public override void OnLoad() { InteractType = GenerateInteractType(Spawn.Title); SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction); ItmInterface.Load(WorldMgr.GetCreatureItems(Spawn.Entry)); Level = (byte)RandomMgr.Next((int)Spawn.Proto.MinLevel, (int)Spawn.Proto.MaxLevel); StsInterface.SetBaseStat((byte)GameData.Stats.STATS_WOUNDS, GenerateWounds(Level, Rank)); StsInterface.ApplyStats(); Health = TotalHealth; X = Zone.CalculPin((uint)(Spawn.WorldX), true); Y = Zone.CalculPin((uint)(Spawn.WorldY), false); Z = (ushort)(Spawn.WorldZ * 2); // TODO : Bad Height Formula /*int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y); * if (Z < HeightMap) * { * Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z); * return; * }*/ Heading = (ushort)Spawn.WorldO; WorldPosition.X = Spawn.WorldX; WorldPosition.Y = Spawn.WorldY; WorldPosition.Z = Spawn.WorldZ; SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12)); Region.UpdateRange(this); base.OnLoad(); }
public override void OnLoad() { InteractType = GenerateInteractType(Spawn.Title != 0 ? Spawn.Title : Spawn.Proto.Title); SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction); ItmInterface.Load(WorldMgr.GetCreatureItems(Spawn.Entry)); if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel) { Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel; } if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel) { Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel; } if (Spawn.Proto.MaxLevel == 0) { Spawn.Proto.MaxLevel = 1; } if (Spawn.Proto.MinLevel == 0) { Spawn.Proto.MinLevel = 1; } Level = (byte)RandomMgr.Next((int)Spawn.Proto.MinLevel, (int)Spawn.Proto.MaxLevel + 1); StsInterface.SetBaseStat((byte)GameData.Stats.STATS_WOUNDS, GenerateWounds(Level, Rank)); StsInterface.ApplyStats(); Health = TotalHealth; X = Zone.CalculPin((uint)(Spawn.WorldX), true); Y = Zone.CalculPin((uint)(Spawn.WorldY), false); Z = (ushort)(Spawn.WorldZ); /* * if (Zone.ZoneId == 161) * { * Z += 16384; * X += 16384; * Y += 16384; * } */ // TODO : Bad Height Formula /*int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y); * if (Z < HeightMap) * { * Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z); * return; * }*/ Heading = (ushort)Spawn.WorldO; WorldPosition.X = Spawn.WorldX; WorldPosition.Y = Spawn.WorldY; WorldPosition.Z = Spawn.WorldZ; SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12)); ScrInterface.AddScript(Spawn.Proto.ScriptName); base.OnLoad(); if (Spawn.Title == 0 && Spawn.Icone == 0 && Spawn.Proto.Title == 0 && Spawn.Icone == 0 && Spawn.Emote == 0 && Spawn.Proto.FinishingQuests == null && Spawn.Proto.StartingQuests == null) { if (Faction <= 1 || Faction == 128 || Faction == 129) { SFastRandom Random = new SFastRandom(X ^ Y ^ Z); for (int i = 0; i < 3; ++i) { Waypoint Wp = new Waypoint(); Wp.X = (ushort)(X + Random.randomInt(50) + Random.randomInt(100) + Random.randomInt(150)); Wp.Y = (ushort)(Y + Random.randomInt(50) + Random.randomInt(100) + Random.randomInt(150)); Wp.Z = (ushort)Z; Wp.Speed = 10; Wp.WaitAtEndMS = (uint)(5000 + Random.randomIntAbs(10) * 1000); AiInterface.AddWaypoint(Wp); } } } IsActive = true; }
