// Load content protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); font = Game.Content.Load <SpriteFont>(@"myFont"); dot = Game.Content.Load <Texture2D>(@"images/dot"); moveImage = Game.Content.Load <Texture2D>(@"images/move"); shootImage = Game.Content.Load <Texture2D>(@"images/shoot"); quitImage = Game.Content.Load <Texture2D>(@"images/quit"); // Get center of game window int x = Game.Window.ClientBounds.Width / 2 - 75 / 2; int y = Game.Window.ClientBounds.Height / 2 - 66 / 2; // Temporary initialization of array of positions Vector2[] temp = { new Vector2(x, y + 75), new Vector2((float)(x - 75 * Math.Sin(.4 * Math.PI)), (float)(y + 75 * Math.Cos(.4 * Math.PI))), new Vector2((float)(x - 75 * Math.Sin(.2 * Math.PI)), (float)(y - 75 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x + 75 * Math.Sin(.2 * Math.PI)), (float)(y - 75 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x + 75 * Math.Sin(.4 * Math.PI)), (float)(y + 75 * Math.Cos(.4 * Math.PI))), new Vector2(x, y - 150), new Vector2((float)(x + 150 * Math.Sin(.4 * Math.PI)), (float)(y - 150 * Math.Cos(.4 * Math.PI))), new Vector2((float)(x + 150 * Math.Sin(.2 * Math.PI)), (float)(y + 150 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 150 * Math.Sin(.2 * Math.PI)), (float)(y + 150 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 150 * Math.Sin(.4 * Math.PI)), (float)(y - 150 * Math.Cos(.4 * Math.PI))), new Vector2(x, y - 255), new Vector2((float)(x + 255 * Math.Sin(.4 * Math.PI)), (float)(y - 255 * Math.Cos(.4 * Math.PI))), new Vector2((float)(x + 255 * Math.Sin(.2 * Math.PI)), (float)(y + 255 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 255 * Math.Sin(.2 * Math.PI)), (float)(y + 255 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 255 * Math.Sin(.4 * Math.PI)), (float)(y - 255 * Math.Cos(.4 * Math.PI))), new Vector2(x - 98, y - 140), new Vector2(x + 98, y - 140), new Vector2(x + 160, y + 50), new Vector2(x - 160, y + 50), new Vector2(x, y + 160) }; // Copy temp to positions positions = temp; // Add game pieces // Inner Pieces pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[0], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[1] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[1], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[2] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[2], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[3] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[3], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[4] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[4], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[5] )); // Middle pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[5], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[6] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[6], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[7] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[7], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[8] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[8], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[9] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[9], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[10] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[15], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[16] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[16], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[17] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[17], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[18] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[18], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[19] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[19], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[20] )); // Outer pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[10], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[11] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[11], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[12] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[12], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[13] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[13], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[14] )); pieces.Add(new PieceSprite( Game.Content.Load <Texture2D>(@"images/piece"), positions[14], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[15] )); // Draw buttons int vPos = Game.Window.ClientBounds.Height - 80; move = new ButtonSprite( moveImage, new Vector2(0, vPos), new Point(80, 80), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); shoot = new ButtonSprite( shootImage, new Vector2(90, vPos), new Point(80, 80), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); quit = new ButtonSprite( quitImage, new Vector2(180, vPos), new Point(80, 80), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); // Add text border border = new BorderSprite( Game.Content.Load <Texture2D>(@"images/border"), new Vector2(Game.Window.ClientBounds.Width - 500, Game.Window.ClientBounds.Height - 100), new Point(500, 100), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); base.LoadContent(); }
// Load content protected override void LoadContent() { spriteBatch = new SpriteBatch(Game.GraphicsDevice); font = Game.Content.Load<SpriteFont>(@"myFont"); dot = Game.Content.Load<Texture2D>(@"images/dot"); moveImage = Game.Content.Load<Texture2D>(@"images/move"); shootImage = Game.Content.Load<Texture2D>(@"images/shoot"); quitImage = Game.Content.Load<Texture2D>(@"images/quit"); // Get center of game window int x = Game.Window.ClientBounds.Width / 2 - 75 / 2; int y = Game.Window.ClientBounds.Height / 2 - 66 / 2; // Temporary initialization of array of positions Vector2[] temp = { new Vector2(x, y + 75), new Vector2((float)(x - 75 * Math.Sin(.4 * Math.PI)), (float)(y + 75 * Math.Cos(.4 * Math.PI))), new Vector2((float)(x - 75 * Math.Sin(.2 * Math.PI)), (float)(y - 75 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x + 75 * Math.Sin(.2 * Math.PI)), (float)(y - 75 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x + 75 * Math.Sin(.4 * Math.PI)), (float)(y + 75 * Math.Cos(.4 * Math.PI))), new Vector2(x, y - 150), new Vector2((float)(x + 150 * Math.Sin(.4 * Math.PI)), (float)(y - 150 * Math.Cos(.4 * Math.PI))), new Vector2((float)(x + 150 * Math.Sin(.2 * Math.PI)), (float)(y + 150 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 150 * Math.Sin(.2 * Math.PI)), (float)(y + 150 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 150 * Math.Sin(.4 * Math.PI)), (float)(y - 150 * Math.Cos(.4 * Math.PI))), new Vector2(x, y - 255), new Vector2((float)(x + 255 * Math.Sin(.4 * Math.PI)), (float)(y - 255 * Math.Cos(.4 * Math.PI))), new Vector2((float)(x + 255 * Math.Sin(.2 * Math.PI)), (float)(y + 255 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 255 * Math.Sin(.2 * Math.PI)), (float)(y + 255 * Math.Cos(.2 * Math.PI))), new Vector2((float)(x - 255 * Math.Sin(.4 * Math.PI)), (float)(y - 255 * Math.Cos(.4 * Math.PI))), new Vector2(x - 98, y - 140), new Vector2(x + 98, y - 140), new Vector2(x + 160, y + 50), new Vector2(x - 160, y + 50), new Vector2(x, y + 160) }; // Copy temp to positions positions = temp; // Add game pieces // Inner Pieces pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[0], new Point(75,66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[1] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[1], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[2] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[2], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[3] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[3], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[4] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[4], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[5] )); // Middle pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[5], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[6] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[6], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[7] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[7], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[8] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[8], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[9] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[9], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[10] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[15], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[16] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[16], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[17] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[17], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[18] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[18], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[19] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[19], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[20] )); // Outer pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[10], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[11] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[11], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[12] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[12], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[13] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[13], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[14] )); pieces.Add(new PieceSprite( Game.Content.Load<Texture2D>(@"images/piece"), positions[14], new Point(75, 66), 10, new Point(0, 0), new Point(2, 5), Vector2.Zero, font, Board.Map[15] )); // Draw buttons int vPos = Game.Window.ClientBounds.Height - 80; move = new ButtonSprite( moveImage, new Vector2(0, vPos), new Point(80,80), 0, new Point(0, 0), new Point(1,1), Vector2.Zero, font ); shoot = new ButtonSprite( shootImage, new Vector2(90, vPos), new Point(80, 80), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); quit = new ButtonSprite( quitImage, new Vector2(180, vPos), new Point(80, 80), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); // Add text border border = new BorderSprite( Game.Content.Load<Texture2D>(@"images/border"), new Vector2(Game.Window.ClientBounds.Width - 500, Game.Window.ClientBounds.Height - 100), new Point(500, 100), 0, new Point(0, 0), new Point(1, 1), Vector2.Zero, font ); base.LoadContent(); }