Inheritance: IDataModel
示例#1
0
        public static void HandleNpcGossip(Packet packet)
        {
            GossipMenu gossip = new GossipMenu();

            WowGuid guid = packet.ReadPackedGuid128("GossipGUID");

            gossip.ObjectType = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            int menuId = packet.ReadInt32("GossipID");
            gossip.Entry = (uint)menuId;

            packet.ReadInt32("FriendshipFactionID");

            gossip.TextID = (uint)packet.ReadInt32("TextID");

            int int44 = packet.ReadInt32("GossipOptions");
            int int60 = packet.ReadInt32("GossipText");

            for (int i = 0; i < int44; ++i)
                ReadGossipOptionsData((uint)menuId, packet, i, "GossipOptions");

            for (int i = 0; i < int60; ++i)
                ReadGossipQuestTextData(packet, i, "GossipQuestText");

            if (guid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(guid))
                    ((Unit)Storage.Objects[guid].Item1).GossipId = (uint)menuId;

            Storage.Gossips.Add(gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
示例#2
0
        public static void HandleNpcGossip(Packet packet)
        {
            GossipMenu gossip = new GossipMenu();

            WowGuid guid = packet.ReadGuid("GUID");

            gossip.ObjectType = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            uint menuId = packet.ReadUInt32("Menu Id");
            gossip.Entry = menuId;

            if (ClientVersion.AddedInVersion(ClientType.MistsOfPandaria))
                packet.ReadUInt32("Friendship Faction");

            gossip.TextID = packet.ReadUInt32("Text Id");

            uint count = packet.ReadUInt32("Amount of Options");

            for (int i = 0; i < count; i++)
            {
                GossipMenuOption gossipOption = new GossipMenuOption
                {
                    MenuID = menuId,
                    ID = packet.ReadUInt32("Index", i),
                    OptionIcon = packet.ReadByteE<GossipOptionIcon>("Icon", i),
                    BoxCoded = packet.ReadBool("Box", i),
                    BoxMoney = packet.ReadUInt32("Required money", i),
                    OptionText = packet.ReadCString("Text", i),
                    BoxText = packet.ReadCString("Box Text", i)
                };

                Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan);
            }

            uint questgossips = packet.ReadUInt32("Amount of Quest gossips");
            for (int i = 0; i < questgossips; i++)
            {
                packet.ReadUInt32<QuestId>("Quest ID", i);

                packet.ReadUInt32("Icon", i);
                packet.ReadInt32("Level", i);
                packet.ReadUInt32E<QuestFlags>("Flags", i);
                if (ClientVersion.AddedInVersion(ClientVersionBuild.V5_1_0_16309))
                    packet.ReadUInt32E<QuestFlags2>("Flags 2", i);

                packet.ReadBool("Change Icon", i);
                packet.ReadCString("Title", i);
            }

            if (guid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(guid))
                    ((Unit)Storage.Objects[guid].Item1).GossipId = menuId;

            Storage.Gossips.Add(gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
示例#3
0
        public static void HandleNpcGossip(Packet packet)
        {
            var guid = packet.ReadGuid("GUID");
            var menuid = packet.ReadUInt32("Menu id");
            var textid = packet.ReadUInt32("Text id");

            GossipMenu gossip = new GossipMenu
            {
                MenuId = menuid,
                GossipOptions = new List<GossipOption>(),
                NpcTextId = textid
            };

            gossip = Stuffing.Gossips.GetOrAdd(Tuple.Create<uint,uint>(guid.GetEntry(),menuid), gossip);

            var count = packet.ReadUInt32("Amount of Options");

            for (var i = 0; i < count; i++)
            {
                GossipOption opt = new GossipOption
                {
                    Index = packet.ReadUInt32("Index", i),
                    OptionIcon = packet.ReadByte("Icon", i),
                    Box = packet.ReadBoolean("Box", i),
                    RequiredMoney = packet.ReadUInt32("Required money", i),
                    OptionText = packet.ReadCString("Text", i),
                    BoxText = packet.ReadCString("Box Text", i)
                };
                gossip.GossipOptions.Add(opt);
            }

            Stuffing.Gossips.AddOrUpdate(Tuple.Create<uint,uint>(guid.GetEntry(),menuid), gossip, (a,b) =>
            {
                b.GossipOptions = gossip.GossipOptions;
                b.NpcTextId = gossip.NpcTextId;
                return b;
            });

            var questgossips = packet.ReadUInt32("Amount of Quest gossips");
            for (var i = 0; i < questgossips; i++)
            {
                packet.ReadEntryWithName<UInt32>(StoreNameType.Quest, "Quest ID", i);

                packet.ReadUInt32("Icon", i);
                packet.ReadInt32("Level", i);
                packet.ReadEnum<QuestFlags>("Flags", TypeCode.UInt32, i);
                packet.ReadBoolean("Unk Bool", i);
                packet.ReadCString("Title", i);
            }
        }
示例#4
0
        public static void HandleNpcGossip(Packet packet)
        {
            var guidBytes = new byte[8];

