public override void AC_OnPacketInbound(Packet packet)
        {
            try
            {
                if (Server == null)
                {
                    switch ((ISClientMessages)packet.ReadByte())
                    {
                    case ISClientMessages.ServerRequestAllocation:
                    {
                        string      serverName = packet.ReadString();
                        LocalServer ls;
                        if (!CenterServer.Instance.LocalServers.TryGetValue(serverName, out ls))
                        {
                            Program.MainForm.LogAppend("Server doesn't exist in configuration: " + serverName + ". Disconnecting.");
                            Disconnect();
                            return;
                        }
                        var publicIp = System.Net.IPAddress.Parse(packet.ReadString());
                        var port     = packet.ReadUShort();

                        Program.MainForm.LogAppend(
                            $"Server connecting... Name: {serverName}, Public IP: {publicIp}, Port {port}");

                        if (ls.Type == LocalServerType.Game || ls.Type == LocalServerType.Shop)
                        {
                            byte worldid = packet.ReadByte();
                            if (World.ID != worldid)
                            {
                                Program.MainForm.LogAppend(
                                    $"{serverName} disconnected because it didn't have a valid world ID ({worldid})");
                                Disconnect();
                                return;
                            }
                        }


                        if (ls.Connected)
                        {
                            if (ls.InMaintenance)
                            {
                                Program.MainForm.LogAppend(
                                    $"Server is already connected: {serverName}, but already in maintenance. Disconnecting.");
                                Disconnect();
                                return;
                            }

                            Program.MainForm.LogAppend(
                                $"Server is already connected: {serverName}. Setting up transfer...");
                            ls.InMaintenance = true;
                        }

                        Server          = ls;
                        Server.PublicIP = publicIp;
                        Server.Port     = port;
                        Server.SetConnection(this);

                        Packet pw = new Packet(ISServerMessages.ServerAssignmentResult);
                        pw.WriteBool(Server.InMaintenance);

                        if (ls.Type == LocalServerType.Game || ls.Type == LocalServerType.Shop)
                        {
                            pw.WriteByte(Server.ChannelID);
                        }

                        if (Server.Type == LocalServerType.Game)
                        {
                            Program.MainForm.LogAppend(
                                $"Gameserver assigned! Name {serverName}; Channel ID {Server.ChannelID}");
                        }
                        else if (Server.Type == LocalServerType.Login)
                        {
                            Program.MainForm.LogAppend("Login connected.");
                        }
                        else if (Server.Type == LocalServerType.Shop)
                        {
                            Program.MainForm.LogAppend($"Shopserver assigned on idx {Server.ChannelID}");
                        }

                        SendPacket(pw);

                        SendRates();


                        break;
                    }
                    }
                }
                else
                {
                    var opcode = (ISClientMessages)packet.ReadByte();
                    switch (opcode)
                    {
                    case ISClientMessages.ServerMigrationUpdate:
                    {
                        if (!Server.InMaintenance)
                        {
                            Program.MainForm.LogAppend("Received ServerMigrationUpdate while not in maintenance!");
                            break;
                        }

                        var forwardPacket = new Packet(ISServerMessages.ServerMigrationUpdate);
                        forwardPacket.WriteBytes(packet.ReadLeftoverBytes());

                        // Figure out what way we need to send the packet
                        if (Server.Connection == this)
                        {
                            Server.TransferConnection.SendPacket(forwardPacket);
                        }
                        else
                        {
                            Server.Connection.SendPacket(forwardPacket);
                        }

                        break;
                    }

                    case ISClientMessages.ChangeRates:
                    {
                        Server.RateMobEXP     = packet.ReadDouble();
                        Server.RateMesoAmount = packet.ReadDouble();
                        Server.RateDropChance = packet.ReadDouble();
                        break;
                    }

                    case ISClientMessages.ServerSetConnectionsValue:
                    {
                        Server.Connections = packet.ReadInt();
                        break;
                    }

                    case ISClientMessages.PlayerChangeServer:
                    {
                        string hash    = packet.ReadString();
                        int    charid  = packet.ReadInt();
                        byte   world   = packet.ReadByte();
                        byte   channel = packet.ReadByte();
                        bool   CCing   = packet.ReadBool();

