public static void HandlePing(ref PacketReader packet, ref WorldManager manager) { PacketWriter writer = new PacketWriter(Opcodes.SMSG_PONG); writer.WriteUInt32(packet.ReadUInt32()); manager.Send(writer); }
public static void HandleLogoutRequest(ref PacketReader packet, ref WorldManager manager) { PacketWriter logoutComplete = new PacketWriter(Opcodes.SMSG_LOGOUT_COMPLETE); manager.Send(logoutComplete); var result = CharacterObject.GetOnlineCharacter(manager.account); result.IsOnline = false; DB.Characters.Save(result); }
public static void HandleMessageChat(ref PacketReader packet, ref WorldManager manager) { PacketWriter welcomeMessage = new PacketWriter(Opcodes.SMSG_MESSAGECHAT); welcomeMessage.WriteUInt8((byte)packet.ReadInt32()); // slashCmd, 9: SystemMessage welcomeMessage.WriteUInt32(packet.ReadUInt32()); // Language: General welcomeMessage.WriteUInt64(0); // Guid: 0 - ToAll??? welcomeMessage.WriteString(packet.ReadString()); welcomeMessage.WriteUInt8(0); // afkDND, 0: nothing manager.Send(welcomeMessage); }
public static void HandleNameCache(ref PacketReader packet, ref WorldManager manager) { UInt64 guid = packet.ReadUInt64(); Character character = CharacterObject.GetCharacterByGuid(guid); PacketWriter nameCache = new PacketWriter(Opcodes.SMSG_NAME_QUERY_RESPONSE); nameCache.WriteUInt64(guid); nameCache.WriteString(character.Name); nameCache.WriteUInt32(character.Race); nameCache.WriteUInt32(character.Gender); nameCache.WriteUInt32(character.Class); nameCache.WriteUInt8(0); manager.Send(nameCache); }
public static void HandleCharEnum(ref PacketReader packet, ref WorldManager manager) { var account = manager.account; var result = CharacterObject.GetCharactersByAccount(account); PacketWriter writer = new PacketWriter(Opcodes.SMSG_CHAR_ENUM); writer.WriteUInt8((byte)result.Length); foreach (Character c in result) { writer.WriteUInt64(c.Guid); Console.WriteLine("GUID: {0}", c.Guid); writer.WriteString(c.Name); writer.WriteUInt8(c.Race); writer.WriteUInt8(c.Class); writer.WriteUInt8(c.Gender); writer.WriteUInt8(c.Skin); writer.WriteUInt8(c.Face); writer.WriteUInt8(c.HairStyle); writer.WriteUInt8(c.HairStyle); writer.WriteUInt8(c.FacialHair); writer.WriteUInt8(c.Level); writer.WriteUInt32(c.Zone); writer.WriteUInt32(c.Map); writer.WriteFloat(c.X); writer.WriteFloat(c.Y); writer.WriteFloat(c.Z); writer.WriteUInt32(c.GuildGuid); writer.WriteUInt32(c.PetDisplayInfo); writer.WriteUInt32(c.PetLevel); writer.WriteUInt32(c.PetFamily); // Not implented for (int j = 0; j < 20; j++) { writer.WriteUInt32(0); // DisplayId writer.WriteUInt8(0); // InventoryType } } manager.Send(writer); }
public static void HandleAuthSession(ref PacketReader packet, ref WorldManager manager) { packet.ReadUInt32(); packet.ReadUInt32(); string name = packet.ReadAccountName(); // Error!!! - use UTF-8 Account account = Account.GetAccountByName(name); PacketWriter writer = new PacketWriter(Opcodes.SMSG_AUTH_RESPONSE); if (account == null) writer.WriteUInt8((byte)AuthCodes.AUTH_UNKNOWN_ACCOUNT); else { manager.account = account; writer.WriteUInt8((byte)AuthCodes.AUTH_OK); } manager.Send(writer); }
public static void HandleWorldTeleport(ref PacketReader packet, ref WorldManager manager) { packet.ReadUInt32(); byte zone = packet.ReadUInt8(); float x = packet.ReadFloat(); float y = packet.ReadFloat(); float z = packet.ReadFloat(); float o = packet.ReadFloat(); PacketWriter movementStatus = new PacketWriter(Opcodes.SMSG_MOVE_WORLDPORT_ACK); movementStatus.WriteUInt64(0); movementStatus.WriteFloat(0); movementStatus.WriteFloat(0); movementStatus.WriteFloat(0); movementStatus.WriteFloat(0); movementStatus.WriteFloat(x); movementStatus.WriteFloat(y); movementStatus.WriteFloat(z); movementStatus.WriteFloat(o); movementStatus.WriteFloat(0); movementStatus.WriteUInt32(0x08000000); manager.Send(movementStatus); }
