private Coroutine InvokePrivate(float delay, System.Action action) { if (delay == 0.0f) { action.Invoke(); return(null); } if (!Panel.gameObject.activeInHierarchy) { return(null); } var enumerator = InvokeHelper(new WaitForSeconds(delay), action); enumerators.Add(enumerator); if (!Application.isPlaying) { #if UNITY_EDITOR EditorCoroutine.StartCoroutine(enumerator, Panel); #endif return(null); } return(Panel.StartCoroutine(enumerator)); }
private Coroutine Invoke(YieldInstruction instruction, System.Action action) { if (!Panel.gameObject.activeInHierarchy) { return(null); } if (Application.isPlaying) { #if UNITY_EDITOR EditorCoroutine.StartCoroutine(InvokeHelper(instruction, action), Panel); #endif return(null); } return(Panel.StartCoroutine(InvokeHelper(instruction, action))); }
public static void StartCoroutine(this EditorWindow thisRef, string methodName, object value) { EditorCoroutine.StartCoroutine(methodName, value, thisRef); }
public static void StartCoroutine(this EditorWindow thisRef, IEnumerator coroutine) { EditorCoroutine.StartCoroutine(coroutine, thisRef); }