static void Main(string[] args) { ReadArguments(args); var authConnString = DB.CreateConnectionString(WorldConfig.AuthDBHost, WorldConfig.AuthDBUser, WorldConfig.AuthDBPassword, WorldConfig.AuthDBDataBase, WorldConfig.AuthDBPort, WorldConfig.AuthDBMinPoolSize, WorldConfig.AuthDBMaxPoolSize, WorldConfig.AuthDBType); var charConnString = DB.CreateConnectionString(WorldConfig.CharacterDBHost, WorldConfig.CharacterDBUser, WorldConfig.CharacterDBPassword, WorldConfig.CharacterDBDataBase, WorldConfig.CharacterDBPort, WorldConfig.CharacterDBMinPoolSize, WorldConfig.CharacterDBMaxPoolSize, WorldConfig.CharacterDBType); var dataConnString = DB.CreateConnectionString(WorldConfig.DataDBHost, WorldConfig.DataDBUser, WorldConfig.DataDBPassword, WorldConfig.DataDBDataBase, WorldConfig.DataDBPort, WorldConfig.DataDBMinPoolSize, WorldConfig.DataDBMaxPoolSize, WorldConfig.DataDBType); if (DB.Auth.Initialize(authConnString, WorldConfig.AuthDBType) && DB.Character.Initialize(charConnString, WorldConfig.CharacterDBType) && DB.Data.Initialize(dataConnString, WorldConfig.DataDBType)) { Helper.PrintHeader(serverName); using (var server = new Server(WorldConfig.BindIP, WorldConfig.BindPort)) { PacketManager.DefineMessageHandler(); Manager.Initialize(); Log.Normal($"{serverName} successfully started"); Log.Normal("Total Memory: {0} Kilobytes", GC.GetTotalMemory(false) / 1024); // No need of console commands. while (true) Thread.Sleep(1); } } else Log.Error("Not all database connections successfully opened."); }
static void Main(string[] args) { ReadArguments(args); Info = Helper.GetServerDefinition(WorldConfig.ServerId, "wId"); if (Info == null) { Log.Error($"Can't find any server definition for wId '{WorldConfig.ServerId}'."); Log.Wait(); return; } var authConnString = DB.CreateConnectionString(WorldConfig.AuthDBHost, WorldConfig.AuthDBUser, WorldConfig.AuthDBPassword, WorldConfig.AuthDBDataBase, WorldConfig.AuthDBPort, WorldConfig.AuthDBMinPoolSize, WorldConfig.AuthDBMaxPoolSize, WorldConfig.AuthDBType); var charConnString = DB.CreateConnectionString(WorldConfig.CharacterDBHost, WorldConfig.CharacterDBUser, WorldConfig.CharacterDBPassword, WorldConfig.CharacterDBDataBase, WorldConfig.CharacterDBPort, WorldConfig.CharacterDBMinPoolSize, WorldConfig.CharacterDBMaxPoolSize, WorldConfig.CharacterDBType); var dataConnString = DB.CreateConnectionString(WorldConfig.DataDBHost, WorldConfig.DataDBUser, WorldConfig.DataDBPassword, WorldConfig.DataDBDataBase, WorldConfig.DataDBPort, WorldConfig.DataDBMinPoolSize, WorldConfig.DataDBMaxPoolSize, WorldConfig.DataDBType); if (DB.Auth.Initialize(authConnString, WorldConfig.AuthDBType) && DB.Character.Initialize(charConnString, WorldConfig.CharacterDBType) && DB.Data.Initialize(dataConnString, WorldConfig.DataDBType)) { Helper.PrintHeader(serverName); Log.Normal($"Loading server with wId '{WorldConfig.ServerId}'."); using (var server = new Server(WorldConfig.BindIP, Info.Port)) { Server.NodeService.Register(null); Server.WorldService.Register(null); Server.ServerInfo = new WorldServerInfo { RealmId = Info.Realm, Maps = Info.Maps, IPAddress = Info.Address, Port = Info.Port, }; Server.WorldService.Register(Server.ServerInfo); PacketManager.DefineMessageHandler(); Manager.Initialize(); Log.Normal($"{serverName} successfully started"); Log.Normal("Total Memory: {0} Kilobytes", GC.GetTotalMemory(false) / 1024); // No need of console commands. while (true) Thread.Sleep(1); } } else Log.Error("Not all database connections successfully opened."); }