                        var chr = CenterServer.Instance.FindCharacter(charid);

                        Packet pw = new Packet(ISServerMessages.PlayerChangeServerResult);
                        pw.WriteString(hash);
                        pw.WriteInt(charid);

                        bool        found = true;
                        LocalServer ls    = null;
                        // this will null the key, so if there were two instances CCing,
                        // both would probably get killed.
                        if (RedisBackend.Instance.PlayerIsMigrating(charid, false))
                        {
                            Program.MainForm.LogAppend("Character {0} tried to CC while already CCing.", charid);
                            pw.WriteInt(0);
                            pw.WriteShort(0);
                            found = false;
                        }
                        else if (channel < 50 &&
                                 World.GameServers.TryGetValue(channel, out ls) &&
                                 ls.Connected)
                        {
                            pw.WriteBytes(ls.PublicIP.GetAddressBytes());
                            pw.WriteUShort(ls.Port);

                            RedisBackend.Instance.SetMigratingPlayer(charid);

                            if (chr != null)
                            {
                                chr.isCCing = true;
                            }

                            if (this.Server.Type == LocalServerType.Login)
                            {
                                CharacterDBAccessor.UpdateRank(charid);
                            }
                        }
                        else if (channel >= 50 &&
                                 World.ShopServers.TryGetValue((byte)(channel - 50), out ls) &&
                                 ls.Connected)
                        {
                            pw.WriteBytes(ls.PublicIP.GetAddressBytes());
                            pw.WriteUShort(ls.Port);

                            RedisBackend.Instance.SetMigratingPlayer(charid);

                            if (chr != null)
                            {
                                chr.isCCing     = true;
                                chr.LastChannel = chr.ChannelID;
                                chr.InCashShop  = true;
                            }
                        }
                        else
                        {
                            Program.MainForm.LogAppend("Character {0} tried to CC to channel that is not online.", charid);
                            pw.WriteInt(0);
                            pw.WriteShort(0);
                            found = false;
                        }


                        if (CCing && found && chr != null && ls != null)
                        {
                            chr.FriendsList.SaveBuddiesToDb();
                            chr.isConnectingFromLogin = false;

                            // Give the channel server some info from this server
                            var channelPacket = new Packet(ISServerMessages.PlayerChangeServerData);
                            channelPacket.WriteInt(charid);
                            channelPacket.WriteBytes(packet.ReadLeftoverBytes());

                            if (Server.ChannelID == channel &&
                                Server.InMaintenance)
                            {
                                // Server in maintenance...
                                ls.TransferConnection?.SendPacket(channelPacket);
                            }
                            else
                            {
                                // Changing channels, meh
                                ls.Connection?.SendPacket(channelPacket);
                            }
                        }

                        SendPacket(pw);
                        break;
                    }

                    case ISClientMessages.ServerRegisterUnregisterPlayer:     // Register/unregister character
                    {
                        int  charid = packet.ReadInt();
                        bool add    = packet.ReadBool();
                        if (add)
                        {
                            string charname  = packet.ReadString();
                            short  job       = packet.ReadShort();
                            byte   level     = packet.ReadByte();
                            byte   admin     = packet.ReadByte();
                            var    character = CenterServer.Instance.AddCharacter(charname, charid, Server.ChannelID, job, level, admin);

                            if (Party.Parties.TryGetValue(character.PartyID, out Party party))
                            {
                                party.SilentUpdate(character.ID);
                            }
                            else if (character.PartyID != 0)
                            {
                                Program.MainForm.LogAppend("Trying to register a character, but the party was not found??? PartyID: {0}, character ID {1}", character.PartyID, charid);
                                character.PartyID = 0;
                            }

                            var friendsList = character.FriendsList;
                            if (friendsList != null)
                            {
                                friendsList.OnOnlineCC(true, false);
                                friendsList.SendBuddyList();
                                friendsList.PollRequests();
                            }
                        }
                        else
                        {
                            bool ccing     = packet.ReadBool();
                            var  character = CenterServer.Instance.FindCharacter(charid);
                            if (ccing == false)
                            {
                                character.IsOnline = false;

