public int KillAllMobs(int mapid, bool damage) { int amount = 0; try { List <Mob> mobsBackup = new List <Mob>(Mobs); lock (mobsBackup) { foreach (Mob mob in mobsBackup) { if (mob != null) { if (damage) { MobPacket.SendMobDamageOrHeal(mapid, mob.SpawnID, mob.HP, false); } mob.HP = 0; mob.CheckDead(); amount++; } } } mobsBackup.Clear(); mobsBackup = null; } catch { } return(amount); }
public static void HandleMeleeAttack(Character chr, Packet packet) { //Program.MainForm.LogAppend("Handling Melee"); if (!ParseAttackData(chr, packet, out AttackData ad, AttackTypes.Melee)) { return; } SendMeleeAttack(chr, ad); Mob mob; bool died; int TotalDamage = 0; double MaxPossibleDamage; if (ad.SkillID != 0) { chr.Skills.UseMeleeAttack(ad.SkillID, ad); } bool pickPocketActivated = chr.PrimaryStats.HasBuff(Constants.ChiefBandit.Skills.Pickpocket); var pickPocketSLD = chr.Skills.GetSkillLevelData(Constants.ChiefBandit.Skills.Pickpocket, out byte pickPocketSkillLevel); bool pickOk = !ad.IsMesoExplosion && pickPocketActivated && pickPocketSkillLevel > 0 && pickPocketSLD != null; int StolenMP = 0; int MpStealSkillID = chr.Skills.GetMpStealSkillData(2, out int MpStealProp, out int MpStealPercent, out byte MpStealLevel); List <Drop> dropsToPop = null; short delayForMesoExplosionKill = 0; if (ad.SkillID == Constants.ChiefBandit.Skills.MesoExplosion) { byte items = packet.ReadByte(); dropsToPop = new List <Drop>(items); byte i; for (i = 0; i < items; i++) { int objectID = packet.ReadInt(); packet.Skip(1); if (chr.Field.DropPool.Drops.TryGetValue(objectID, out var drop) && drop.Reward.Mesos) { dropsToPop.Add(drop); } } delayForMesoExplosionKill = packet.ReadShort(); } var sld = ad.SkillID == 0 ? null : DataProvider.Skills[ad.SkillID].Levels[ad.SkillLevel]; long buffTime = sld?.BuffTime * 1000 ?? 0; long buffExpireTime = MasterThread.CurrentTime + buffTime; bool IsSuccessRoll() => sld != null && (Rand32.Next() % 100) < sld.Property; foreach (var ai in ad.Attacks) { try { TotalDamage = 0; mob = chr.Field.GetMob(ai.MobMapId); if (mob == null) { continue; } bool boss = mob.Data.Boss; if (MpStealPercent > 0) { StolenMP += mob.OnMobMPSteal(MpStealProp, MpStealPercent / ad.Targets); } if (pickOk) { mob.GiveMoney(chr, ai, ad.Hits); } foreach (var amount in ai.Damages) { mob.GiveDamage(chr, amount); TotalDamage += amount; } if (TotalDamage == 0) { continue; } var maxDamage = 5 + (chr.Level * 6); if (ad.SkillID == 0 && chr.Level < 10 && TotalDamage > maxDamage) { chr.PermaBan("Melee damage hack (low level), hit " + TotalDamage + " (max: " + maxDamage + ")"); return; } died = mob.CheckDead(ai.HitPosition, ad.IsMesoExplosion ? delayForMesoExplosionKill : ai.HitDelay, chr.PrimaryStats.BuffMesoUP.N); //TODO sometimes when attacking without using a skill this gets triggered and throws a exception? if (died || ad.SkillID <= 0) { continue; } if (ad.SkillID != 0) { MobStatus.MobStatValue addedStats = 0; switch (ad.SkillID) { case Constants.DragonKnight.Skills.Sacrifice: { double percentSacrificed = sld.XValue / 100.0; short amountSacrificed = (short)(TotalDamage * percentSacrificed); chr.DamageHP(amountSacrificed); break; } case Constants.Bandit.Skills.Steal: