示例#1
0
        private RegionWall getRegionWall(PlaneDirection dir, bool flag)
        {
            RegionWall wall = new RegionWall((flag ? dir.positive : dir.negative) * ((Region.SIZE / 2) * 16), dir, !flag);

            wall.generateCavePoints();
            return(wall);
        }
示例#2
0
 public RegionWall(Vector3 pos, PlaneDirection dir, bool switchNormal)
 {
     this.planeOrgin     = pos;
     this.planeDirection = dir;
     this.outside        = switchNormal ? this.planeDirection.negative : this.planeDirection.positive;
     this.inside         = switchNormal ? this.planeDirection.positive : this.planeDirection.negative;
     this.caveOrgins     = new List <Vector3>();
 }