private static void ResizeSprite(Component parent, GameEvent gameEvent, Dictionary<string, Object> handlerArgs) { SingletonFactory.LOG.Log("obj " + StringUtil.PadLeft(parent.ID, 5, '0') + " resized to " + handlerArgs["Height"] + "x" + handlerArgs["Width"], ComponentType.Rendering); RenderingComponent renderingParent = (RenderingComponent)parent; renderingParent.Model.Height = (double) handlerArgs["Height"]; renderingParent.Model.Width = (double) handlerArgs["Width"]; }
private static void MoveMe(Component parent, GameEvent gameEvent, Dictionary<string, Object> handlerArgs) { // Speed and direction should come from the event MovementComponent movementParent = (MovementComponent)parent; movementParent.Direction = EventArgReadUtil.GetDirection(gameEvent); movementParent.Speed = EventArgReadUtil.GetSpeed(gameEvent); }
public void OnEvent(GameEvent gameEvent) { if (gameEvent.Type == _typeToHandle) { DoMyHandleEvent(_parent, gameEvent, _handlerArgs); } }
public GameEvent GetGameEvent(string eventType, Object source, Dictionary<string, Object> eventArgs) { GameEvent gameEvent = new GameEvent(EventTypeUtil.GetTypeFromString(eventType)); gameEvent.Source = source; if (eventArgs != null && eventArgs.Count > 0) { gameEvent.SetArgs(eventArgs); } return gameEvent; }
private static void ChangeTexture(Component parent, GameEvent gameEvent, Dictionary<string, Object> handlerArgs) { if (parent is GuiRenderingComponent) { GuiRenderingComponent guiRenParent = (GuiRenderingComponent)parent; guiRenParent.SetTexture(EventArgReadUtil.GetGuiTextureType(gameEvent)); } else { MultiTextureRenderingComponent multiTexParent = (MultiTextureRenderingComponent)parent; multiTexParent.SetTexture(EventArgReadUtil.GetTexture(gameEvent)); } }
public void OnEvent(GameEvent gameEvent) { if (gameEvent.Source != _parent) { SingletonFactory.GetEventHub().SendEvent(gameEvent, _parent); } else { foreach(GameEventHandler handler in _handlers) { if (handler.TypeToHandle == gameEvent.Type) { handler.OnEvent(gameEvent); } } } }
public void OnEvent(GameEvent gameEvent) { gameEvent.Source = this; foreach (Component child in _children) { child.OnEvent(gameEvent); } }
private static void SetPosition(Component parent, GameEvent gameEvent, Dictionary<string, Object> handlerArgs) { RenderingComponent renderingParent = (RenderingComponent)parent; if (!EventArgReadUtil.GetIsRelative(gameEvent)) { renderingParent.Model.SetPosition(EventArgReadUtil.GetPositionVector(gameEvent)); } else { renderingParent.Model.Center += EventArgReadUtil.GetPositionVector(gameEvent); } }