public AnimalHierarchy.Animal createAnimal(Random rGen) { AnimalHierarchy.Animal animal = null; switch (rGen.Next(MAX_ANIMALS.AUSTALIA)) { case 0: animal = new AnimalHierarchy.Kangaroo(); break; case 1: animal = new AnimalHierarchy.Crocodile(); break; case 2: animal = new AnimalHierarchy.Koala(); break; case 3: animal = new AnimalHierarchy.Snake(); break; } return(animal); }
public AnimalHierarchy.Animal createAnimal(Random rGen) { AnimalHierarchy.Animal animal = null; switch (rGen.Next(MAX_ANIMALS.AUSTALIA)) { case 0: animal = new AnimalHierarchy.Kangaroo(); break; case 1: animal = new AnimalHierarchy.Crocodile(); break; case 2: animal = new AnimalHierarchy.Koala(); break; case 3: animal = new AnimalHierarchy.Snake(); break; } return animal; }