private void btnChangeGame_Click(object sender, EventArgs e) { frmGameChoice gc = new frmGameChoice(playerName); gc.Show(); this.Hide(); }
private void btnExit_Click(object sender, EventArgs e) { frmGameChoice choice = new frmGameChoice(username); choice.Show(); this.Hide(); }
private void btnEnter_Click(object sender, EventArgs e) { guess = txtGuess.Text; setNewWord(); if (numGuess == 0) { MessageBox.Show("You have run out of guesses", "Game Over"); var playerChoice = MessageBox.Show("Congratulations " + playerName + " you scored " + score + "\nWould you like to play again?", "Game Over", MessageBoxButtons.YesNo); if (playerChoice == DialogResult.Yes) { frmPlayGuesstheWord gw = new frmPlayGuesstheWord(playerName); gw.Show(); this.Hide(); } else { frmGameChoice gameC = new frmGameChoice(playerName); gameC.Show(); this.Hide(); } } }
private void timer1_Tick(object sender, EventArgs e) { time = time - 1; lblTime.Text = time.ToString(); if (time <= 10) { lblTime.ForeColor = System.Drawing.Color.Red; } if (time == 0) { timer1.Enabled = false; MessageBox.Show("You have run out of time", "Game Over"); var playerChoice = MessageBox.Show("Congratulations " + playerName + " you scored " + score + "\nWould you like to play again?", "Game Over", MessageBoxButtons.YesNo); if (playerChoice == DialogResult.Yes) { frmPlayConundrum pCon = new frmPlayConundrum(playerName); pCon.Show(); this.Hide(); } else { frmGameChoice gameC = new frmGameChoice(playerName); gameC.Show(); this.Hide(); } } }
private void btnEnter_Click(object sender, EventArgs e) { playerUsername = txtName.Text; if (playerUsername == "" || txtName.Text.Length > 8) { MessageBox.Show("Invalid user name!\n\nPlease enter a username no more than 8 characters long", "Error!"); } else { frmGameChoice game = new frmGameChoice(playerUsername); game.Show(); this.Hide(); } }
private void btnChangeGame_Click(object sender, EventArgs e) { frmGameChoice game = new frmGameChoice(playerName); game.Show(); this.Hide(); }