public MainWindow() { InitializeComponent(); ResizeMode = ResizeMode.NoResize; MainGrid.Children.Add(canvas); DisplayMainMenu(); //for(int i=0;i<100;i++) //{ // Ammo ammo = new Ammo(); // ammunition.Add(ammo); //} for(int j=0;j<20;j++) { Enemy enemy = new Enemy(); enemy.speedX = random.Next(1, 5); enemy.speedY = random.Next(1, 3); enemy.canvas = canvas; enemy.element = enemy.drawEnemy(); enemies.Add(enemy); } }
public GWorld(Hero _hero, Enemy[] _enemy, GameMap _gMap) { }