                                if (Party.Parties.TryGetValue(character.PartyID, out Party party))
                                {
                                    if (party.leader.id == charid)
                                    {
                                        // Disband the party
                                        party.Leave(character);
                                    }
                                    else
                                    {
                                        party.SilentUpdate(character.ID);
                                    }
                                }

                                character.FriendsList?.OnOnlineCC(true, true);

                                // Fix this. When you log back in, the chat has 2 of you.
                                // Messenger.LeaveMessenger(character.ID);
                            }

                            if (Party.Invites.ContainsKey(character.ID))
                            {
                                Party.Invites.Remove(character.ID);
                            }
                        }

                        SendUserNoUpdateToLogins();

                        break;
                    }


                    case ISClientMessages.BroadcastPacketToGameservers:
                    {
                        var p = new Packet(packet.ReadLeftoverBytes());
                        World.SendPacketToEveryGameserver(p);
                        break;
                    }

                    case ISClientMessages.BroadcastPacketToShopservers:
                    {
                        var p = new Packet(packet.ReadLeftoverBytes());
                        World.SendPacketToEveryShopserver(p);
                        break;
                    }

                    default:
                        switch (Server.Type)
                        {
                        case LocalServerType.Game: HandleGamePacket(opcode, packet); break;

                        case LocalServerType.Login: HandleLoginPacket(opcode, packet); break;

                        case LocalServerType.Shop: HandleShopPacket(opcode, packet); break;
                        }

                        break;
                    }
                }
            }
            catch (Exception ex)
            {
                Program.LogFile.WriteLine("Exception Caught:\r\n{0}", ex.ToString());
                //FileWriter.WriteLine(@"etclog\ExceptionCatcher.log", "[Center Server][" + DateTime.Now.ToString() + "] Exception caught: " + ex.Message + Environment.NewLine + Environment.NewLine + "Stacktrace: " + ex.StackTrace, true);
                //Disconnect();
            }
        }
示例#2
0
        private void LoadConfig(string configFile)
        {
            ConfigReader reader = new ConfigReader(configFile);

            Port      = reader["port"].GetUShort();
            AdminPort = reader["adminPort"].GetUShort();
            PrivateIP = IPAddress.Parse(reader["PrivateIP"]?.GetString() ?? "127.0.0.1");
            World     = new WorldServer(reader["gameWorldId"].GetByte());

            World.UserWarning = reader["userWarning"]?.GetInt() ?? 400; // 11000
            World.UserLimit   = reader["userLimit"]?.GetInt() ?? 600;   // 12000

            if (World.UserLimit < World.UserWarning)
            {
                var tmp = World.UserLimit;
                World.UserLimit   = World.UserWarning;
                World.UserWarning = tmp;
            }

            Tespia = reader["tespia"]?.GetBool() ?? false;

            LocalServer     ls;
            LocalServerType lst;

            foreach (var serverCategory in reader.RootNode.Where(x => x.SubNodes != null))
            {
                switch (serverCategory.Name)
                {
                case "login": lst = LocalServerType.Login; break;

                case "game": lst = LocalServerType.Game; break;

                case "shop": lst = LocalServerType.Shop; break;

                case "mapgen": lst = LocalServerType.MapGen; break;

                case "claim": lst = LocalServerType.Claim; break;

                case "itc": lst = LocalServerType.ITC; break;

                default: lst = LocalServerType.Unk; break;
                }

                if (lst == LocalServerType.Unk)
                {
                    System.Windows.Forms.MessageBox.Show("Found unparsable block in center config file: " + serverCategory.Name);
                }
                else if (lst == LocalServerType.Claim)
                {
                    ls = new LocalServer()
                    {
                        Name      = "claim",
                        Port      = serverCategory["port"].GetUShort(),
                        PublicIP  = IPAddress.Parse(serverCategory["PublicIP"].GetString()),
                        PrivateIP = IPAddress.Parse(serverCategory["PrivateIP"].GetString()),
                        Type      = lst
                    };
                    LocalServers.Add("claim", ls);
                }
                else
                {
                    byte channelId = 0;
                    foreach (var serverConfigBlock in serverCategory)
                    {
                        ls = new LocalServer()
                        {
                            Name           = serverConfigBlock.Name,
                            Port           = serverConfigBlock["port"].GetUShort(),
                            PublicIP       = IPAddress.Parse(serverConfigBlock["PublicIP"].GetString()),
                            PrivateIP      = IPAddress.Parse(serverConfigBlock["PrivateIP"].GetString()),
                            RateMobEXP     = serverConfigBlock["EXP_Rate"]?.GetDouble() ?? 1.0,
                            RateMesoAmount = serverConfigBlock["MESO_Rate"]?.GetDouble() ?? 1.0,
                            RateDropChance = serverConfigBlock["DROP_Rate"]?.GetDouble() ?? 1.0,
                            Type           = lst,
                        };

