//當item被吃到時,呼叫此function,對傳入的player做出效果
 public void Item_get(Player _player)
 {
     switch (type)
     {
         case TypeItem.Amount:
             break;
         case TypeItem.Power:
             break;
         case TypeItem.Speed:
             break;
     }
 }
 void CreatePlayer()
 {
     for (int i = 0; i < _PlayerAmount; i++)
     {
         Player newPlayer = new Player(_window , i);
         newPlayer.Start();
         Game_data.instance.Player_list.Add(newPlayer);
         //請在這裡將Player秀到_window上
     }
 }
        public void Player_item(Player player)
        {
            //玩家跟道具
            for (int row = 0; row < _height; row++)
            {
                for (int col = 0; col < _width; col++)
                {
                    if (Game_data.instance._map[row, col] == 3)
                    {
                        if (tools.AABBtest(player._PositionX, player._PositionY, player._PositionX + 55, player._PositionY + 55, col * 60 + 10, row * 60 + 10, col * 60 + 50, row * 60 + 50))
                        {
                            Game_data.instance._map[row, col] = 0;
                            if (player._Speed * 1.1f <= player.MaxSpeed)
                            {
                                player._Speed = player._Speed * 1.1f;
                            }

                        }
                    }
                    else if (Game_data.instance._map[row, col] == 4)
                    {
                        if (tools.AABBtest(player._PositionX, player._PositionY, player._PositionX + 55, player._PositionY + 55, col * 60 + 10, row * 60 + 10, col * 60 + 50, row * 60 + 50))
                        {
                            Game_data.instance._map[row, col] = 0;
                            if (player._Power + 1 <= player.MaxPower)
                            {
                                player._Power++;
                            }

                        }
                    }
                    else if (Game_data.instance._map[row, col] == 5)
                    {
                        if (tools.AABBtest(player._PositionX, player._PositionY, player._PositionX + 55, player._PositionY + 55, col * 60 + 10, row * 60 + 10, col * 60 + 50, row * 60 + 50))
                        {
                            Game_data.instance._map[row, col] = 0;
                            if (player._BNumber + 1 <= player.MaxBNumber)
                            {
                                //player._BNumber++;
                                player._Can_BNumber++;
                            }

                        }
                    }
                }
            }
        }