public override void OnLoad() { InteractType = GenerateInteractType(Spawn.Title != 0 ? Spawn.Title : Spawn.Proto.Title); SetFaction(Spawn.Faction != 0 ? Spawn.Faction : Spawn.Proto.Faction); ItmInterface.Load(WorldMgr.GetCreatureItems(Spawn.Entry)); if (Spawn.Proto.MinLevel > Spawn.Proto.MaxLevel) { Spawn.Proto.MinLevel = Spawn.Proto.MaxLevel; } if (Spawn.Proto.MaxLevel <= Spawn.Proto.MinLevel) { Spawn.Proto.MaxLevel = Spawn.Proto.MinLevel; } if (Spawn.Proto.MaxLevel == 0) { Spawn.Proto.MaxLevel = 1; } if (Spawn.Proto.MinLevel == 0) { Spawn.Proto.MinLevel = 1; } if (Spawn.Level != 0) { if (Spawn.Level > 2) { Level = (byte)RandomMgr.Next((int)Spawn.Level - 1, Spawn.Level + 1); } else { Level = (byte)RandomMgr.Next((int)Spawn.Level, Spawn.Level + 1); } } else { Level = (byte)RandomMgr.Next((int)Spawn.Proto.MinLevel, (int)Spawn.Proto.MaxLevel + 1); } StsInterface.SetBaseStat((byte)GameData.Stats.STATS_WOUNDS, GenerateWounds(Level, Rank)); StsInterface.ApplyStats(); Health = TotalHealth; X = Zone.CalculPin((uint)(Spawn.WorldX), true); Y = Zone.CalculPin((uint)(Spawn.WorldY), false); Z = (ushort)(Spawn.WorldZ); /* * if (Zone.ZoneId == 161) * { * Z += 16384; * X += 16384; * Y += 16384; * } * //*/ // TODO : Bad Height Formula /* * //int HeightMap = HeightMapMgr.GetHeight(Zone.ZoneId, X, Y); * int HeightMap = ClientFileMgr.GetHeight(Zone.ZoneId, X, Y); * * if (Z < HeightMap) * { * Log.Error("Creature", "["+Spawn.Entry+"] Invalid Height : Min=" + HeightMap + ",Z=" + Z); * return; * }*/ Heading = (ushort)Spawn.WorldO; WorldPosition.X = Spawn.WorldX; WorldPosition.Y = Spawn.WorldY; WorldPosition.Z = Spawn.WorldZ; SetOffset((ushort)(Spawn.WorldX >> 12), (ushort)(Spawn.WorldY >> 12)); ScrInterface.AddScript(Spawn.Proto.ScriptName); base.OnLoad(); /*AiInterface.Waypoints = WorldMgr.GetNpcWaypoints(Spawn.Guid); * * if (Spawn.Title == 0 && Spawn.Icone == 0 && Spawn.Proto.Title == 0 && Spawn.Icone == 0 && Spawn.Emote == 0 && Spawn.Proto.FinishingQuests == null && Spawn.Proto.StartingQuests == null) * { * if (Faction <= 1 || Faction == 128 || Faction == 129) * { * if (AiInterface.Waypoints.Count <= 4) * { * int i = 0; * if (AiInterface.Waypoints.Count != 0) * i = AiInterface.Waypoints.Count - 1; * for (; i < 3; ++i) * { * AiInterface.AddWaypoint(new Waypoint()); * } * } * foreach (Waypoint Wp in AiInterface.Waypoints) * { * AiInterface.RandomizeWaypoint(Wp); * } * } * }*/ IsActive = true; if (InteractType == GameData.InteractType.INTERACTTYPE_TRAINER) { States.Add(1); } if (InteractType == GameData.InteractType.INTERACTTYPE_BANKER) { States.Add(11); // 11 } if (InteractType == GameData.InteractType.INTERACTTYPE_GUILD_VAULT) // added { States.Add(0); // dont know what states are yet ? } if (InteractType == GameData.InteractType.INTERACTTYPE_AUCTIONEER) { States.Add(12); } if (InteractType == GameData.InteractType.INTERACTTYPE_GUILD_REGISTRAR) { States.Add(14); } if (InteractType == GameData.InteractType.INTERACTTYPE_FLIGHT_MASTER) { States.Add(15); } if (InteractType == GameData.InteractType.INTERACTTYPE_DYEMERCHANT) { States.Add(26); } }