                        ls.SetRates(ls.RateMobEXP, ls.RateDropChance, ls.RateMesoAmount, false, true);

                        LocalServers.Add(ls.Name, ls);
                        if (lst == LocalServerType.Game)
                        {
                            World.GameServers.Add(channelId, ls);
                            ls.ChannelID = channelId;
                        }
                        else if (lst == LocalServerType.Shop)
                        {
                            World.ShopServers.Add(channelId, ls);
                            ls.ChannelID = channelId;
                        }
                        channelId++;
                    }

                    if (lst == LocalServerType.Game)
                    {
                        World.Channels = channelId;
                    }
                }
            }


            RedisBackend.Init(reader);
        }
        private void HandleGamePacket(ISClientMessages opcode, Packet packet)
        {
            switch (opcode)
            {
                #region Messenger


            case ISClientMessages.MessengerJoin:
                Messenger.JoinMessenger(packet);
                break;

            case ISClientMessages.MessengerLeave:
                Messenger.LeaveMessenger(packet.ReadInt());
                break;

            case ISClientMessages.MessengerInvite:
                Messenger.SendInvite(packet.ReadInt(), packet.ReadString());
                break;

            case ISClientMessages.MessengerBlocked:
                Messenger.Block(packet);
                break;

            case ISClientMessages.MessengerAvatar:
                Messenger.OnAvatar(packet);
                break;

            case ISClientMessages.MessengerChat:
                Messenger.Chat(packet.ReadInt(), packet.ReadString());
                break;

                #endregion

                #region Party

            case ISClientMessages.PartyCreate:
            {
                int       fuker  = packet.ReadInt();
                Character f****r = CenterServer.Instance.FindCharacter(fuker);
                Party.CreateParty(f****r);
                break;
            }

            case ISClientMessages.PartyInvite:
            {
                int       fuker1  = packet.ReadInt();
                int       fuker2  = packet.ReadInt();
                Character fucker1 = CenterServer.Instance.FindCharacter(fuker1);
                if (fucker1 != null && Party.Parties.TryGetValue(fucker1.PartyID, out Party party))
                {
                    party.Invite(fuker1, fuker2);
                }
                break;
            }

            case ISClientMessages.PartyAccept:
            {
                int       AcceptorID = packet.ReadInt();
                Character fucker1    = CenterServer.Instance.FindCharacter(AcceptorID);

                if (fucker1 != null && Party.Invites.TryGetValue(AcceptorID, out Party party))
                {
                    party.TryJoin(fucker1);
                }

                break;
            }

            case ISClientMessages.PartyLeave:
            {
                int       LeaverID = packet.ReadInt();
                Character f****r   = CenterServer.Instance.FindCharacter(LeaverID);

                if (f****r != null && Party.Parties.TryGetValue(f****r.PartyID, out Party party))
                {
                    party.Leave(f****r);
                }

                break;
            }

            case ISClientMessages.PartyExpel:
            {
                int       leader            = packet.ReadInt();
                int       expelledCharacter = packet.ReadInt();
                Character f****r            = CenterServer.Instance.FindCharacter(leader);
                if (f****r != null && Party.Parties.TryGetValue(f****r.PartyID, out Party party))
                {
                    party.Expel(leader, expelledCharacter);
                }

                break;
            }

            case ISClientMessages.PartyDecline:
            {
                int       decliner     = packet.ReadInt();
                String    declinerName = packet.ReadString();
                Character chr          = CenterServer.Instance.FindCharacter(decliner);
                if (chr != null && Party.Invites.TryGetValue(decliner, out Party party))
                {
                    party.DeclineInvite(chr);
                }
                break;
            }

