}//end constructor //When the page has been navigated to... protected override void OnNavigatedTo(NavigationEventArgs e) { //first make sure page is displayed in portrait DisplayInformation.AutoRotationPreferences = DisplayOrientations.Portrait; con = new SQLiteConnection("GameDatabase.db"); //Instantiate an SQLite connection for the Game database con.CreateTable<HighScore>(); //Create a table for the connection using HighScore objects scoreHolder = e.Parameter as ScoreInformationPasser; //Receive information (score, game being played) from Game.xaml score = scoreHolder.score; //Get score information from scoreholder object gameType = scoreHolder.gameType; //Get score information from scoreholder object id = getrowCount(gameType); //Use gametype to decide which query to excute, returns amount of rows //in table for the highscores for the game txtScore.Text = score.ToString(); //output users score to the screen }
}//end constructor //When the page has been navigated to... protected override void OnNavigatedTo(NavigationEventArgs e) { //first make sure page is displayed in portrait DisplayInformation.AutoRotationPreferences = DisplayOrientations.Portrait; con = new SQLiteConnection("GameDatabase.db"); //Instantiate an SQLite connection for the Game database con.CreateTable <HighScore>(); //Create a table for the connection using HighScore objects scoreHolder = e.Parameter as ScoreInformationPasser; //Receive information (score, game being played) from Game.xaml score = scoreHolder.score; //Get score information from scoreholder object gameType = scoreHolder.gameType; //Get score information from scoreholder object id = getrowCount(gameType); //Use gametype to decide which query to excute, returns amount of rows //in table for the highscores for the game txtScore.Text = score.ToString(); //output users score to the screen }