public UnityTouchInputProcessor(IUnityInputHandler handler, float screenWidth, float screenHeight) { m_pan = new PanGesture(handler, screenWidth, screenHeight); m_pinch = new PinchGesture(handler, screenWidth, screenHeight); m_rotate = new RotateGesture(handler, screenWidth, screenHeight); m_touch = new TouchGesture(handler); m_tap = new TapGesture(handler); }