            case ISClientMessages.PartyChat:
            {
                int       chatter = packet.ReadInt();
                string    msg     = packet.ReadString();
                Character chr     = CenterServer.Instance.FindCharacter(chatter);
                if (chr != null && Party.Parties.TryGetValue(chr.PartyID, out Party party))
                {
                    party.Chat(chatter, msg);
                }
                break;
            }

            case ISClientMessages.PlayerUpdateMap:
            {
                int       id     = packet.ReadInt();
                int       map    = packet.ReadInt();
                Character f****r = CenterServer.Instance.FindCharacter(id);

                if (f****r != null)
                {
                    f****r.MapID = map;
                    if (Party.Parties.TryGetValue(f****r.PartyID, out Party party))
                    {
                        party.SilentUpdate(id);
                    }
                }

                break;
            }

            case ISClientMessages.PartyDoorChanged:
            {
                int chrid = packet.ReadInt();
                var door  = new DoorInformation(packet.ReadInt(), packet.ReadInt(), packet.ReadShort(), packet.ReadShort(), chrid);

                var chr = CenterServer.Instance.FindCharacter(chrid);
                if (chr != null && Party.Parties.TryGetValue(chr.PartyID, out var party))
                {
                    party.UpdateDoor(door, chrid);
                }

                break;
            }
                #endregion

                #region Buddy

            case ISClientMessages.BuddyInvite:
            {
                int    inviterId    = packet.ReadInt();
                String inviterName  = packet.ReadString();
                String toInviteName = packet.ReadString();

                Character inviter  = CenterServer.Instance.FindCharacter(inviterName);
                Character toInvite = CenterServer.Instance.FindCharacter(toInviteName, false);
                if (inviter == null)
                {
                    return;
                }

                if (inviter.FriendsList.IsFull())
                {
                    inviter.FriendsList.SendRequestError(12);
                    return;
                }

                if (toInvite == null)
                {
                    //How to get id from name? O.o
                    try
                    {
                        var namedata = CenterServer.Instance.CharacterDatabase.RunQuery("SELECT c.`ID`, u.admin, c.buddylist_size, (SELECT COUNT(*) FROM buddylist WHERE charid = c.ID) AS `current_buddylist_size` FROM characters c JOIN users u ON u.id = c.userid WHERE c.name = @name", "@name", toInviteName) as MySqlDataReader;
                        if (namedata.Read())
                        {
                            int  invitedid        = namedata.GetInt32("ID");
                            int  maxBuddyListSize = namedata.GetInt32("buddylist_size");
                            int  buddyListSize    = namedata.GetInt32("current_buddylist_size");
                            bool isGM             = namedata.GetByte("admin") > 0;
                            namedata.Close();

                            if (isGM && inviter.IsGM == false)
                            {
                                inviter.FriendsList.SendRequestError(14);
                                return;
                            }

                            if (maxBuddyListSize <= buddyListSize)
                            {
                                // buddylist is full
                                inviter.FriendsList.SendRequestError(12);
                                return;
                            }

                            inviter.FriendsList.Add(new BuddyData(invitedid, toInviteName));
                            // No update?

                            CenterServer.Instance.CharacterDatabase.RunQuery(
                                "DELETE FROM buddylist_pending WHERE charid = @toinviteid AND inviter_charid = @inviterid",
                                "@toinviteid", invitedid,
                                "@inviterid", inviterId
                                );

                            CenterServer.Instance.CharacterDatabase.RunQuery(
                                "INSERT INTO buddylist_pending (charid, inviter_charid, inviter_charname) VALUES (@toinviteid, @inviterid, @invitername)",
                                "@toinviteid", invitedid,
                                "@inviterid", inviterId,
                                "@invitername", inviterName
                                );
                        }
                        else
                        {
                            namedata.Close();
                            inviter.FriendsList.SendRequestError(15);
                        }
                    }
                    catch (Exception e)
                    {
                        BuddyList.log.Error($"Offline buddy request failed for {inviterId} {inviterName} {toInviteName}", e);
                    }
                }
                else
                {
                    toInvite.FriendsList.Request(inviter.FriendsList.Owner);
                }
                break;
            }