public static void HandleMovementStatus(ref PacketReader packet, ref WorldManager manager) { Opcodes MoveMessage = packet.Opcode; UInt64 TransportGuid = packet.ReadUInt64(); Single TransportX = packet.ReadFloat(); Single TransportY = packet.ReadFloat(); Single TransportZ = packet.ReadFloat(); Single TransportO = packet.ReadFloat(); Single X = packet.ReadFloat(); Single Y = packet.ReadFloat(); Single Z = packet.ReadFloat(); Single O = packet.ReadFloat(); Single Pitch = packet.ReadFloat(); UInt32 Flags = packet.ReadUInt32(); PacketWriter movementStatus = new PacketWriter(MoveMessage); movementStatus.WriteUInt64(TransportGuid); movementStatus.WriteFloat(TransportX); movementStatus.WriteFloat(TransportY); movementStatus.WriteFloat(TransportZ); movementStatus.WriteFloat(TransportO); movementStatus.WriteFloat(X); movementStatus.WriteFloat(Y); movementStatus.WriteFloat(Z); movementStatus.WriteFloat(O); movementStatus.WriteFloat(Pitch); movementStatus.WriteUInt32(Flags); manager.Send(movementStatus); var result = CharacterObject.GetOnlineCharacter(manager.account); result.X = X; result.Y = Y; result.Z = Z; result.O = O; DB.Characters.Save(result); }
public static void HandleCharCreate(ref PacketReader packet, ref WorldManager manager) { Character cha = new Character(); cha.Name = packet.ReadString(); cha.Race = packet.ReadByte(); cha.Class = packet.ReadByte(); cha.Gender = packet.ReadByte(); cha.Skin = packet.ReadByte(); cha.Face = packet.ReadByte(); cha.HairStyle = packet.ReadByte(); cha.HairColor = packet.ReadByte(); cha.FacialHair = packet.ReadByte(); packet.ReadByte(); var result = DB.Characters.Select<Character>(); PacketWriter writer = new PacketWriter(Opcodes.SMSG_CHAR_CREATE); foreach (Character c in result) { if (c.Name == cha.Name) { // Name already in use writer.WriteUInt8(0x2B); manager.Send(writer); return; } } cha.AccountId = manager.account.Id; cha.Guid = (ulong)(DB.Characters.RowCount + 1); DB.Characters.Save(cha); // Success writer.WriteUInt8(0x28); manager.Send(writer); }
public static void HandleUpdateObject(ref PacketReader packet, ref WorldManager manager) { UInt64 guid = packet.ReadUInt64(); Character character = CharacterObject.GetCharacterByGuid(guid); character.IsOnline = true; DB.Characters.Save(character); PacketWriter welcomeMessage = new PacketWriter(Opcodes.SMSG_MESSAGECHAT); welcomeMessage.WriteUInt8(9); // slashCmd, 9: SystemMessage welcomeMessage.WriteUInt32(0); // Language: General welcomeMessage.WriteUInt64(0); // Guid: 0 - ToAll??? welcomeMessage.WriteString("Welcome to Flame-WoW Server!"); welcomeMessage.WriteUInt8(0); // afkDND, 0: nothing manager.Send(welcomeMessage); PacketWriter writer = new PacketWriter(Opcodes.SMSG_UPDATE_OBJECT); writer.WriteUInt32(1); // ObjectCount writer.WriteUInt8(2); // UpdateType, UPDATE_FULL/CreateObject) + PartialUpdateFromFullUpdate writer.WriteUInt64(guid); // ObjectGuid writer.WriteUInt8(4); // ObjectType, 4 = Player writer.WriteUInt64(0); // TransportGuid writer.WriteFloat(0); // TransportX writer.WriteFloat(0); // TransportY writer.WriteFloat(0); // TransportZ writer.WriteFloat(0); // TransportW (TransportO) writer.WriteFloat(character.X); // x writer.WriteFloat(character.Y); // y writer.WriteFloat(character.Z); // z writer.WriteFloat(character.O); // w (o) writer.WriteFloat(0); // Pitch writer.WriteUInt32(0x08000000); // MovementFlagMask writer.WriteUInt32(0); // FallTime writer.WriteFloat(2.5f); // WalkSpeed writer.WriteFloat(7.0f); // RunSpeed writer.WriteFloat(4.7222f); // SwimSpeed writer.WriteFloat(3.14f); // TurnSpeed writer.WriteUInt32(1); // Flags, 1 - Player writer.WriteUInt32(1); // AttackCycle writer.WriteUInt32(0); // TimerId writer.WriteUInt64(0); // VictimGuid // FillInPartialObjectData