private void button2_Click(object sender, EventArgs e) { Wumpus wump = new Wumpus(); wump.wumpusWakesUp(2, true); String wumpusWakesUp = wump.getWumpusState(); textBox1.Text = wumpusWakesUp; }
public Boolean isWumpusCloseToPlayer() { Wumpus wumpus = new Wumpus(); Player player = new Player(); Boolean warning; int roomNumberWumpus = wumpus.getWumpusPosition(); int roomNumberPlayer = player.getPlayerPosition(); if (roomNumberWumpus + 2 == roomNumberPlayer) { warning = true; } return(warning); }
public GameControl() { wumpus = new Wumpus(); //int position, int turnsSinceWumpus, enum WumpusState state //UI = new UserInterface(); //???? map = new Map(); //roomNumberPlayer, roomNumberWumpus, roomNumberPit1, roomNumberPit2 trivia = new Trivia(); //TriviaList, A-D, AnswerList cave = new Cave(); player = new Player(); //arrows, coins, turns, playersPosition, highScore (all int) alive = true; questionNumbers = 10; //current number of questions in text file questionsRight = new List <bool>(); int questionsCorrect = 0; }
public int wumpusLocation() { Wumpus wumpus = new Wumpus(); int wumpusPosition = wumpus.getWumpusPosition(); WumpusState state = wumpus.getWumpusState(); int movement = 0; if (state == "asleep") { movement = 0; } else { movement = 1; } return(roomNumberWumpus + movement); // given the wumpus state I can make the wumpus move to a whole new room number }
public Form3() { InitializeComponent(); Wumpus wump = new Wumpus(); }