public void AddSelection(Primitive prim) { prim.SetSelected(true); selectedShapes.Add(prim); MainWindow.window.selectionWidth.Text = GetSelectionWidth(); MainWindow.window.selectionHeight.Text = GetSelectionHeight(); MainWindow.window.selectionRotation.Text = GetSelectionRotation(); MainWindow.window.selectionX.Text = GetSelectionX(); MainWindow.window.selectionY.Text = GetSelectionY(); MainWindow.window.selectionX.IsEnabled = true; MainWindow.window.selectionY.IsEnabled = true; MainWindow.window.selectionWidth.IsEnabled = true; MainWindow.window.selectionHeight.IsEnabled = true; MainWindow.window.selectionRotation.IsEnabled = true; MainWindow.window.lockAspectCheckbox.IsEnabled = true; }
public ResizeTool(Level pointer, Primitive shape, Point startPoint, bool fromCreate, bool isTop, bool isBot, bool isLeft, bool isRight) : base(pointer) { this.prim = shape; this.fromCreate = fromCreate; this.startPoint = startPoint; this.isTop = isTop; this.isBot = isBot; this.isLeft = isLeft; this.isRight = isRight; leftX = prim.x; rightX = prim.x + prim.w; topY = prim.y; botY = prim.y + prim.h; origW = shape.w; origH = shape.h; }
public void AddPrimitive(Primitive prim) { if (primitives.Count != 0) { var lastPrim = primitives.Last<Primitive>(); if (lastPrim != null) { prim.z = lastPrim.z + 1; } } primitives.Add(prim); }
public void MovePrimToFront(Primitive prim) { var lastPrim = primitives.Last<Primitive>(); ZIndexCommand zIndexCommand = new ZIndexCommand(primitives, prim, prim.z, lastPrim.z + 1); commands.Add(zIndexCommand); zIndexCommand.Do(); }
public void MovePrimToBack(Primitive prim) { var firstPrim = primitives.First<Primitive>(); ZIndexCommand zIndexCommand = new ZIndexCommand(primitives, prim, prim.z, firstPrim.z - 1); commands.Add(zIndexCommand); zIndexCommand.Do(); }
public void MovePrimForward(Primitive prim) { Primitive nextPrim; int nextPrimIndex = primitives.IndexOf(prim) + 1; if(nextPrimIndex < 0 || nextPrimIndex >= primitives.Count) { return; } nextPrim = primitives[nextPrimIndex]; ZIndexCommand zIndexCommand = new ZIndexCommand(primitives, prim, prim.z, nextPrim.z, nextPrim, nextPrim.z, prim.z); commands.Add(zIndexCommand); zIndexCommand.Do(); }
public void MovePrimBackward(Primitive prim) { Primitive prevPrim; int prevPrimIndex = primitives.IndexOf(prim) - 1; if (prevPrimIndex < 0 || prevPrimIndex >= primitives.Count) { return; } prevPrim = primitives[prevPrimIndex]; ZIndexCommand zIndexCommand = new ZIndexCommand(primitives, prevPrim, prevPrim.z, prim.z, prim, prim.z, prevPrim.z); commands.Add(zIndexCommand); zIndexCommand.Do(); }