if (!boss && IsSuccessRoll()) { mob.GiveReward(chr.ID, 0, DropType.Normal, ai.HitPosition, ai.HitDelay, 0, true); } break; // Debuffs case Constants.Rogue.Skills.Disorder: addedStats = mob.Status.BuffPhysicalDamage.Set(ad.SkillID, (short)sld.XValue, buffExpireTime); addedStats |= mob.Status.BuffPhysicalDefense.Set(ad.SkillID, (short)sld.XValue, buffExpireTime); break; case Constants.WhiteKnight.Skills.ChargeBlow: // Not sure if this should add the stun case Constants.Crusader.Skills.AxeComa: case Constants.Crusader.Skills.SwordComa: case Constants.Crusader.Skills.Shout: if (!boss && IsSuccessRoll()) { addedStats = mob.Status.BuffStun.Set(ad.SkillID, (short)-sld.BuffTime, buffExpireTime); } //is charge blow supposed to end the elemental charge buff? break; case Constants.Crusader.Skills.AxePanic: case Constants.Crusader.Skills.SwordPanic: if (!boss && IsSuccessRoll()) { addedStats = mob.Status.BuffDarkness.Set(ad.SkillID, (short)1, buffExpireTime); //darkness animation doesnt show in this ver? } break; } if (addedStats != 0) { MobPacket.SendMobStatsTempSet(mob, ai.HitDelay, addedStats); } } if (StolenMP > 0) { chr.ModifyMP((short)StolenMP); MapPacket.SendPlayerSkillAnimSelf(chr, MpStealSkillID, MpStealLevel); MapPacket.SendPlayerSkillAnim(chr, MpStealSkillID, MpStealLevel); } if (ad.SkillID != 0) { MaxPossibleDamage = DamageFormula.MaximumMeleeDamage(chr, mob, ad.Targets, ad.SkillID); } else { MaxPossibleDamage = DamageFormula.MaximumMeleeDamage(chr, mob, ad.Targets); } if (TotalDamage > MaxPossibleDamage) { if (ReportDamagehack(chr, ad, TotalDamage, (int)MaxPossibleDamage)) { return; } } } catch (Exception ex) { Program.MainForm.LogAppend(ex.ToString()); } } if (chr.PrimaryStats.BuffComboAttack.IsSet() && TotalDamage > 0) { if (ad.SkillID == Constants.Crusader.Skills.AxeComa || ad.SkillID == Constants.Crusader.Skills.SwordComa || ad.SkillID == Constants.Crusader.Skills.AxePanic || ad.SkillID == Constants.Crusader.Skills.SwordPanic) { chr.PrimaryStats.BuffComboAttack.N = 1; BuffPacket.SetTempStats(chr, BuffValueTypes.ComboAttack); MapPacket.SendPlayerBuffed(chr, BuffValueTypes.ComboAttack); } else if (ad.SkillID != Constants.Crusader.Skills.Shout) { if (chr.PrimaryStats.BuffComboAttack.N <= chr.PrimaryStats.BuffComboAttack.MaxOrbs) { chr.PrimaryStats.BuffComboAttack.N++; BuffPacket.SetTempStats(chr, BuffValueTypes.ComboAttack); MapPacket.SendPlayerBuffed(chr, BuffValueTypes.ComboAttack); } } } switch (ad.SkillID) { case 0: // Normal wep { if (chr.Inventory.GetEquippedItemId((short)Constants.EquipSlots.Slots.Helm, true) == 1002258) // Blue Diamondy Bandana { var mobs = chr.Field.GetMobsInRange(chr.Position, new Pos(-10000, -10000), new Pos(10000, 10000)); foreach (var m in mobs) { MobPacket.SendMobDamageOrHeal(chr.Field, m, 1337, false, false); if (m.GiveDamage(chr, 1337)) { m.CheckDead(); } } } break; } case Constants.ChiefBandit.Skills.MesoExplosion: { byte i = 0; foreach (var drop in dropsToPop) { var delay = (short)Math.Min(1000, delayForMesoExplosionKill + (100 * (i % 5))); chr.Field.DropPool.RemoveDrop(drop, RewardLeaveType.Explode, delay); i++; } break; } case Constants.WhiteKnight.Skills.ChargeBlow: