public InputState GetCurrentInputState() { var input = new InputState(); while (_frame == _nextInputFrame) { var action = _data[_frameIndex]; if (action.Action == 0) _buttons[action.ButtonId] = true; else _buttons[action.ButtonId] = false; _frameIndex++; if (_frameIndex < _data.Count()) _nextInputFrame = _data[_frameIndex].Frame; else _nextInputFrame = -1; } for (Int32 i = 0; i < _buttonCount; i++) { input.SetButtonState(i, _buttons[i]); } _frame++; return input; }
public void Merge(InputState inputState) { foreach (var button in inputState._buttons) { if (button.Value) { SetButtonState(button.Key, true); } } }
public RecordingInputSourceDecorator(IInputSource source, String filePath, IPersistenceManager persistenceManager, Int32 buttonCount) { _frame = 0; _source = source; _filePath = filePath; _persistenceManager = persistenceManager; _previousState = new InputState(); _data = new ReplayData(); _buttonCount = buttonCount; }
public InputState GetCurrentInputState() { InputState state = new InputState(); foreach (var source in _inputSources) { state.Merge(source.GetCurrentInputState()); } return state; }
public InputState GetCurrentInputState() { InputState inputState = new InputState(); if (_joystick.Acquire().IsFailure) return inputState; if (_joystick.Poll().IsFailure) return inputState; JoystickState joystickState = _joystick.GetCurrentState(); foreach (var binding in _bindings) { if (binding.Button < 0) { switch (binding.Button) { case -1: if (joystickState.Y < 0x4000) inputState.SetButtonState(binding.ButtonId, true); break; case -2: if (joystickState.Y > 0xC000) inputState.SetButtonState(binding.ButtonId, true); break; case -3: if (joystickState.X < 0x4000) inputState.SetButtonState(binding.ButtonId, true); break; case -4: if (joystickState.X > 0xC000) inputState.SetButtonState(binding.ButtonId, true); break; default: break; } } else { if (joystickState.IsPressed(binding.Button)) inputState.SetButtonState(binding.ButtonId, true); } } return inputState; }
public InputState GetCurrentInputState() { var state = _source.GetCurrentInputState(); for (Int32 i = 0; i < _buttonCount; i++) { if (state.GetIsButtonPresed(i) != _previousState.GetIsButtonPresed(i)) { if (state.GetIsButtonPresed(i)) _data.AddButtonAction(ReplayData.ButtonAction.Pressed, i, _frame); else _data.AddButtonAction(ReplayData.ButtonAction.Released, i, _frame); } } _previousState = state; _frame++; return state; }
public InputState GetCurrentInputState() { InputState inputState = new InputState(); if (_keyboard.Acquire().IsFailure) return inputState; if (_keyboard.Poll().IsFailure) return inputState; KeyboardState keyboardState = _keyboard.GetCurrentState(); foreach (var binding in _bindings.Bindings) { if (keyboardState.IsPressed((Key)Enum.Parse(typeof(Key), binding.Key))) inputState.SetButtonState(binding.ButtonId, true); } return inputState; }
// Methods public int GetJoyData(InputState inputState, Int32 port) { if (port == 0) { int num = 0; if (inputState.GetIsButtonPresed(4)) num |= 1; if (inputState.GetIsButtonPresed(5)) num |= 2; if (inputState.GetIsButtonPresed(6)) num |= 4; if (inputState.GetIsButtonPresed(7)) num |= 8; if (inputState.GetIsButtonPresed(0)) num |= 0x10; if (inputState.GetIsButtonPresed(1)) num |= 0x20; if (inputState.GetIsButtonPresed(2)) num |= 0x40; if (inputState.GetIsButtonPresed(3)) num |= 0x80; return num; } else { int num = 0; if (inputState.GetIsButtonPresed(12)) num |= 1; if (inputState.GetIsButtonPresed(13)) num |= 2; if (inputState.GetIsButtonPresed(14)) num |= 4; if (inputState.GetIsButtonPresed(15)) num |= 8; if (inputState.GetIsButtonPresed(8)) num |= 0x10; if (inputState.GetIsButtonPresed(9)) num |= 0x20; if (inputState.GetIsButtonPresed(10)) num |= 0x40; if (inputState.GetIsButtonPresed(11)) num |= 0x80; return num; } }
public void SetInput(InputState input) { Joypad.InputState = input; }
public void SetInput(InputState input) { _gamepads.SetInputState(input); }
public void SetInputState(InputState state) { _state = state; }