public BotMoving(Food food, List <SnakeElement> player, List <SnakeElement> enemy, Directions enemyDirection, int width, int height, int moveSize) { this.width = width; this.height = height; this.moveSize = moveSize; this.food = food; snakeBody = player; snakeBodyEnemy = enemy; enemyHead = enemy[0]; enemyCurrentDirection = enemyDirection; }
private void CheckAndIncreaseEnemy(List <SnakeElement> snakebody) { if (snakebody[0].point == food.point) { PlaySound("apple.mp3"); var color = snakebody[0].rectangle.Fill; var newSnake = new SnakeElement(food.point); newSnake.rectangle.Fill = color; snakebody.Add(newSnake); AddFoodInCanvas(); } if (snakebody.Count == 16) { GameOver("Второй игрок съел 15 яблок!"); } }