示例#1
0
文件: Main.cs 项目: nirinium/WorkWork
        public void DoWork()
        {
            objectManager.PopulateList();
            while (!halt)
            {
                if (pathing.Dead || magic.ReadFloat((uint)TbcOffsets.General.PlayerCorpseX) != 0)//Dead
                {
                    if (profile.IsGhostSet)
                    {
                        timesDied++;
                        statistics.Changed = true;
                        if (!FirstPoint(ghostPoints, 1))
                        {
                            endGhostPoints = FirstPoint(wayPoints, 2);
                        }
                        while (!halt && pathing.Dead)
                        {
                            if (!endGhostPoints)
                            {
                                endGhostPoints = NextPoint(ghostPoints, 1);
                            }
                            else
                            {
                                NextPoint(wayPoints, 2);
                            }
                        }
                    }
                    else
                    {
                        Halt();
                    }
                }
                else //Alive
                {
                    endGhostPoints = false;
                    if (profile.IsWaySet)
                    {
                        other.Regen();
                        if (!FirstPoint(wayPoints, 0))
                        {
                            Halt();
                        }
                        bool combat = false;
                        while (!halt && !pathing.Dead)
                        {
                            if (sell > 0 && profile.IsSellSet)
                            {
                                FirstPoint(sellPoints, 0);
                                while (sell > 0 && !pathing.Dead && !halt)
                                {
                                    NextPoint(sellPoints, 3);
                                    if (point == sellPoints.Count - 1)
                                    {
                                        other.Interact();
                                    }
                                }
                            }
                            else
                            {
                                other.Regen();
                                if (combat && !pathing.Dead && settings.Linear)
                                {
                                    NextPoint(wayPoints, 3);
                                    combat = false;
                                }
                                else if (combat && !pathing.Dead)
                                {
                                    FirstPoint(wayPoints, 0);
                                    combat = false;
                                }
                                else if (!combat && !pathing.Dead)
                                {
                                    combat = NextPoint(wayPoints, 0);
                                }
                            }
                        }
                    }

                    else
                    {
                        Halt();
                    }
                }
            }

            keyboardSim.KeyUp(walk);
            keyboardSim.KeyUp(turnleft);
            keyboardSim.KeyUp(turnright);
        }
示例#2
0
文件: Main.cs 项目: nirinium/WorkWork
        public bool NextPoint(List <float[]> points, int j)
        {
            if (sell == 2)
            {
                point--;
            }
            else
            {
                point++;
            }

            if (point == points.Count() && profile.Loop && (j == 0 || j == 3))
            {
                if (sell == 0 || sell == -1)
                {
                    point = 0;
                    sellLoops++;
                    loops++;
                    statistics.Changed = true;
                    if (sellLoops == settings.SellLoops)
                    {
                        sell = 1;
                    }
                }
                else if (sell == 1)
                {
                    sell = 2;
                    point--;
                }
            }
            else if (point == points.Count() && !profile.Loop && (j == 0 || j == 3))
            {
                Halt();
            }
            else if (point == points.Count() && j == 1)
            {
                return(FirstPoint(wayPoints, 2));
            }
            else if (point == -1 && sell == 2)
            {
                sell      = 0;
                point     = 0;
                sellLoops = 0;
            }
            float[] nextPoint;
            if (!halt && ((point < points.Count() && sell != 2) || (point > -1 && sell == 2)))
            {
                float startingX = magic.ReadFloat((uint)TbcOffsets.General.PlayerX);
                float startingY = magic.ReadFloat((uint)TbcOffsets.General.PlayerY);
                float startingZ = magic.ReadFloat((uint)TbcOffsets.General.PlayerZ);
                if ((!pathing.Dead || magic.ReadFloat((uint)TbcOffsets.General.PlayerCorpseX) == 0) && sell <= 0)
                {
                    gathering.Search(startingX, startingY, startingZ);
                }
                nextPoint = points[point];
                float deltaX = nextPoint[0] - startingX;
                float deltaY = nextPoint[1] - startingY;
                float deltaZ = nextPoint[2] - startingZ;
                if (j == 0 && sell == 0 || sell == -1) //Alive
                {
                    bool combat;
                    combat = pathing.WalkToPoint(nextPoint[0], nextPoint[1], nextPoint[2], false, startingX, startingY, startingZ);
                    if (nextPoint[3] == 1 && !mount)
                    {
                        other.Mount(true);
                    }
                    else if (nextPoint[3] == 1 && mount)
                    {
                        other.Mount(false);;
                    }
                    return(combat);
                }
                else if (j == 1) //Dead, Ghostpoints
                {
                    if (ghostpoint == nextPoint[3])
                    {
                        pathing.WalkToPoint(nextPoint[0], nextPoint[1], nextPoint[2], true, startingX, startingY, startingZ);
                        return(false);
                    }
                    else
                    {
                        return(FirstPoint(wayPoints, 2));
                    }
                }
                else if (j == 2) //Dead, Waypoints
                {
                    pathing.WalkToPoint(nextPoint[0], nextPoint[1], nextPoint[2], true, startingX, startingY, startingZ);
                    return(false);                         //test
                }
                else if (j == 3 || sell == 1 || sell == 2) //Alive, no combat
                {
                    pathing.WalkToPoint(nextPoint[0], nextPoint[1], nextPoint[2], true, startingX, startingY, startingZ);
                    if (nextPoint[3] == 1 && !mount)
                    {
                        other.Mount(true);
                    }
                    else if (nextPoint[3] == 1 && mount)
                    {
                        other.Mount(false);
                    }
                    return(false);
                }
            }
            return(false);
        }