public void LoadXML(XmlReader reader) { XMLHelpers.ReadFloat(reader, "specularPower", ref _SpecularPower); XMLHelpers.ReadFloat(reader, "opacity", ref _Opacity); XMLHelpers.ReadFloat(reader, "density", ref _Density); XMLHelpers.ReadFloat(reader, "tintdensity", ref _TintDensity); XMLHelpers.ReadFloat(reader, "shininess", ref _Shininess); XMLHelpers.ReadFloat(reader, "refractiveIndex", ref _RefractiveIndex); while (reader.NodeType != XmlNodeType.EndElement && reader.Read()) { if (reader.NodeType == XmlNodeType.Element && reader.Name == "DIFFUSECOLOUR") { XMLHelpers.ReadColour(reader, ref _DiffuseColour); } if (reader.NodeType == XmlNodeType.Element && reader.Name == "SPECULARCOLOUR") { XMLHelpers.ReadColour(reader, ref _SpecularColour); } if (reader.NodeType == XmlNodeType.Element && reader.Name == "EMISSIVECOLOUR") { XMLHelpers.ReadColour(reader, ref _EmissiveColour); } if (reader.NodeType == XmlNodeType.Element && reader.Name == "REFLECTIVITYCOLOUR") { XMLHelpers.ReadColour(reader, ref _Reflectivity); } if (reader.NodeType == XmlNodeType.Element && reader.Name == "ABSORPTIONCOLOUR") { XMLHelpers.ReadColour(reader, ref _AbsorptionColour); } } reader.Read(); }
public void LoadXML(XmlReader reader) { XMLHelpers.ReadDouble(reader, "distanceMinimum", ref _DistanceMinimum); XMLHelpers.ReadInt(reader, "distanceMinimumMode", ref _DistanceMinimumMode); XMLHelpers.ReadDouble(reader, "distanceIterations", ref _DistanceIterations); XMLHelpers.ReadDouble(reader, "stepSize", ref _StepSize); XMLHelpers.ReadDouble(reader, "distanceExtents", ref _DistanceExtents); XMLHelpers.ReadInt(reader, "fractalIterationCount", ref _FractalIterationCount); XMLHelpers.ReadInt(reader, "colourIterationCount", ref _ColourIterationCount); XMLHelpers.ReadInt(reader, "deMode", ref _DEMode); XMLHelpers.ReadInt(reader, "background", ref _Background); XMLHelpers.ReadInt(reader, "lighting", ref _Lighting); XMLHelpers.ReadDouble(reader, "sunHeight", ref _SunHeight); XMLHelpers.ReadDouble(reader, "sunDirection", ref _SunDirection); XMLHelpers.ReadBool(reader, "headlightEnabled", ref _Headlight); XMLHelpers.ReadDouble(reader, "headlightStrength", ref _HeadLightStrength); XMLHelpers.ReadDouble(reader, "fogStrength", ref _FogStrength); XMLHelpers.ReadColour(reader, "fogColour", ref _FogColour); XMLHelpers.ReadInt(reader, "fogSamples", ref _FogSamples); XMLHelpers.ReadFogType(reader, "fogType", ref _FogType); }