示例#1
0
        /// <summary>
        /// 触发毒陷阱
        /// </summary>
        /// <returns>The trap triggered.</returns>
        /// <param name="battlePlayer">Battle player.</param>
        private IEnumerator PoisonTrapTriggered(BattlePlayerController battlePlayer)
        {
            int count = 0;

            battlePlayer.SetEffectAnim(CommonData.poisonedEffectName, null, 0, 3f);
            while (count < 3)
            {
                yield return(new WaitForSeconds(1f));

                yield return(new WaitUntil(() => !battlePlayer.isInEvent));

                MyTowards towards = battlePlayer.GetReversedTowards();

                battlePlayer.AddHurtAndShow(100, HurtType.Physical, towards);
                ExploreManager.Instance.expUICtr.UpdatePlayerStatusBar();

                if (battlePlayer.agent.health <= 0)
                {
                    //ExploreManager.Instance.DisableAllInteractivity();
                    battlePlayer.AgentDie();
                    yield break;
                }

                count++;
            }
        }
示例#2
0
        /// <summary>
        /// 触发尖刺陷阱
        /// </summary>
        /// <param name="battlePlayer">Battle player.</param>
        private void ThornTrapTriggered(BattlePlayerController battlePlayer)
        {
            mapItemRenderer.sprite = thornTrapOnSprite;
            MyTowards towards = battlePlayer.GetReversedTowards();

            battlePlayer.AddHurtAndShow(50, HurtType.Physical, towards);
            if (battlePlayer.agent.health <= 0)
            {
                //ExploreManager.Instance.DisableAllInteractivity();
                battlePlayer.AgentDie();
            }
            ExploreManager.Instance.expUICtr.UpdatePlayerStatusBar();
        }
示例#3
0
//		public override void ShowFightTextInOrder ()
//		{
//			bmUICtr.fightTextManager.ShowFightTextInOrder ();
//		}


        /// <summary>
        /// 判断战斗是否结束
        /// </summary>
        public override bool CheckFightEnd()
        {
            if (bpCtr.agent.health <= 0)
            {
                bpCtr.AgentDie();
                return(true);
            }
            else if (agent.health <= 0)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }