示例#1
0
        /// <summary>
        /// 构造函数
        /// </summary>
        public Equipment(ItemModel itemModel, int itemCount, FuseStone fuseStone = null)
        {
            this.itemType  = ItemType.Equipment;
            this.itemCount = itemCount;

            // 初始化物品基本属性
            InitBaseProperties(itemModel);

            // 初始化装备属性
            this.attackGain        = itemModel.attackGain;
            this.hitGain           = itemModel.hitGain;
            this.critGain          = itemModel.critGain;
            this.armorGain         = itemModel.armorGain;
            this.magicResistGain   = itemModel.magicResistGain;
            this.dodgeGain         = itemModel.dodgeGain;
            this.healthGain        = itemModel.healthGain;
            this.manaGain          = itemModel.manaGain;
            this.wholePropertyGain = itemModel.wholePropertyGain;

            this.attachedSkillInfos  = itemModel.attachedSkillInfos;
            this.itemInfosForProduce = itemModel.itemInfosForProduce;

            this.price = itemModel.price;

//			#warning 这里耐久度现都设为100;
//			this.maxDurability = 100;
//			this.durability = 100;

            if (fuseStone != null)
            {
                this.itemName = string.Format("{0}{1}", fuseStone.itemName.Replace("之石", "的"), itemName);
            }
        }
示例#2
0
        public static FuseStone CreateFuseStoneIfExist(string spell)
        {
            /************从单词数据库中获取物品名称**************/
            MySQLiteHelper sql = MySQLiteHelper.Instance;

            sql.GetConnectionWith(CommonData.dataBaseName);

            IDataReader reader = sql.ReadSpecificRowsOfTable("AllWordsData", "*",
                                                             new string[] { string.Format("Spell='{0}'", spell) },
                                                             true);

            if (!reader.Read())
            {
                Debug.Log("不存在");
                return(null);
            }

            bool valid = reader.GetBoolean(4);

            if (!valid)
            {
                Debug.Log("已使用");
                return(null);
            }

            int id = reader.GetInt32(0);

            string explaination = reader.GetString(2);

            string firstExplaination = explaination.Split(new string[] { ";" }, System.StringSplitOptions.RemoveEmptyEntries)[0];

            string[] strings = firstExplaination.Split(new string[] { ".", "," }, System.StringSplitOptions.RemoveEmptyEntries);

            string fuseStoneName = strings [strings.Length - 1];

//			string fuseStoneName = explaination.Split (new string[]{ ".", "," ,";"},
//				System.StringSplitOptions.RemoveEmptyEntries)[1];

            fuseStoneName = fuseStoneName.Replace(" ", string.Empty);
            fuseStoneName = fuseStoneName.Replace("的", string.Empty);

            fuseStoneName = string.Format("{0}之石", fuseStoneName);

            sql.UpdateValues("AllWordsData",
                             new string[] { "Valid" },
                             new string[] { "0" },
                             new string[] { string.Format("Id={0}", id) },
                             true);

            sql.CloseConnection(CommonData.dataBaseName);

            FuseStone fuseStone = new FuseStone(fuseStoneName, spell);

            Debug.Log(fuseStone);

            return(fuseStone);
        }