writer.WriteUInt8(0x14); // UpdateMaskBlocks, 20 for (int i = 0; i < 0x14; i++) writer.WriteUInt32(0xFFFFFFFF); // ObjectFields writer.WriteUInt64(guid); writer.WriteUInt32(0x19); // UpdateType, 0x19 - Player (Player + Unit + Object) writer.WriteUInt32(0); writer.WriteFloat(1); writer.WriteUInt32(0); // UnitFields for (int i = 0; i < 16; i++) writer.WriteUInt32(0); writer.WriteUInt32(character.Health); writer.WriteUInt32(character.Mana); writer.WriteUInt32(character.Rage); writer.WriteUInt32(character.Focus); writer.WriteUInt32(character.Energy); // Max values... writer.WriteUInt32(character.Health); writer.WriteUInt32(character.Mana); writer.WriteUInt32(character.Rage); writer.WriteUInt32(character.Focus); writer.WriteUInt32(character.Energy); writer.WriteUInt32(character.Level); writer.WriteUInt32(5); writer.WriteUInt8(character.Race); writer.WriteUInt8(character.Class); writer.WriteUInt8(character.Gender); writer.WriteUInt8(1); writer.WriteUInt32(character.Strength); writer.WriteUInt32(character.Agility); writer.WriteUInt32(character.Stamina); writer.WriteUInt32(character.Intellect); writer.WriteUInt32(character.Spirit); // BastStats, copy ... writer.WriteUInt32(character.Strength); writer.WriteUInt32(character.Agility); writer.WriteUInt32(character.Stamina); writer.WriteUInt32(character.Intellect); writer.WriteUInt32(character.Spirit); for (int i = 0; i < 10; i++) writer.WriteUInt32(0); // Money writer.WriteUInt32(character.Money); for (int i = 0; i < 56; i++) writer.WriteUInt32(0); for (int i = 0; i < 39; i++) writer.WriteUInt32(0); // DisplayId switch (character.Race) { case 1: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x31 : 0x32)); break; case 2: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x33 : 0x34)); break; case 3: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x35 : 0x36)); break; case 4: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x37 : 0x38)); break; case 5: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x39 : 0x40)); break; case 6: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x3B : 0x3C)); break; case 7: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x61B : 0x61C)); break; case 8: writer.WriteUInt32((uint)(character.Gender == 0 ? 0x5C6 : 0x5C7)); break; } for (int i = 0; i < 32; i++) writer.WriteUInt32(0); // PlayerFields for (int i = 0; i < 46; i++) writer.WriteUInt32(0); for (int i = 0; i < 32; i++) writer.WriteUInt32(0); for (int i = 0; i < 48; i++) writer.WriteUInt32(0); for (int i = 0; i < 12; i++) writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); // InventarSlots writer.WriteUInt32(14); writer.WriteUInt32(0); writer.WriteUInt32(0); // PLAYER_BYTES (Skin, Face, HairStyle, HairColor) writer.WriteUInt8(character.Skin); writer.WriteUInt8(character.Face); writer.WriteUInt8(character.HairStyle); writer.WriteUInt8(character.HairColor); // XP writer.WriteUInt32(0); // NextLevel writer.WriteUInt32(200); // SkillInfo for (int i = 0; i < 192; i++) writer.WriteUInt32(0); // PLAYER_BYTES_2 (FacialHair, Unknown, BankBagSlotCount, RestState) writer.WriteUInt8(character.FacialHair); writer.WriteUInt8(0); writer.WriteUInt8(0); writer.WriteUInt8(1); // QuestInfo for (int i = 0; i < 96; i++) writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); writer.WriteUInt32(0); // BaseMana writer.WriteUInt32(20); writer.WriteUInt32(0); // Hmm xD? writer.WriteUInt8(0); writer.WriteUInt8(0); writer.WriteUInt8(0); manager.Send(writer); }
public static void HandleCharDelete(ref PacketReader packet, ref WorldManager manager) { UInt64 guid = packet.ReadUInt64(); Character character = CharacterObject.GetCharacterByGuid(guid); PacketWriter writer = new PacketWriter(Opcodes.SMSG_CHAR_DELETE); writer.WriteUInt8(0x2C); manager.Send(writer); DB.Characters.Delete(character); }