            case ISClientMessages.BuddyUpdate:
            {
                int       id       = packet.ReadInt();
                string    name     = packet.ReadString();
                Character toUpdate = CenterServer.Instance.FindCharacter(id);
                toUpdate.FriendsList.OnOnlineCC(true, false);
                break;
            }

            case ISClientMessages.BuddyInviteAnswer:
            {
                int       id       = packet.ReadInt();
                String    name     = packet.ReadString();
                Character toAccept = CenterServer.Instance.FindCharacter(id);
                toAccept.FriendsList.AcceptRequest();
                break;
            }

            case ISClientMessages.BuddyListExpand:
            {
                CenterServer.Instance.FindCharacter(packet.ReadInt()).FriendsList.IncreaseCapacity();
                break;
            }

            case ISClientMessages.BuddyChat:
            {
                int    fWho           = packet.ReadInt();
                string Who            = packet.ReadString();
                string what           = packet.ReadString();
                int    recipientCount = packet.ReadByte();
                int[]  recipients     = new int[recipientCount];
                for (var i = 0; i < recipientCount; i++)
                {
                    recipients[i] = packet.ReadInt();
                }

                Character pWho = CenterServer.Instance.FindCharacter(fWho);

                pWho?.FriendsList.BuddyChat(what, recipients);
                break;
            }

            case ISClientMessages.BuddyDecline:
            {
                Character Who      = CenterServer.Instance.FindCharacter(packet.ReadInt());
                int       victimId = packet.ReadInt();
                Character Victim   = CenterServer.Instance.FindCharacter(victimId);
                Who.FriendsList.RemoveBuddyOrRequest(Victim, victimId);
                break;
            }
                #endregion

            case ISClientMessages.PlayerUsingSuperMegaphone:
            {
                Packet pw = new Packet(ISServerMessages.PlayerSuperMegaphone);
                pw.WriteString(packet.ReadString());
                pw.WriteBool(packet.ReadBool());
                pw.WriteByte(packet.ReadByte());
                World.SendPacketToEveryGameserver(pw);
                break;
            }

            case ISClientMessages.PlayerWhisperOrFindOperation:     // WhisperOrFind
            {
                int       sender     = packet.ReadInt();
                Character senderChar = CenterServer.Instance.FindCharacter(sender);
                if (senderChar == null)
                {
                    return;
                }

                bool      whisper      = packet.ReadBool();
                string    receiver     = packet.ReadString();
                Character receiverChar = CenterServer.Instance.FindCharacter(receiver);

                if (whisper)
                {
                    string message = packet.ReadString();
                    if ((receiverChar == null ||
                         !World.GameServers.ContainsKey(receiverChar.ChannelID)) ||
                        (receiverChar.IsGM && !senderChar.IsGM))
                    {
                        Packet pw = new Packet(ISServerMessages.PlayerWhisperOrFindOperationResult);
                        pw.WriteBool(true);         // Whisper
                        pw.WriteBool(false);        // Not found.
                        pw.WriteInt(sender);
                        pw.WriteString(receiver);
                        SendPacket(pw);
                    }
                    else
                    {
                        Packet pw = new Packet(ISServerMessages.PlayerWhisperOrFindOperationResult);
                        pw.WriteBool(false);        // Find
                        pw.WriteBool(true);         // Found.
                        pw.WriteInt(sender);
                        pw.WriteString(receiver);
                        pw.WriteSByte(-1);
                        pw.WriteSByte(-1);
                        SendPacket(pw);

