
                // TODO: Get packet?
                return;
            }


            var cost       = quantity * pst.Price;
            var realAmount = (short)(quantity * pst.BundleAmount);

            if (cost > pCharacter.Inventory.Mesos)
            {
                // TODO: Get packet?
                return;
            }

            if (pCharacter.AssertForHack(
                    pst.Bundles < quantity,
                    $"PlayerShop hack: buying more than there's in store. Bundle: {pst.Bundles}, requested {quantity}"
                    ))
            {
                return;
            }

            if (pCharacter.AssertForHack(
                    pst.sItem.Amount < realAmount,
                    $"PlayerShop hack: buying more than there's in store. Item amount: {pst.sItem.Amount}, requested {realAmount}"
                    ))
            {
                return;
            }


            pCharacter.Inventory.AddNewItem(pst.sItem.ItemID, realAmount);
            pCharacter.AddMesos(-cost);
            Owner.AddMesos(cost);

            MesosTransfer.PlayerBuysFromPersonalShop(pCharacter.ID, Owner.ID, cost, _transaction);
            ItemTransfer.PersonalShopBoughtItem(Owner.ID, pCharacter.ID, pst.sItem.ItemID, realAmount, TransactionID, pst.sItem);



            pst.Bundles      -= quantity;
            pst.sItem.Amount -= realAmount;

            PlayerShopPackets.PersonalShopRefresh(pCharacter, ps);
            PlayerShopPackets.SoldItemResult(Owner, pCharacter, slot, quantity);
        }