if (IsSuccessRoll()) { // RIP. It cancels your charge var removedBuffs = chr.PrimaryStats.RemoveByReference(chr.PrimaryStats.BuffCharges.R); BuffPacket.SetTempStats(chr, removedBuffs); MapPacket.SendPlayerBuffed(chr, removedBuffs); } break; case Constants.WhiteKnight.Skills.BwFireCharge: case Constants.WhiteKnight.Skills.BwIceCharge: case Constants.WhiteKnight.Skills.BwLitCharge: case Constants.WhiteKnight.Skills.SwordFireCharge: case Constants.WhiteKnight.Skills.SwordIceCharge: case Constants.WhiteKnight.Skills.SwordLitCharge: { var buff = chr.PrimaryStats.BuffCharges.Set( ad.SkillID, sld.XValue, BuffStat.GetTimeForBuff(1000 * sld.BuffTime) ); BuffPacket.SetTempStats(chr, buff); MapPacket.SendPlayerBuffed(chr, buff); break; } case Constants.DragonKnight.Skills.DragonRoar: { // Apply stun var buff = chr.PrimaryStats.BuffStun.Set( ad.SkillID, 1, BuffStat.GetTimeForBuff(1000 * sld.YValue) ); BuffPacket.SetTempStats(chr, buff); MapPacket.SendPlayerBuffed(chr, buff); break; } } }
public static void HandleCharacterDamage(Character chr, Packet pr) { //1A FF 03 00 00 00 00 00 00 00 00 04 87 01 00 00 00 sbyte attack = pr.ReadSByte(); int damage = pr.ReadInt(); int reducedDamage = damage; int actualHPEffect = -damage; int actualMPEffect = 0; int healSkillId = 0; Mob mob = null; if (chr.AssertForHack(damage < -1, "Less than -1 (" + damage + ") damage in HandleCharacterDamage")) { return; } if (chr.PrimaryStats.HP == 0) { return; } byte mobSkillId = 0, mobSkillLevel = 0; if (attack <= -2) { mobSkillLevel = pr.ReadByte(); mobSkillId = pr.ReadByte(); // (short >> 8) Trace.WriteLine($"Got a hit with {attack} attack, mobSkillLevel {mobSkillLevel}, mobSkillId {mobSkillId}"); } else { int magicAttackElement = 0; if (pr.ReadBool()) { magicAttackElement = pr.ReadInt(); // 0 = no element (Grendel the Really Old, 9001001) // 1 = Ice (Celion? blue, 5120003) // 2 = Lightning (Regular big Sentinel, 3000000) // 3 = Fire (Fire sentinel, 5200002) } var mobMapId = pr.ReadInt(); var mobId = pr.ReadInt(); mob = chr.Field.GetMob(mobMapId); if (mob == null || mobId != mob.MobID) { return; } // Newer ver: int nCalcDamageMobStatIndex var stance = pr.ReadByte(); var isReflected = pr.ReadBool(); byte reflectHitAction = 0; short reflectX = 0, reflectY = 0; if (isReflected) { reflectHitAction = pr.ReadByte(); reflectX = pr.ReadShort(); reflectY = pr.ReadShort(); } if (chr.PrimaryStats.BuffMagicGuard.HasReferenceId(Constants.Magician.Skills.MagicGuard) && chr.PrimaryStats.MP > 0) { // Absorbs X amount of damage. :) var skillId = chr.PrimaryStats.BuffMagicGuard.R; byte skillLevel; var sld = chr.Skills.GetSkillLevelData(skillId, out skillLevel); int damageEaten = (int)Math.Round((damage * (sld.XValue / 100.0d))); // MagicGuard doesn't show reduced damage. Trace.WriteLine($"Reducing damage by MG. Reflected {damageEaten}"); //Program.MainForm.LogAppend("MG Damage before change: " + actualHPEffect); actualHPEffect += damageEaten; //Program.MainForm.LogAppend("MG Damage after change: " + actualHPEffect); actualMPEffect = -damageEaten; healSkillId = skillId; } if (chr.PrimaryStats.BuffPowerGuard.HasReferenceId(Constants.Fighter.Skills.PowerGuard) || chr.PrimaryStats.BuffPowerGuard.HasReferenceId(Constants.Page.Skills.PowerGuard)) { var skillId = chr.PrimaryStats.BuffPowerGuard.R; byte skillLevel; var sld = chr.Skills.GetSkillLevelData(skillId, out skillLevel); int damageReflectedBack = (int)(damage * (sld.XValue / 100.0d)); if (damageReflectedBack > mob.MaxHP) { damageReflectedBack = (int)(mob.MaxHP * 0.1); } if (mob.IsBoss) { damageReflectedBack /= 2; } mob.GiveDamage(chr, damageReflectedBack); MobPacket.SendMobDamageOrHeal(chr, mobId, damageReflectedBack, false, false); mob.CheckDead(mob.Position); Trace.WriteLine($"Reducing damage by PG. Reflected {damageReflectedBack}"); actualHPEffect += damageReflectedBack; // Buff 'damaged' hp, so its less healSkillId = skillId; } if (chr.PrimaryStats.BuffMesoGuard.IsSet()) { var skillId = Constants.ChiefBandit.Skills.MesoGuard; var sld = chr.Skills.GetSkillLevelData( skillId, out var skillLevel ); if (sld != null) { var percentage = sld.XValue; var damageReduction = reducedDamage / 2; var mesoLoss = damageReduction * percentage / 100; if (damageReduction != 0) { var playerMesos = chr.Inventory.Mesos; var maxMesosUsable = Math.Min(chr.PrimaryStats.BuffMesoGuard.MesosLeft, playerMesos); if (mesoLoss > maxMesosUsable) { // New calculation. in our version it should actually 'save' the // mesos for a bit. damageReduction = 100 * maxMesosUsable / percentage; mesoLoss = maxMesosUsable; } if (mesoLoss > 0) { chr.PrimaryStats.BuffMesoGuard.MesosLeft -= mesoLoss; MesosTransfer.PlayerUsedSkill(chr.ID, mesoLoss, skillId); chr.AddMesos(-(mesoLoss), false); Trace.WriteLine($"Reducing damage by mesos. Mesos: {mesoLoss}, maxMesos {maxMesosUsable}, reduction {damageReduction}"); actualHPEffect += damageReduction; reducedDamage -= reducedDamage; } if (chr.PrimaryStats.BuffMesoGuard.MesosLeft <= 0) { // Debuff when out of mesos chr.PrimaryStats.RemoveByReference(skillId); } } } } SendCharacterDamageByMob( chr, attack, damage, reducedDamage, healSkillId, mobMapId, mobId, stance, isReflected, reflectHitAction, reflectX, reflectY ); } Trace.WriteLine($"Showing damage: {reducedDamage}, {damage}"); Trace.WriteLine($"Applying damage: HP {actualHPEffect}, MP: {actualMPEffect}"); if (actualHPEffect < 0) { chr.ModifyHP((short)actualHPEffect); } if (actualMPEffect < 0) { chr.ModifyMP((short)actualMPEffect); } if (mobSkillLevel != 0 && mobSkillId != 0) { // Check if the skill exists and has any extra effect. if (!DataProvider.MobSkills.TryGetValue(mobSkillId, out var skillLevels)) { return; } // Still going strong if (!skillLevels.TryGetValue(mobSkillLevel, out var msld)) { return; } OnStatChangeByMobSkill(chr, msld); } else if (mob != null) { // CUser::OnStatChangeByMobAttack if (mob.Data.Attacks == null || !mob.Data.Attacks.TryGetValue((byte)attack, out var mad)) { return; } // Okay, we've got an attack... if (mad.Disease <= 0) { return; } // Shit's poisonous! // Hmm... We could actually make snails give buffs... hurr if (!DataProvider.MobSkills.TryGetValue(mad.Disease, out var skillLevels)) { return; } // Still going strong if (!skillLevels.TryGetValue(mad.SkillLevel, out var msld)) { return; } OnStatChangeByMobSkill(chr, msld); } }