                        pw = new Packet(ISServerMessages.PlayerWhisperOrFindOperationResult);
                        pw.WriteBool(true);         // Whisper
                        pw.WriteBool(true);         // Found.
                        pw.WriteInt(receiverChar.ID);
                        pw.WriteString(senderChar.Name);
                        pw.WriteByte(senderChar.ChannelID);
                        pw.WriteString(message);
                        pw.WriteBool(false);         // false is '>>'
                        LocalServer victimChannel = World.GameServers[receiverChar.ChannelID];
                        victimChannel.Connection.SendPacket(pw);
                    }
                }
                else
                {
                    if (receiverChar == null ||
                        !World.GameServers.ContainsKey(receiverChar.ChannelID) ||
                        (receiverChar.IsGM && !senderChar.IsGM))
                    {
                        Packet pw = new Packet(ISServerMessages.PlayerWhisperOrFindOperationResult);
                        pw.WriteBool(false);         // Find
                        pw.WriteBool(false);         // Not found.
                        pw.WriteInt(sender);
                        pw.WriteString(receiver);
                        SendPacket(pw);
                    }
                    else
                    {
                        Packet pw = new Packet(ISServerMessages.PlayerWhisperOrFindOperationResult);
                        pw.WriteBool(false);        // Find
                        pw.WriteBool(true);         // Found.
                        pw.WriteInt(senderChar.ID);
                        pw.WriteString(receiverChar.Name);
                        // Cashshop
                        if (receiverChar.InCashShop)
                        {
                            pw.WriteSByte(-2);
                        }
                        else
                        {
                            pw.WriteByte(receiverChar.ChannelID);
                        }
                        pw.WriteSByte(0);
                        SendPacket(pw);
                    }
                }
                break;
            }

            case ISClientMessages.UpdatePlayerJobLevel:
            {
                int charId    = packet.ReadInt();
                var character = CenterServer.Instance.FindCharacter(charId);
                if (character == null)
                {
                    return;
                }

                character.Job   = packet.ReadShort();
                character.Level = packet.ReadByte();
                break;
            }


            case ISClientMessages.AdminMessage:
            {
                Packet pw = new Packet(ISServerMessages.AdminMessage);
                pw.WriteString(packet.ReadString());
                pw.WriteByte(packet.ReadByte());
                World.SendPacketToEveryGameserver(pw);
                break;
            }

            case ISClientMessages.KickPlayer:
            {
                int userId = packet.ReadInt();
                Program.MainForm.LogAppend("Globally kicking user " + userId);
                Packet pw = new Packet(ISServerMessages.KickPlayerResult);
                pw.WriteInt(userId);
                World.SendPacketToEveryGameserver(pw);
                break;
            }

            case ISClientMessages.ReloadEvents:
                CenterServer.Instance.ReloadEvents();
                break;
            }
        }
示例#4
0
        public void UpdateServerList()
        {
            if (InvokeRequired)
            {
                BeginInvoke((MethodInvoker)UpdateServerList);
                return;
            }

            _totalConnections = 0;
            ListViewItem item;

            lvServers.BeginUpdate();
            byte loginCount = 0;

            foreach (var Server in CenterServer.Instance.LocalServers)
            {
                LocalServer ls = Server.Value;
                _totalConnections += ls.Connections;
                if (lvServers.Items.ContainsKey(Server.Key))
                {
                    item = lvServers.Items[Server.Key];
                }
                else
                {
                    item = new ListViewItem(new[] {
                        ls.Name,
                        ls.PublicIP + ":" + ls.Port,
                        "0",
                        "N/A"
                    });
                    item.Name = ls.Name;

                    lvServers.Items.Add(item);
                }

                item.ImageIndex       = ls.Connected ? 1 : 0;
                item.SubItems[2].Text = ls.Connections.ToString();
                if (ls.IsGameServer)
                {
                    item.SubItems[0].Text = ls.Name + (ls.Connected ? " (CH. " + (ls.ChannelID + 1) + ")" : "");
                    item.SubItems[3].Text = $"{ls.RateMobEXP}/{ls.RateMesoAmount}/{ls.RateDropChance}";
                }

                if (ls.Connected)
                {
                    if (ls.Type == LocalServerType.Game)
                    {
                        RedisBackend.Instance.SetPlayerOnlineCount(
                            CenterServer.Instance.World.ID,
                            ls.ChannelID,
                            ls.Connections
                            );
                    }
                    else if (ls.Type == LocalServerType.Shop)
                    {
                        RedisBackend.Instance.SetPlayerOnlineCount(
                            CenterServer.Instance.World.ID,
                            50 + ls.ChannelID,
                            ls.Connections
                            );
                    }
                    else if (ls.Type == LocalServerType.Login)
                    {
                        RedisBackend.Instance.SetPlayerOnlineCount(
                            -1,
                            loginCount,
                            ls.Connections
                            );
                        loginCount++;
                    }
                }
            }
            lvServers.EndUpdate();

            txtTotalConnections.Text = _totalConnections.ToString();
        }