            uint menuId = packet.ReadUInt32("Menu Id");
            packet.ReadUInt32("Friendship Faction");
            uint textId = packet.ReadUInt32("Text Id");
            packet.StartBitStream(guidBytes, 0, 1);
            uint amountOfOptions = packet.ReadBits("Amount of Options", 20);
            packet.StartBitStream(guidBytes, 6, 7);

            var optionTextLen = new uint[amountOfOptions];
            var boxTextLen = new uint[amountOfOptions];
            for (int i = 0; i < amountOfOptions; ++i)
            {
                optionTextLen[i] = packet.ReadBits(12);
                boxTextLen[i] = packet.ReadBits(12);
            }
            packet.StartBitStream(guidBytes, 4, 3, 2);

            uint questgossips = packet.ReadBits("Amount of Quest gossips", 19);

            var titleLen = new uint[questgossips];
            for (int i = 0; i < questgossips; ++i)
            {
                titleLen[i] = packet.ReadBits(9);
                packet.ReadBit("Change Icon", i);
            }
            guidBytes[5] = packet.ReadBit();
            packet.ResetBitReader();

            for (int i = 0; i < questgossips; i++)
            {
                packet.ReadUInt32E<QuestFlags2>("Flags 2", i);
                packet.ReadUInt32("Icon", i);
                packet.ReadWoWString("Title", titleLen[i], i);
                packet.ReadUInt32E<QuestFlags>("Flags", i);
                packet.ReadInt32("Level", i);
                packet.ReadUInt32<QuestId>("Quest ID", i);
            }

            for (int i = 0; i < amountOfOptions; ++i)
            {
                GossipMenuOption gossipOption = new GossipMenuOption
                {
                    MenuID = menuId,
                    BoxMoney = packet.ReadUInt32("Required money", i),
                    ID = packet.ReadUInt32("Index", i),
                    BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i),
                    BoxCoded = packet.ReadBool("Box", i),
                    OptionText = packet.ReadWoWString("Text", optionTextLen[i], i),
                    OptionIcon = packet.ReadByteE<GossipOptionIcon>("Icon", i)
                };

                Storage.GossipMenuOptions.Add(gossipOption, packet.TimeSpan);
            }

            packet.ParseBitStream(guidBytes, 3, 4, 7, 2, 1, 6, 0, 5);

            GossipMenu gossip = new GossipMenu
            {
                Entry = menuId,
                TextID = textId
            };

            WowGuid guid = packet.WriteGuid("GUID", guidBytes);

            gossip.ObjectType = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            if (guid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(guid))
                    ((Unit)Storage.Objects[guid].Item1).GossipId = menuId;

            Storage.Gossips.Add(gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
示例#5
0
        public static void HandleNpcGossip(Packet packet)
        {
            var guidBytes = new byte[8];

            guidBytes[7] = packet.ReadBit();
            guidBytes[6] = packet.ReadBit();
            guidBytes[0] = packet.ReadBit();

            int questgossips = (int)packet.ReadBits(19);

            guidBytes[4] = packet.ReadBit();

            var titleLen = new uint[questgossips];
            for (int i = 0; i < questgossips; ++i)
            {
                titleLen[i] = packet.ReadBits(9);
                packet.ReadBit("Change Icon", i);
            }

            guidBytes[3] = packet.ReadBit();
            guidBytes[2] = packet.ReadBit();

            uint amountOfOptions = packet.ReadBits(20);

            var boxTextLen = new uint[amountOfOptions];
            var optionTextLen = new uint[amountOfOptions];
            for (int i = 0; i < amountOfOptions; ++i)
            {
                boxTextLen[i] = packet.ReadBits(12);
                optionTextLen[i] = packet.ReadBits(12);
            }

            guidBytes[1] = packet.ReadBit();
            guidBytes[5] = packet.ReadBit();

            packet.ReadXORByte(guidBytes, 2);

            var gossipOptions = new List<GossipMenuOption>((int)amountOfOptions);
            for (int i = 0; i < amountOfOptions; ++i)
            {
                GossipMenuOption gossipOption = new GossipMenuOption
                {
                    BoxText = packet.ReadWoWString("Box Text", boxTextLen[i], i),
                    OptionText = packet.ReadWoWString("Text", optionTextLen[i], i),
                    ID = packet.ReadUInt32("Index", i),
                    BoxCoded = packet.ReadBool("Box", i),
                    OptionIcon = packet.ReadByteE<GossipOptionIcon>("Icon", i),
                    BoxMoney = packet.ReadUInt32("Required money", i)
                };

                gossipOptions.Add(gossipOption);
            }

            for (int i = 0; i < questgossips; ++i)
            {
                packet.ReadInt32("Level", i);
                packet.ReadUInt32E<QuestFlags>("Flags", i);
                packet.ReadUInt32("Icon", i);
                packet.ReadWoWString("Title", titleLen[i], i);
                packet.ReadUInt32<QuestId>("Quest ID", i);
                packet.ReadUInt32E<QuestFlags2>("Flags 2", i);
            }

            packet.ReadXORByte(guidBytes, 7);

            packet.ReadUInt32("Friendship Faction");

            packet.ReadXORByte(guidBytes, 3);
            packet.ReadXORByte(guidBytes, 1);

            uint textId = packet.ReadUInt32("Text Id");

            packet.ReadXORByte(guidBytes, 5);

            uint menuId = packet.ReadUInt32("Menu Id");

            packet.ReadXORByte(guidBytes, 6);
            packet.ReadXORByte(guidBytes, 4);
            packet.ReadXORByte(guidBytes, 0);

