public bool IsCollided(CircleGameObject circle) { var distance = Math.Sqrt(Math.Pow(this.Position.X - circle.Position.X, 2) + Math.Pow(this.Position.Y - circle.Position.Y, 2)); return(distance < this.Radius + circle.Radius); }
public bool IsCollided(CircleGameObject circle) { return(circle.IsCollided(this)); }