public void Destroy() { m_nativePluginRunner.OnDestroy(); m_terrainStreamer.Destroy(); m_roadStreamer.Destroy(); m_buildingStreamer.Destroy(); m_highlightStreamer.Destroy(); m_indoorMapStreamer.Destroy(); m_labelServiceInternal.Destroy(); m_positionerApiInternal.Destroy(); m_mapGameObjectScene.Destroy(); m_cameraApiInternal.Destroy(); GameObject.Destroy(m_root); m_root = null; }
public void Destroy() { m_geographicApi.Destroy(); m_nativePluginRunner.OnDestroy(); m_terrainStreamer.Destroy(); m_roadStreamer.Destroy(); m_buildingStreamer.Destroy(); m_highlightStreamer.Destroy(); m_indoorMapStreamer.Destroy(); m_labelServiceInternal.Destroy(); m_positionerApiInternal.Destroy(); m_mapGameObjectScene.Destroy(); m_cameraApiInternal.Destroy(); m_precacheApiInternal.Destroy(); DestroyRootObject(); }