private ParticleSystem explosionFX; // Reference to the particle system of the explosion effect. void Awake () { // Setting up references. explosionFX = GameObject.FindGameObjectWithTag ("ExplosionFX").GetComponent<ParticleSystem> (); pickupSpawner = GameObject.Find ("pickupManager").GetComponent<PickupSpawner> (); if (GameObject.FindGameObjectWithTag ("Player")) layBombs = GameObject.FindGameObjectWithTag ("Player").GetComponent<LayBombs> (); }
private bool landed; // Whether or not the crate has landed. void Awake () { // Setting up the references. pickupSpawner = GameObject.Find ("pickupManager").GetComponent<PickupSpawner> (); anim = transform.root.GetComponent<Animator> (); }
private bool landed; // Whether or not the crate has landed. void Awake() { // Setting up the references. pickupSpawner = GameObject.Find("pickupManager").GetComponent <PickupSpawner> (); anim = transform.root.GetComponent <Animator> (); }