示例#1
0
        private void UpdatePerfStats()
        {
            double time = _ShaderRenderer.GetElapsedTime();

            perf1.Content = "Elapsed Time : " + time.ToString() + "s";
            perf2.Content = "Rays / sec : " + (int)(time == 0 ? 0 : _ShaderRenderer.GetRayCount() / time);
            perf3.Content = "Samples / pixel : " + _ShaderRenderer.GetFrameCount();
        }