示例#1
0
        private void Start()
        {
            collections = new VoxelChunk[worldSize, worldSize];

            collections[0, 0] = new VoxelChunk(0, 0);
        }
示例#2
0
 bool VoxIsHole(int x, int y, int z)
 {
     return(VoxelChunk.MaterialIsHole(chunk.GetMaterialForVoxel(x, y, z)));// != WorldMaterial.NONE;
 }