public Character_items Create(int CharacterId) { CharItem = new Character_items(); CharItem.CharacterId = CharacterId; CharItem.Counts = _Count; CharItem.Entry = Info.Entry; CharItem.ModelId = _ModelId; CharItem.SlotId = _SlotId; CharMgr.CreateItem(CharItem); return(CharItem); }
public CharacterItem CreateCharSaveInfo(uint characterId) { CharSaveInfo = new CharacterItem { CharacterId = characterId, Counts = _Count, Entry = Info.Entry, ModelId = _ModelId, SlotId = _SlotId, PrimaryDye = 0, SecondaryDye = 0, BoundtoPlayer = false }; CharMgr.CreateItem(CharSaveInfo); return(CharSaveInfo); }
static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; CreateInfo Info; Info.slot = packet.GetUint8(); Info.race = packet.GetUint8(); Info.career = packet.GetUint8(); Info.sex = packet.GetUint8(); Info.model = packet.GetUint8(); Info.NameSize = packet.GetUint16(); packet.Skip(2); byte[] Traits = new byte[8]; packet.Read(Traits, 0, Traits.Length); packet.Skip(7); string Name = packet.GetString(Info.NameSize); if (!CharMgr.NameIsUsed(Name)) { CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career); if (CharInfo == null) { Log.Error("ON_CREATE", "Can not find career :" + Info.career); return; } Log.Success("OnCreate", "Creating new Character : " + Name); Character Char = new Character(); Char.AccountId = cclient._Account.AccountId; Char.bTraits = Traits; Char.Career = Info.career; Char.CareerLine = CharInfo.CareerLine; Char.ModelId = Info.model; Char.Name = Name; Char.Race = Info.race; Char.Realm = CharInfo.Realm; Char.RealmId = Program.Rm.RealmId; Char.Sex = Info.sex; if (!CharMgr.CreateChar(Char)) { Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!"); return; } Character_items Citm = null; CharacterInfo_item[] Items = CharMgr.GetCharacterInfoItem(Char.CareerLine); for (int i = 0; i < Items.Length; ++i) { if (Items[i] == null) { continue; } Citm = new Character_items(); Citm.Counts = Items[i].Count; Citm.CharacterId = Char.CharacterId; Citm.Entry = Items[i].Entry; Citm.ModelId = Items[i].ModelId; Citm.SlotId = Items[i].SlotId; CharMgr.CreateItem(Citm); } Character_value CInfo = new Character_value(); CInfo.CharacterId = Char.CharacterId; CInfo.Level = 1; CInfo.Money = 0; CInfo.Online = false; CInfo.RallyPoint = CharInfo.RallyPt; CInfo.RegionId = CharInfo.Region; CInfo.Renown = 0; CInfo.RenownRank = 1; CInfo.RestXp = 0; CInfo.Skills = CharInfo.Skills; CInfo.Speed = 100; CInfo.WorldO = CharInfo.WorldO; CInfo.WorldX = CharInfo.WorldX; CInfo.WorldY = CharInfo.WorldY; CInfo.WorldZ = CharInfo.WorldZ; CInfo.Xp = 0; CInfo.ZoneId = CharInfo.ZoneId; CharMgr.Database.AddObject(CInfo); Char.Value = new Character_value[1] { CInfo }; } PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE); Out.WritePascalString(cclient._Account.Username); cclient.SendTCP(Out); }
static public void F_CREATE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = client as GameClient; CreateInfo Info; Info.slot = packet.GetUint8(); Info.race = packet.GetUint8(); Info.career = packet.GetUint8(); Info.sex = packet.GetUint8(); Info.model = packet.GetUint8(); Info.NameSize = packet.GetUint16(); packet.Skip(2); byte[] Traits = new byte[8]; packet.Read(Traits, 0, Traits.Length); packet.Skip(7); string Name = packet.GetString(Info.NameSize); if (Name.Length > 2 && !CharMgr.NameIsUsed(Name)) { CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career); if (CharInfo == null) { Log.Error("ON_CREATE", "Can not find career :" + Info.career); } else { Log.Success("OnCreate", "New Character : " + Name); Character Char = new Character(); Char.AccountId = cclient._Account.AccountId; Char.bTraits = Traits; Char.Career = Info.career; Char.CareerLine = CharInfo.CareerLine; Char.ModelId = Info.model; Char.Name = Name; Char.Race = Info.race; Char.Realm = CharInfo.Realm; Char.RealmId = Program.Rm.RealmId; Char.Sex = Info.sex; Char.FirstConnect = true; if (!CharMgr.CreateChar(Char)) { Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!"); } else { Character_item Citm = null; List <CharacterInfo_item> Items = CharMgr.GetCharacterInfoItem(Char.CareerLine); foreach (CharacterInfo_item Itm in Items) { if (Itm == null) { continue; } Citm = new Character_item(); Citm.Counts = Itm.Count; Citm.CharacterId = Char.CharacterId; Citm.Entry = Itm.Entry; Citm.ModelId = Itm.ModelId; Citm.SlotId = Itm.SlotId; CharMgr.CreateItem(Citm); } Character_value CInfo = new Character_value(); CInfo.CharacterId = Char.CharacterId; CInfo.Level = 1; CInfo.Money = 0; CInfo.Online = false; CInfo.RallyPoint = CharInfo.RallyPt; CInfo.RegionId = CharInfo.Region; CInfo.Renown = 0; CInfo.RenownRank = 1; CInfo.RestXp = 0; CInfo.Skills = CharInfo.Skills; CInfo.Speed = 100; CInfo.WorldO = CharInfo.WorldO; CInfo.WorldX = CharInfo.WorldX; CInfo.WorldY = CharInfo.WorldY; CInfo.WorldZ = CharInfo.WorldZ; CInfo.Xp = 0; CInfo.ZoneId = CharInfo.ZoneId; CharMgr.Database.AddObject(CInfo); Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=2")); Char.Value = CInfo; PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } } } else { PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } }
public static void F_CREATE_CHARACTER(BaseClient client, PacketIn packet) { GameClient cclient = (GameClient)client; CreateInfo Info; Info.slot = packet.GetUint8(); Info.race = packet.GetUint8(); Info.career = packet.GetUint8(); Info.sex = packet.GetUint8(); Info.model = packet.GetUint8(); Info.NameSize = packet.GetUint16(); packet.Skip(2); byte[] traits = new byte[8]; packet.Read(traits, 0, traits.Length); packet.Skip(7); string name = packet.GetString(Info.NameSize); ushort duplicate = 0; for (int i = 0; i < name.Length; i++) { if (i != 0) { if (name[i] == name[i - 1]) { duplicate++; } else { duplicate = 0; } if (duplicate > 3) { break; } } } if (name.Length > 2 && !CharMgr.NameIsUsed(name) && CharMgr.AllowName(name) && !CharMgr.NameIsDeleted(name) && duplicate < 3) { CharacterInfo CharInfo = CharMgr.GetCharacterInfo(Info.career); if (CharInfo == null) { Log.Error("ON_CREATE", "Can not find career :" + Info.career); } else { //Log.Success("OnCreate", "New Character : " + Name); Character Char = new Character { AccountId = cclient._Account.AccountId, bTraits = traits, Career = Info.career, CareerLine = CharInfo.CareerLine, ModelId = Info.model, Name = name, Race = Info.race, Realm = CharInfo.Realm, RealmId = Program.Rm.RealmId, Sex = Info.sex, FirstConnect = true }; if (!CharMgr.CreateChar(Char)) { Log.Error("CreateCharacter", "Hack : can not create more than 10 characters!"); } else { List <CharacterInfo_item> Items = CharMgr.GetCharacterInfoItem(Char.CareerLine); foreach (CharacterInfo_item Itm in Items) { if (Itm == null) { continue; } CharacterItem Citm = new CharacterItem { Counts = Itm.Count, CharacterId = Char.CharacterId, Entry = Itm.Entry, ModelId = Itm.ModelId, SlotId = Itm.SlotId, PrimaryDye = 0, SecondaryDye = 0 }; CharMgr.CreateItem(Citm); } Character_value CInfo = new Character_value { CharacterId = Char.CharacterId, Level = 1, Money = 0, Online = false, RallyPoint = CharInfo.RallyPt, RegionId = CharInfo.Region, Renown = 0, RenownRank = 1, RestXp = 0, Skills = CharInfo.Skills, Speed = 100, PlayedTime = 0, WorldO = CharInfo.WorldO, WorldX = CharInfo.WorldX, WorldY = CharInfo.WorldY, WorldZ = CharInfo.WorldZ, Xp = 0, ZoneId = CharInfo.ZoneId }; CharMgr.Database.AddObject(CInfo); Program.AcctMgr.UpdateRealmCharacters(Program.Rm.RealmId, (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=1"), (uint)CharMgr.Database.GetObjectCount <Character>(" Realm=2")); CharacterClientData clientData = new CharacterClientData { CharacterId = Char.CharacterId }; CharMgr.Database.AddObject(clientData); Char.Value = CInfo; Char.ClientData = clientData; PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_RESPONSE, 32); Out.WritePascalString(cclient._Account.Username); cclient.SendPacket(Out); } } } else { PacketOut Out = new PacketOut((byte)Opcodes.F_SEND_CHARACTER_ERROR, 64); Out.FillString(cclient._Account.Username, 24); Out.WriteStringBytes("You have entered a duplicate or invalid name. Please enter a new name."); cclient.SendPacket(Out); } }