            GossipMenu gossip = new GossipMenu
            {
                Entry = menuId,
                TextID = textId
            };

            WowGuid guid = packet.WriteGuid("Guid", guidBytes);

            gossip.ObjectType = guid.GetObjectType();
            gossip.ObjectEntry = guid.GetEntry();

            if (guid.GetObjectType() == ObjectType.Unit)
                if (Storage.Objects.ContainsKey(guid))
                    ((Unit)Storage.Objects[guid].Item1).GossipId = menuId;

            gossipOptions.ForEach(g =>
            {
                g.MenuID = menuId;
                Storage.GossipMenuOptions.Add(g, packet.TimeSpan);
            });

            Storage.Gossips.Add(gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guid.GetEntry().ToString(CultureInfo.InvariantCulture));
        }
示例#6
0
        public static void HandleNpcGossip(Packet packet)
        {
            var guid = new byte[8];

            uint[] titleLen;
            uint[] BoxTextLen;
            uint[] OptionTextLen;

            var questgossips = packet.ReadBits(19);

            titleLen = new uint[questgossips];
            for (var i = 0; i < questgossips; ++i)
            {
                packet.ReadBit("Change Icon", i);
                titleLen[i] = packet.ReadBits(9);
            }

            guid[5] = packet.ReadBit();
            guid[7] = packet.ReadBit();
            guid[4] = packet.ReadBit();
            guid[0] = packet.ReadBit();

            var AmountOfOptions = packet.ReadBits(20);

            guid[6] = packet.ReadBit();
            guid[2] = packet.ReadBit();

            BoxTextLen = new uint[AmountOfOptions];
            OptionTextLen = new uint[AmountOfOptions];
            for (var i = 0; i < AmountOfOptions; ++i)
            {
                BoxTextLen[i] = packet.ReadBits(12);
                OptionTextLen[i] = packet.ReadBits(12);
            }

            guid[3] = packet.ReadBit();
            guid[1] = packet.ReadBit();

            for (var i = 0; i < questgossips; ++i)
            {
                packet.ReadWoWString("Title", titleLen[i], i);
                packet.ReadUInt32E<QuestFlags>("Flags", i);//528
                packet.ReadInt32("Level", i);//8
                packet.ReadUInt32("Icon", i);//4
                packet.ReadUInt32<QuestId>("Quest ID", i); //528
                packet.ReadUInt32E<QuestFlags2>("Flags 2", i);//532
            }

            packet.ReadXORByte(guid, 1);
            packet.ReadXORByte(guid, 0);

            var gossipOptions = new List<GossipMenuOption>((int)AmountOfOptions);
            for (var i = 0; i < AmountOfOptions; ++i)
            {
                GossipMenuOption gossipMenuOption = new GossipMenuOption
                {
                    BoxMoney = packet.ReadUInt32("Required money", i),//3012
                    BoxText = packet.ReadWoWString("Box Text", BoxTextLen[i], i),//12
                    ID = packet.ReadUInt32("Index", i),//0
                    BoxCoded = packet.ReadBool("Box", i),
                    OptionText = packet.ReadWoWString("Text", OptionTextLen[i], i),
                    OptionIcon = packet.ReadByteE<GossipOptionIcon>("Icon", i),//4
                };

                gossipOptions.Add(gossipMenuOption);
            }

            packet.ReadXORByte(guid, 5);
            packet.ReadXORByte(guid, 3);
            var menuId = packet.ReadUInt32("Menu Id");
            packet.ReadXORByte(guid, 2);
            packet.ReadXORByte(guid, 6);
            packet.ReadXORByte(guid, 4);
            packet.ReadUInt32("Friendship Faction");
            packet.ReadXORByte(guid, 7);
            var textId = packet.ReadUInt32("Text Id");

            packet.WriteGuid("Guid", guid);

            GossipMenu gossip = new GossipMenu
            {
                Entry = menuId,
                TextID = textId
            };

            WowGuid guidb = packet.WriteGuid("Guid", guid);

            gossip.ObjectType = guidb.GetObjectType();
            gossip.ObjectEntry = guidb.GetEntry();

            if (guidb.GetObjectType() == ObjectType.Unit)
                if (!Storage.Objects.IsEmpty() && Storage.Objects.ContainsKey(guidb))
                    ((Unit)Storage.Objects[guidb].Item1).GossipId = menuId;

            gossipOptions.ForEach(g =>
            {
                g.MenuID = menuId;
                Storage.GossipMenuOptions.Add(g, packet.TimeSpan);
            });

            Storage.Gossips.Add(gossip, packet.TimeSpan);

            packet.AddSniffData(StoreNameType.Gossip, (int)menuId, guidb.GetEntry().ToString(CultureInfo.InvariantCulture));
        }