public AnimalHierarchy.Animal createAnimal(Random rGen) { AnimalHierarchy.Animal animal = null; switch (rGen.Next(MAX_ANIMALS.NORTH_AMERICA)) { case 0: animal = new AnimalHierarchy.Bison(); break; case 1: animal = new AnimalHierarchy.Eagle(); break; case 2: animal = new AnimalHierarchy.Platypus(); break; case 3: animal = new AnimalHierarchy.Wolf(); break; } return(animal); }
public AnimalHierarchy.Animal createAnimal(Random rGen) { AnimalHierarchy.Animal animal = null; switch (rGen.Next(MAX_ANIMALS.NORTH_AMERICA)) { case 0: animal = new AnimalHierarchy.Bison(); break; case 1: animal = new AnimalHierarchy.Eagle(); break; case 2: animal = new AnimalHierarchy.Platypus(); break; case 3: animal = new AnimalHierarchy.Wolf(); break; } return animal; }